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A collection of short stories set in the Imperium Chronicles Universe by W. H. Mitchell. Stories include content that was incorporated into the novels The Arks of Andromeda (2017), The Dragons of Andromeda (2018), and The Robots of Andromeda (early 2020)
A young girl's midnight seance awakens a long-slumbering malevolent spirit . . . A band of runaway orphans ally with an underground collective of saboteurs and plan a daring rescue of their friends, imprisoned in the belly of an industrial wasteland . . . Two old friends draw closer to their goal of bringing together a pair of exiled toymakers in order to reanimate a mechanical boy prince . . . As the fate of Wildwood hangs in the balance. The third book in the Wildwood Chronicles is a rich, moving, and dazzling story, by turns funny and profound. Both Colin Meloy and Carson Ellis are at the height of their gifts with Wildwood Imperium. Praise for the Wildwood Chronicles 'A richly satisfying weave of reality and fantasy.' New York Times Book Review 'Meloy's debut is the kind of delicate, elaborate fantasy that is so well versed in classic Narnian tropes that it is destined to be enthusiastically embraced.' ALA Booklist (starred review) 'Meloy has an immediately recognizable verbal style and creates a fully realized fantasy world. Ellis's illustrations perfectly capture the original world and contribute to the feel of an instant timeless classic.' SLJ (starred review) Meloy's storytelling skills, honed on his epic ballads for the Decemberists, translate well to prose. Ellis's precise, detailed style evokes a folksy charm that is just right for the overgrown natural world of Wildwood and its inhabitants.' The Atlantic
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.
For fans of the Chronicles of Narnia comes the first book in the Wildwood Chronicles, the New York Times bestselling fantasy adventure series by Colin Meloy, lead singer of the Decemberists, and Carson Ellis, acclaimed illustrator of The Mysterious Benedict Society. Wildwood captivates readers with the wonder and thrill of a secret world within the landscape of a modern city. It feels at once firmly steeped in the classics of children's literature and completely fresh. The story is told from multiple points of view, and the book features more than eighty illustrations, including six full-color plates, making this an absolutely gorgeous object. In Wildwood, Prue and her friend Curtis uncover a secret world in the midst of violent upheaval—a world full of warring creatures, peaceable mystics, and powerful figures with the darkest intentions. And what begins as a rescue mission becomes something much greater as the two friends find themselves entwined in a struggle for the very freedom of this wilderness. A wilderness the locals call Wildwood. The bestselling trilogy from Colin Meloy and Carson Ellis consists of Wildwood, Under Wildwood, and Wildwood Imperium.
Alongside annals, chronicles were the main genre of historical writing in the Middle Ages. Their significance as sources for the study of medieval history and culture is today widely recognised not only by historians, but also by students of medieval literature and linguistics and by art historians. The series The Medieval Chronicle aims to provide a representative survey of the on-going research in the field of chronicle studies, illustrated by examples from specific chronicles from a wide variety of countries, periods and cultural backgrounds. There are several reasons why the chronicle is particularly suited as the topic of a yearbook. In the first place there is its ubiquity: all over Europe and throughout the Middle Ages chronicles were written, both in Latin and in the vernacular, and not only in Europe but also in the countries neighbouring on it, like those of the Arabic world. Secondly, all chronicles raise such questions as by whom, for whom, or for what purpose were they written, how do they reconstruct the past, what determined the choice of verse or prose, or what kind of literary influences are discernable in them. Finally, many chronicles have been beautifully illuminated, and the relation between text and image leads to a wholly different set of questions. The Medieval Chronicle is published in cooperation with the Medieval Chronicle Society (medievalchronicle.org).
Reprint of the original, first published in 1873.
Michael Glover, a military genius of the First Empire awakened from cold sleep after two thousand years, has spearheaded the Second Empire's efforts against the Imperium.But once the Imperium is defeated, it becomes apparent that the war is not over.Second Empire ships are still being hijacked and Second Empire citizens sold into slavery. Spies and saboteurs continue to bore from within.The Empire has enemies and those enemies are more powerful than the Second Empire can imagine.Michael Glover and his crew are determined to discover the source of the conspiracy but before they can do so, a fleet of advanced ships, as large and as dangerous as the ships of the Second Empire, pose a new challenge to the Imperial worlds.As the Empire teeters on the brink, Michael Glover must search for the final clue at the hidden Well of Time.
A powerful, visionary epic from a celebrated voice in speculative fiction. For millennia, the Imperium has held sway over Pangaea. The pure dreams of its great dreamers are used to elevate and pacify the consciousness of a society strictly divided by caste. Here eroticism is repressed for a higher cause, and sex is a shameful remnant of ages past. But when Pangaea's most beloved dreamer is brutally assassinated, it's clear that a dangerous group of revolutionaries is dreaming the old dreams of violence, uninhibited sex...and freedom. For although Pangaea is the most benevolent of tyrannies, it is a tyranny nonetheless. Here an elite "pure" scientist and a lowly birthtank worker share a forbidden passion; a grief-stricken Imperial officer embarks on a fanatic crusade; a sensual erotician possesses powers beyond her understanding; and an "impure" terrorist and his vengeful daughter wreak a path of unspeakable destruction. As mysterious earthshocks shake Pangaea, they are drawn together by the outlawed Orb of Eternity--a feared and ancient oracle whose ambivalent message heralds either redemption...or apocalypse.