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This collection brings together eighteen of the author’s original papers, previously published in a variety of academic journals and edited collections over the last three decades, on the process of interpretation in literature and the visual arts in one comprehensive volume. The volume highlights the centrality of artistic texts to the study of multimodality, organized into six sections each representing a different modality or semiotic system, including literature, television, film, painting, sculpture, and architecture. A new introduction lays the foundation for the theoretically based method of analysis running through each of the chapters, one that emphasizes the interplay of textual details and larger thematic purposes to create an open-ended and continuous approach to the interpretation of artistic texts, otherwise known as the "hermeneutic spiral". Showcasing Michael O’Toole’s extensive contributions to the field of multimodality and in his research on interpretation in literature and the visual arts, this book is essential reading for students and scholars in multimodality, visual arts, art history, film studies, and comparative literature.
This collection brings together eighteen of the author�s original papers, previously published in a variety of academic journals and edited collections over the last three decades, on the process of interpretation in literature and the visual arts in one comprehensive volume. The volume highlights the centrality of artistic texts to the study of multimodality, organized into six sections each representing a different modality or semiotic system, including literature, television, film, painting, sculpture, and architecture. A new introduction lays the foundation for the theoretically based method of analysis running through each of the chapters, one that emphasizes the interplay of textual details and larger thematic purposes to create an open-ended and continuous approach to the interpretation of artistic texts, otherwise known as the "hermeneutic spiral". Showcasing Michael O�Toole�s extensive contributions to the field of multimodality and in his research on interpretation in literature and the visual arts, this book is essential reading for students and scholars in multimodality, visual arts, art history, film studies, and comparative literature.
"This collection brings together eighteen of the author’s original papers, previously published in a variety of academic journals and edited collections over the last three decades, on the process of interpretation in literature and the visual arts in one comprehensive volume. The volume highlights the centrality of artistic texts to the study of multimodality, organized into six sections each representing a different modality or semiotic system, including literature, television, film, painting, sculpture, and architecture. A new introduction lays the foundation for the theoretically based method of analysis running through each of the chapters, one that emphasizes the interplay of textual details and larger thematic purposes to create an open-ended and continuous approach to the interpretation of artistic texts, otherwise known as the "hermeneutic spiral". Showcasing Michael O’Toole’s extensive contributions to the field of multimodality and in his research on interpretation in literature and the visual arts, this book is essential reading for students and scholars in multimodality, visual arts, art history, film studies, and comparative literature. "--Provided by publisher.
Aimed at equipping a new generation of scholars and students with the essential tools for analyzing discourse, this handbook provides an overview of key research fields and an introduction to the various methodologies, concepts and areas of investigation in discourse.
Literature and Computation presents some of the most relevantly innovative recent approaches to literary practice, theory, and criticism as driven by computation and situated in digital environments. These approaches rely on automated analyses, but use them creatively, engage in text modeling but inform it with qualitative[-interpretive] critical possibilities, and contribute to present-day platform culture in revolutionizing intermedial ways. While such new directions involve more and more sophisticated machine learning and artificial intelligence, they also mark a spectacular return of the (trans)human(istic) and of traditional-modern literary or urgent political, gender, and minority-related concerns and modes now addressed in ever subtler and more nuanced ways within human-computer interaction frameworks. Expanding the boundaries of literary and data studies, digital humanities, and electronic literature, the featured contributions unveil an emerging landscape of trailblazing practice and theoretical crossovers ready and able to spawn and/or chart the witness literature of our age and cultures.
This interdisciplinary book critically studies the processes of making art and creative arts education in the post-digital era. Drawing from fields such as Philosophy and Pedagogy, it demarcates a meaningful understanding of what it is to make art and things, and to teach artmaking in this contemporary landscape. The book develops and articulates a phenomenology of aesthetic practices within the post-digital era and covers themes such as the aesthetic practices of making and the experience of an aesthetic act through a digital interface. Chapters also suggest new didactic approaches to understanding and creating form as an integral part of creative arts education in the post-digital era, and analyses creative arts pedagogy research in this light. The experience of materials and space, both real and virtual, are presented for theoretical reflection throughout the book. This book will be of interest to scholars working in aesthetics, art, design, public art/public space, art education, digital culture, and human-computer interaction studies.
This book is about how ‘The Woman Question’ was represented in works of fiction published between 1850 and 1930. The essays here offer a wide-ranging and original approach to the ways in which literature shaped perceptions of the roles and position of women in society. Debates over ‘The Woman Question’ encompassed not only the struggle for voting rights, but gender equality more widely. The book reaches beyond the usual canonical texts to focus on writers who have, in the main, attracted relatively little critical attention in recent years: Stella Benson, Kate Chopin, Marie Corelli, Dinah Mulock Craik, Clemence Dane, Arthur Conan Doyle, George Gissing, Ouida, and William Hale White (who wrote under the pseudonym ‘Mark Rutherford’). These writers dealt imaginatively with issues such as marriage, motherhood, sexual desire, adultery and suffrage, and they represented female characters who, in varying degrees and with mixed success, sought to defy the social, sexual and political constraints placed upon them. The collection as a whole demonstrates how fiction could contribute in striking and memorable ways to debates over gender equality—debates which continue to have relevance in the twenty-first century.
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
This book seeks to extend research on framing beyond linguistic and cognitive perspectives by examining framing in visual and multimodal texts and their impact on moral cognition and attitudes. Drawing on perspectives from frame semantics, blending theory, relevance theory, and pragmatics, the volume establishes a model of "pictorial framing", arguing that subtle alterations in the visual presentation of issues around judgment and choice in such texts impact perception, and applies this framework to a range of case studies from Egyptian, British, and American cartoons and illustrations. The book demonstrates the affordances of applying this framework in enhancing our understanding of both the nature of word-image relations and issues of representation in the op-ed genre, but also in other forms of media more generally. The volume will be of particular interest to students and scholars in multimodality, critical discourse analysis, cognitive linguistics, social psychology, and communication studies.
This volume explores the relationship between aesthetics and traditional multimodal communication to show how all semiotic resources, not just those situated within fine arts, have an aesthetic function. Bringing together contributions from an interdisciplinary group of researchers, the book meditates on the role of aesthetics in a broader range of semiotic resources, including urban spaces, blogs, digital scrapbooks, children’s literature, music, and online learning environments. The result is a comprehensive collection of new perspectives on how communication and aesthetics enrich and complement one another when meaning is made with semiotic resources, making this key reading for students and scholars in multimodality, fine arts, education studies, and visual culture.