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The old man went 220 and two-fisted, telling the kid, "Anybody give you any lip, you pop him in the nose." But the old man died, and the kid only went 100. And here came the sonsabitches who needed it on the nose. The Ice King recounts with no-snivelling insight the impact of a father's death on a boy, his passage through seasons of challenge, and its influence on the man he becomes.
Finding himself on the wrong side of mischief when his faithful sidekick, Gunther the penguin, is kidnapped, Ice King gets help from wacky sources, tries to be cool, and learns something unexpected about himself along the way.
A Viking temple. A Viking ship. Both preserved in the clinging, black mud of the North Yorkshire estuary. Press and TV watch over the archaeologists' shoulders as past and present merge. And while huge, death-cold creatures stalk and destroy through the blizzards of an eerily early winter, modern computer science and the dark night-knowledge of the old Norse gods disinter a terrible truth about a past that is sleeping, not dead.
It is several years now since Arthur, the Last Dragon of Britain, has set foot on home soil. Roaming the Land of the Denes, he has not only engaged in brutal and bloody conflict with the barbaric Geats but he has also unearthed the most evil force within the royal court of Heorot. And, under the guidance of Stormbringer, the mighty Sae Dene king, he has honed his skills as a commander. Now the time has come for Arthur to brave the dangers of the frozen north as he and a band of daring sea-faring warriors prepare to embark on his ultimate voyage - to return to Britain and to create a kingdom of his own ...
Science fiction, fantasy, comics, romance, genre movies, games all drain into the Cultural Gutter, a website dedicated to thoughtful articles about disreputable art-media and genres that are a little embarrassing. Irredeemable. Worthy of Note, but rolling like errant pennies back into the gutter. The Cultural Gutter is dangerous because we have a philosophy. We try to balance enthusiasm with clear-eyed, honest engagement with the material and with our readers. This book expands on our mission with 10 articles each from science fiction/fantasy editor James Schellenberg, comics editor and publisher Carol Borden, romance editor Chris Szego, screen editor Ian Driscoll and founding editor and former games editor Jim Munroe.
A Viking temple. A Viking ship. Both preserved in the clinging, black mud of the North Yorkshire estuary. Press and TV watch over the archaeologists' shoulders as past and present merge. And while huge, death-cold creatures stalk and destroy through the blizzards of an eerily early winter, modern computer science and the dark night-knowledge of the old Norse gods disinter a terrible truth about a past that is sleeping, not dead.
What time is it? Adventure Time™! Explore the magical world of Ooo with Jake the Dog and Finn the Human, along with the Ice King, Princess Bubblegum, Marceline the Vampire Queen, and all your favorite Adventure Time characters, in this New York Times bestselling companion book to Cartoon Network’s hit animated series. Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the television series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable guide to the show fans love to watch, this side-splittingly funny love letter to Adventure Time is sure to appeal to readers of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad. Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time! Praise for The Adventure Time Encyclopaedia: “Even if you’re an adult Adventure Time fan, the book will make you feel like you’re 10 again.” —USA Today’s Daily Candy blog “The brand-new Adventure Time Encyclopaedia will tell viewers everything they need to know about the post-apocalyptic magical land and its inhabitants.” —Entertainment Weekly’s Family Room blog “The . . . Encyclopaedia will appeal to Adventure Time fans who want to delve deeper into the show’s mysterious back story and bizarre details.” —The Los Angeles Times’Hero Complex blog