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Journey through time and space with this graphic novel history of the science fiction genre.
The Cambridge History of the Graphic Novel provides the complete history of the graphic novel from its origins in the nineteenth century to its rise and startling success in the twentieth and twenty-first century. It includes original discussion on the current state of the graphic novel and analyzes how American, European, Middle Eastern, and Japanese renditions have shaped the field. Thirty-five leading scholars and historians unpack both forgotten trajectories as well as the famous key episodes, and explain how comics transitioned from being marketed as children's entertainment. Essays address the masters of the form, including Art Spiegelman, Alan Moore, and Marjane Satrapi, and reflect on their publishing history as well as their social and political effects. This ambitious history offers an extensive, detailed and expansive scholarly account of the graphic novel, and will be a key resource for scholars and students.
Even though technology and inventions have been outlawed in the mountain city of Cove, in order to save the city Trenton and Kallista must follow a set of mysterious blueprints to build a creature to protect them from the dragons outside their door.
At the edge of the galaxy, there is a giant supercomputer known as the Lighthouse. The only brain powerful enough to navigate ships through a sargasso of naturally occurring wormholes, potentially cutting months or even years off a spaceshipÕs journey. Three humans, one alien, and a nanny bot have manned the remote station for years in relative peace until the arrival of Captain Kongre and his band of cutthroat pirates threatens the future of civilization and reveals that each of the Lighthouse crew has been hiding a shocking secret. He who controls the Lighthouse controls this part of the galaxy. From the team that brought you THE MARKED and SONATA comes this double-sized sci-fi thriller set on the high seas of space, based on the work of master storyteller JULES VERNE.
A truly astonishing, illustrated history of Science fiction, covering fantasy, and horror, with forays into crime, mystery and the gothic. Using timelines, online links, illustrations, posters, movie stills, book covers, and more, this amazing new book propels us into the well of modern imagination, from its roots in Frankenstein, through Verne, H.G. Wells, the late gothic and weird horror of Lovecraft to the mass market sensationalism of the Pulp magazines. The Pulps then invoked a new generation of writers (such as Ray Bradbury and Robert Bloch) of the Golden Age before many transitioned to screenwriting for the movies and early TV (Psycho, Star Trek, Twilight Zone), inspiring, in turn, the invasion of superheroes, gigantic spaceships, and dystopian landscapes onto our data-streaming tablets and computers. The book explores the interplay between great writers, (Asimov and Arthur C. Clarke) and story-telling directors (Kubrick, James Cameron, Ridley Scott, Christopher Nolan, George Lucas) who create powerful Sci-Fi, reflecting and challenging the developments of technology, science and society. Each have played a major role in this all-consuming, speculative form of world-building, from its early manifestation as a shocking literary event, to the mass market sensation is today.
Los Angeles, 1943. It's the era of the Zoot Suit Riots, and Flaca and Cuata have a problem. It's bigger than being grounded by their strict mother. It's bigger than tensions with the soldiers stationed nearby. And it's shaped like a five-foot-tall lizard. When a lost member of an unknown underground species needs help, the sisters must scramble to keep their new friend away from a corrupt military scientist—but they'll do it in style. Cartoonist Marco Finnegan presents Lizard in a Zoot Suit, an outrageous, historical, sci-fi graphic novel. "[Lizard in a Zoot Suit] is both a politically charged drama and a pulpy sci-fi story all in one, and an ideal graphic novel for Young Adults."—Comicon.com "A new YA graphic novel [that] takes a moment in real world history and turns it into the basis for a thrilling adventure that is never anything less than stylish."—The Hollywood Reporter
Science fiction (SF) has existed as a popular genre for around 150 years. This book offers a survey of the genre from 19th-century pioneers to contemporary authors, introducing the plural versions of early SF across the world, before examining the emergence of the "scientific romance" in the 1880s and 1890s. The "Golden Age" of writers' expansive SF pulp was concentrated in the 1930s, consolidated by best-selling writers like Isaac Asimov and Robert Heinlein. The contributors to this volume also track the increasingly diverse forms SF took from the 1950s onwards. Leading international scholars, writing in an accessible style, consider SF as a world literature, referencing works from diverse traditions in Latin America, Europe, Russia and the Far East. This book combines discussion of central figures of the tradition with a new global reach.
In DUNE: The Graphic Novel, Book 2: Muad’Dib, the second of three volumes adapting Frank Herbert’s Dune, young Paul Atreides and his mother, the lady Jessica, find themselves stranded in the deep desert of Arrakis. Betrayed by one of their own and destroyed by their greatest enemy, Paul and Jessica must find the mysterious Fremen, or perish. This faithful adaptation of the 1965 novel, Dune, by Brian Herbert, son of Frank Herbert, and the New York Times bestselling author Kevin J. Anderson, continues to explore Paul’s journey as he evolves from boy to mysterious messiah. Illustrated by Raúl Allén and Patricia Martín, this spectacular blend of adventure and spirituality, environmentalism, and politics is a groundbreaking look into our universe and transformed by the graphic novel format into a powerful, fantastical tale for a new generation of readers.
Months after the accidental death of his brother, Luke discovers a strange, glowing device in the woods behind his home, and when he is attacked by monsters looking for the object, he inadvertently uses it to escape to a parallel dimension.
A KIRKUS REVIEWS BEST BOOK OF THE YEAR From the New York Times bestselling author of The Invention of Nature, comes a breathtakingly illustrated and brilliantly evocative recounting of Alexander Von Humboldt's five year expedition in South America. Alexander von Humboldt (1769-1859) was an intrepid explorer and the most famous scientist of his age. His restless life was packed with adventure and discovery, but his most revolutionary idea was a radical vision of nature as a complex and interconnected global force that does not exist for the use of humankind alone. His theories and ideas were profoundly influenced by a five-year exploration of South America. Now Andrea Wulf partners with artist Lillian Melcher to bring this daring expedition to life, complete with excerpts from Humboldt's own diaries, atlases, and publications. She gives us an intimate portrait of the man who predicted human-induced climate change, fashioned poetic narrative out of scientific observation, and influenced iconic figures such as Simón Bolívar, Thomas Jefferson, Charles Darwin, and John Muir. This gorgeous account of the expedition not only shows how Humboldt honed his groundbreaking understanding of the natural world but also illuminates the man and his passions.