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This book critically examines how a Hero is made, sustained, and even deformed, in contemporary cultures. It brings together diverse ideas from philosophy, mythology, religion, literature, cinema, and social media to explore how heroes are constructed across genres, mediums, and traditions. The essays in this volume present fresh perspectives for readers to conceptualize the myriad possibilities the term ‘Hero’ brings with itself. They examine the making and unmaking of the heroes across literary, visual and social cultures —in religious spaces and in classical texts; in folk tales and fairy tales; in literature, as seen in Heinrich Böll’s Und Sagte Kein Einziges Wort, Thomas Brüssig’s Heroes like Us, and in movies, like Christopher Nolan’s Interstellar, Michel Gondry’s Eternal Sunshine of the Spotless Mind and in the short film like Dean Potter's When Dogs Fly. The volume also features nuanced takes on intersectional feminist representations in hero movies; masculinity in sports biopics; taking everyday heroes from the real to the reel, among others key themes. A stimulating work that explores the mechanisms that ‘manufacture’ heroes, this book will be useful for scholars and researchers of English literature, postcolonial studies, cultural studies, film studies, media studies, literary and critical theory, arts and aesthetics, political sociology and political philosophy.
Living Folk Religions presents cutting-edge contributions from a range of disciplines to examine religious folkways across cultures. This collection embraces the non-elite and non-sanctioned, the oral, fluid, accessible, evolving religions of people (volk) on the ground. Split into five sections, this book covers: What Is Folk Religion? Spirit Beings and Deities Performance and Ritual Praxis Possession and Exorcism Health, Healing, and Lifestyle Topics include demons and ambivalent gods, tree and nature spirits, revolutionary renunciates, oral lore, possession and exorcism, divination, midwestern American spiritualism, festivals, queer sexuality among ritual specialists, the dead returned, vernacular religions, diaspora adaptations, esoteric influences underlying public cultures, unidentified flying objects (UFOs), music and sound experiences, death rituals, and body and wellness cultures. Living Folk Religions is a must-read for those studying Comparative Religions, World Religions, and Religious Studies, and it will also interest specialists and general readers, particularly enthusiastic readers of Anthropology, Folklore and Folk Studies, Global Studies, and Sociology.
The Real and the Reflected: Heroes and Villains in Existent and Imagined Worlds, unpacks many of the issues that surround heroes and villains. It explores the shadows that fall between the traditional black and white definitions of good and evil.
Shows there is a strong religious impulse in postmodern literature and film.
Television's Community follows the shenanigans of a diverse group of traditional and nontraditional community college students: Jeff Winger, a former lawyer; Britta Perry, a feminist; Abed Nadir, a pop culture enthusiast; Shirley Bennett, a mother; Troy Barnes, a former jock; Annie Edison, a naive overachiever; and Pierce Hawthorne, an old-fashioned elderly man. There are also Benjamin Chang, the maniacal Spanish teacher, and Craig Pelton, the eccentric dean of Greendale Community College, along with well-known guest stars who play troublemaking students, nutty professors and frightening administrators. This collection of fresh essays familiarizes readers not only with particular characters and popular episodes, but behind-the-scenes aspects such as screenwriting and production techniques. The essayists explore narrative theme, hyperreality, masculinity, feminism, color blindness, civic discourse, pastiche, intertextuality, media consciousness, how Community is influenced by other shows and films, and how fans have contributed to the show.
A sprawling epic that encompasses many worlds, parallel and alternate timelines, and the echoes between these disconnects, Stephen King's Dark Tower series spans the entirety of King's career, from The Gunslinger (limited edition 1982; revised in 2003) to The Wind Through the Keyhole (2012). The series has two distinctive characteristics: its genre hybridity and its interconnection with the larger canon of King's work. The Dark Tower series engages with a number of distinct and at times dissonant genre traditions, including those of Arthurian legend, fairy tales, the fantasy epic, the Western, and horror. The Dark Tower series is also significant in its cross-references to King's other works, ranging from overt connections like characters or places to more subtle allusions, like the sigil of the Dark Tower's Crimson King appearing in the graffiti of other realities. This book examines these connections and genre influences to consider how King negotiates and transforms these elements, why they matter, and the impact they have on one another and on King's work as a whole.
'Island Genres, Genre Islands' moves the debate about literature and place onto new ground by exploring the island settings of bestsellers. Through a focus on four key genres—crime fiction, thrillers, popular romance fiction, and fantasy fiction—Crane and Fletcher show that genre is fundamental to both the textual representation of real and imagined islands and to actual knowledges and experiences of islands. The book offers broad, comparative readings of the significance of islandness in each of the four genres as well as detailed case studies of major authors and texts. These include chapters on Agatha’s Christie’s islands, the role of the island in ‘Bondspace,’ the romantic islophilia of Nora Roberts’s Three Sisters Island series, and the archipelagic geography of Ursula Le Guin’s Earthsea. Crane and Fletcher’s book will appeal to specialists in literary studies and cultural geography, as well as in island studies.
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
Proceedings of a conference held at St. Mary’s University in Notre Dame, Indiana (2017), this volume presents a wide-ranging exploration of Time as experienced and contemplated. Included are offerings on ancient Mesopotamian archaeology, literature and religion, Biblical texts and archaeology, Chinese literature and philosophy, and Islamic law.
Assessment is an essential part of teaching and learning, but too often it leads to misleading conclusions—sometimes with dire consequences for students. How can educators improve assessment practices so that the results are accurate, meaningful, informative, and fair? Educator and best-selling author Myron Dueck draws from his firsthand experience and his work with districts around the world to provide a simple but profound answer: put student voice and choice at the center of the process. In this engaging and well-researched book, Dueck reveals troubling issues related to traditional approaches and offers numerous examples of educators at all levels who are transforming assessment by using tools and methods that engage and empower students. He also shares surprising revelations about the nature of memory and learning that speak to the need for rethinking how we measure student understanding and achievement. Readers will find sound advice and detailed guidance on how to * Share and cocreate precise learning targets, * Develop student-friendly rubrics linked to standards, * Involve students in ongoing assessment procedures, * Replace flawed grading systems with ones that better reflect what students know and can do, and * Design structures for students' self-reporting on their progress in learning. Inspired by the origins of the word assessment—derived from the Latin for "to sit beside"—Dueck urges educators to discard old habits and instead work with students as partners in assessment. For those who do, the effort is rewarding and the benefits are significant