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Icewind Dale. Windswept passes and forbidding glaciers stand at the top of the world. Below them, in the cold valleys, an evil force broods: the magic of Crenshinibon, the crystal shard. Now dwarf, barbarian, and drow elf join to battle this evil. Tempered in the furnace of struggle, they form an unbreakable friendship. A legend is born. Dark elf Drizzt Do'Urden and his companions, Bruenor, Wulfgar, and Regis, dwarven warriors each with their own special tribulation, fight for their ancestral home, Mithril Hall.
Drizzt Do’Urden finds new friends and foes in the windswept towns of Icewind Dale, also the setting of the Dungeons & Dragons adventure book Rime of the Frostmaiden. With his days in the Underdark far behind him, drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north. It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon—the fabled Crystal Shard. The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.
Contains four fantasy adventures with Drizzt Do'Urden and his allies who fight the Spider Queen Lolth and her followers in their defense against darkness.
Experience Dungeons & Dragons as you’ve never experienced it before in this epic fantasy adventure set in the Forgotten Realms. Drizzt Do’Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy. Artemis Entreri has taken Regis back to his former master, Pasha Pook—but Drizzt Do’Urden and Wulfgar are fast on the assassin’s heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer’s true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur’s Gate, and beyond, in search of their friend. Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis’ captors thwart Drizzt and Wulfgar’s mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherwordly monsters. But will it be enough to stop them from rescuing Regis? The Halfling’s Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.
The five popular novels featuring Cadderly, the heroic scholar priest, come together in a giant omnibus edition that includes Canticle, In Sylvan Shadows, Night Masks, The Fallen Fortress, and The Chaos Curse. Reprint.
Dark elf Drizzt D'Urden and his companions, Bruenor, Wulfgar, and Regis, dwarven warriors each with their own special tribulation, fight to preserve their ancestral home, Mithril Hall, in a hardcover edition of the classic dark elf tale. Originally in paperback. 75,000 first printing.
Believing his friends to be dead and his home overrun by vicious orcs, an isolated Drizzt Do'Urden takes on the solitary role of avenger as the Hunter, risking everything to destroy the orc king Obould.
Lone drow Drizzt Do’Urden emerges from the Underdark into the blinding light of day in this epic final chapter in the Dungeons & Dragons-inspired Dark Elf Trilogy. After years spent in the ruthless confines of the Underdark, Drizzt Do’Urden has emerged from the subterranean society of his youth to start a new life. Accompanied by his loyal panther, Drizzt begins exploring the surface of Faerûn, a world unlike any he has ever known. From skunks to humanoids to shapeshifters, Faerûn is full of unfamiliar races and fresh dangers, which Drizzt must better understand if he is to survive. But while Drizzt acts with the best intentions, many of the surface dwellers regard him with fear and distrust. Can he manage to find faithful allies in this foreign land—or is he doomed to be a lonely outsider, just as he was in the Underdark? Sojourn is the third book in the Dark Elf Trilogy and the Legend of Drizzt series.
Elminster the mage descends into the depths of Hell from which it will take all of his powers to escape When an ancient evil banishes Elminster to the depths of the Nine Hells, his earthly powers diminsh, reducing him to one of the many lost souls of the inferno. Elminster, Sage of Shadowdale, Chosen of Mystra, faces his most desperate struggle yet—to remember himself and to cling to his very sanity— as all of the forces of evil rally against him. Told with the spirit of adventure typical of the Forgotten Realms series, Elminster in Hell is both an epic quest and a profound story of one man's memories and his desperation for a future.
The thrilling first adventure in the classic D&D fantasy series, the Dark Elf Trilogy—perfect for fans of the tabletop RPG and Dungeons & Dragons: Honor Among Thieves. Discover the origin story of one of the greatest heroes of the Forgotten Realms: drow ranger Drizzt Do’Urden. As the third son of Mother Malice and weaponmaster Zaknafein, Drizzt Do’Urden must be sacrificed to Lolth, the evil Spider Queen, per the traditions of their matriarchal drow society. But with the unexpected death of his older brother, young Drizzt is spared—though still at the mercy of his abusive sisters. As Drizzt grows older, and proves himself to be a formidable warrior at Melee-Magthere Academy, he realizes his idea of good and evil does not match up with those of his fellow drow, who show only cruelty to the other races of the Underdark . . . Can Drizzt stay true to himself in a such an unforgiving, unprincipled world? Drizzt Do’Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre’s standout characters. With Homeland, Salvatore pulls back the curtain to reveal the fascinating tale of how this hero came to be—how this one lone drow walked out of the shadowy depths of the Underdark to leave behind an evil society and a family that wanted him dead. Homeland is the first book in the Dark Elf Trilogy and the Legend of Drizzt series.