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NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
House of Games is a psychological thriller in which a young woman psychiatrist falls prey to an elaborate and ingenious con game by one of her patients who entraps her in a series of criminal escapades. Ties in with movie to be released in September. 8 pages of black-and-white photographs.
From the creator of ARCHIE THE DAREDEVIL PENGUIN comes the unique story of two friends who can't escape all the feels. Camper is happy as a clam and Clam is a happy camper. When you live in The Happy Book, the world is full of daisies and sunshine and friendship cakes . . . until your best friend eats the whole cake and doesn't save you one bite. Moving from happiness to sadness and everything in between, Camper and Clam have a hard time finding their way back to happy. But maybe happy isn't the goal--being a good friend is about supporting each other and feeling all the feels together. At once funny and thoughtful, The Happy Book supports social-emotional learning. It's a book to keep young readers company no matter how they're feeling!
Generations ago the House of the Red Doors visited your village. Now, so many years hence, could it be passing this way again? As the story goes, its mistress, Jassafae, still untouched by time's ravages, is a powerful being of unknown origin. Through her, fates are altered and wishes granted, but only to those brave enough to cross her threshold. You toil unceasingly, suffer much, and to what end? Unrequited dreams and the hope of an early grave? You resolve to enter and change your destiny.
"A classic of the first order," declared H. P. Lovecraft of this influential tale of a haunted house in the Irish countryside. First published in 1908, it bridges the era between ghost stories and modern thrillers. Its compelling journey through space and time combines the best aspects of horror, science fiction, and fantasy.
Join Albert and a group of ragtag aliens as they dribble, cross, and score across the galaxy in this soccer-themed story of unlikely friendships. The day that aliens abducted 13-year-old Albert Kinney was the day he was hoping to make the school soccer team.But that's the way life works sometimes, especially for Albert. Astonishingly the Zeenods, don't want to harm Albert, they want him to play soccer. And so, Albert jumps at the chance to join the Zeenods. Yet just as he is introduced to the specifics of their game and all their high-tech gear, he faces a series of direct threats to his life. Does someone have a mysterious vendetta against Albert? Or does their first opponent, the ruthless team from Planet Tev, want to guarantee that they win? Action-packed, yet filled with humor and heart, Game On! is the first book in a series that features thrilling play-by-play soccer scenes and an intergalactic plot with far-reaching consequences for the Zeenods--and Earth.
“A powerful family and a deadly game. Be prepared for a nail-biting, roller-coaster of a ride” (B. A. Paris, author of Behind Closed Doors), from the New York Times bestselling author of Something in the Water, Mr. Nobody, and The Disappearing Act “The Holbecks are what you might come up with if you took the Roys from Succession and blended them with the Murdochs, the Macbeths, and the Borgias. . . . Let the fun begin!”—The New York Times Book Review (Editors’ Choice) THE RULES 1. Listen carefully 2. Do your research 3. Trust no one 4. Run for your life Harriet Reed, a novelist on the brink of literary stardom, is newly engaged to Edward Holbeck, the heir of an extremely powerful family. And even though Edward has long tried to severe ties with them, news of the couple’s upcoming marital bliss has the Holbecks inching back into their lives. As Harriet is drawn into their lavish world, the family seems perfectly welcoming. So when Edward’s father, Robert, hands Harriet a tape of a book he’s been working on, she is desperate to listen. But as she presses play, it’s clear that this isn’t just a novel. It’s a confession. A confession to a grisly crime. A murder. And, suddenly, the game is in motion. Feeling isolated and confused, Harriet must work out if this is part of a plan to test her loyalty or something far darker. What is it that Robert sees in her? Why give her the power to destroy everything? This might be a game to the Holbeck family—but losing could still prove deadly. READY OR NOT, HERE THEY COME . . .