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Olivia and Belinda go to the Icicle Forest to find the most beautiful snowflake ever. But when a sudden snowstorm covers their trail, they realize they're lost.
Labrys Town, home to a million humans cut off from the rest of the universe, has been invaded. Those who protected it have been deposed. The Relic Guild are scattered across the worlds of the Aelfir. Many of them are dead or dying. The Genii control everything. The war is almost over. Clara, a young woman barely able to control her werewolf side, has seen her friends and mentors killed in front of her. She is the last hope for Labrys Town. But someone else is watching... The dramatic conclusion to the award-nominated fantasy trilogy which began with THE RELIC GUILD.
Divided, hunted and short on resources, the surviving members of the Relic Guild are in real trouble. Their old enemy, the Genii, and their resurrected master have infiltrated Labrys Town and taken over the police force. So the Relic Guild must flee their home, and set off on a dangerous journey across the worlds of the Aelfir. One that will lead them to a weapon which might destroy the Genii. Or the whole universe... And forty years before all this, the war which led to the fall of the Genii continues. And what happens to the Relic Guild during that conflict will change the course of their desperate flight.
The complete trilogy collected together for the first time! Journey into the Labyrinth . . . Includes: The Relic Guild, The Cathedral of Known Things, The Watcher of Dead Time and two EXCLUSIVE short stories 'A terrific debut novel, with plenty of scope for expansion and some really good world-building. Most importantly, lots of fun' Joanne M Harris, author of Gospel of Loki Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high. Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh. The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth - and the lives of one million humans - Clara and the Relic Guild must find a way to contact the worlds beyond their walls. 'Ed Cox has created a lush, detailed world while also hinting at a larger backstory that will be revealed in volumes to come' SFX 'an exiting blend of steampunk, fantasy, horror and pulp adventure . . . an intriguing, original and enjoying book' Starburst
Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high. Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh. The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth - and the lives of one million humans - Clara and the Relic Guild must find a way to contact the worlds beyond their walls.
“Lem has an almost Dickensian genius for vividly realizing the tragedy and comedy of future machines.” —The New York Times Book Review These are the stories of Trurl and Klapaucius, master inventors and engineers known as “constructors,” who have created marvels for kingdoms. Friends and rivals, they are constantly outdoing and challenging each other to reveal the next great evolution in cybernetics, and the exploits of these brilliant men are nothing short of incredible. From tales of love, in which a robotic prince must woo a robotic princess enchanted by pleasures of true flesh, to epics of battle, in which the heroic constructors must use their considerable wit to outsmart a monarch obsessed with hunting, to examinations of humanity, wherein Trurl and Klapaucius must confront the limits of their skills and the meaning of true perfection, these stories are rich with profound questions, unimaginable marvels, and remarkable feats. Hailed as “the most completely successful of [Lem’s] books,” The Cyberiad is an outrageously funny and incomparably wise collection of short stories, taking an insightful look at mechanics, technology, invention, and human ambition (The Boston Globe).
A comprehensive guide to the facilities and natural features in the 71 national forests of Alaska, Arizona, California, Idaho, Nevada, Oregon, Utah and Washington.
A guide written just for people who want to spend their days in the mountains and their nights back at home. DAY HIKE! uncovers the best trails for the day tripper, whether you’re a newbie hiker or a veteran with hundreds of miles on your boots. Northwest trail expert Mike McQuaide leads us to more than 60 of the best day hike trails in the Central Cascades from the Olallie Lake Scenic Area and Mount Jefferson Wilderness in the north to the Mount Thielsen Wilderness in the south. Day Hike! Central Cascades describes classic routes—from easy to moderate to extreme—giving hikers the choices they want. Entertaining, accurate, and contemporary writing make this guide the one to keep near the water bottles.
Now in full color! Features 136 hikes, with a deep dive into the Lake Chelan and Stehekin areas 1% of sales donated to the Washington Trails Association for trail maintenance With some of the largest tracts of wilderness to be found in the Pacific Northwest, the Central Cascades are packed with wildlife, geological diversity, and opportunity for adventure. Using US Highway 2 as its primary organizing principle, this second edition of Day Hiking Central Cascades focuses on the best day hikes to be found between the Sultan Basin and Wenatchee, and around Blewett Pass, Chelan, and the Stehekin and Entiat River Valleys. In this fully updated guide, best-selling author Craig Romano covers everything from leisurely strolls close to town to all-day treks (with overnight backpacking options) deep into the Alpine Lakes, Glacier Peak, Henry M. Jackson, and Wild Sky Wilderness Areas. Scenery, destinations, and highlights vary too--included are hikes along rivers; to lakes, mountain tops, and fire lookouts; and through old-growth forests or alpine meadows. There are hikes that are well known and popular, hikes that are a bit more obscure and remote, and hikes that are perfect to explore with kids or dogs. Romano has selected his favorite trails for escaping crowds, spotting wildlife, and getting the best bang for your boot.