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Recounts Nicklaus' career in golf with emphasis on the major championships which he has won. Also includes a special section of illustrated instructions.
'Essential reading for players, fans and coaches' - Steven Gerrard 'A cracking read' - Chris Evans 'I couldn't put it down' - Joey Barton What are the greatest games ever played? From Jurgen Klopp to Gary Neville, Xavi to David Beckham, Jamie Carragher speaks with teammates, rivals, managers and legends of the sport to identify and analyse football's greatest encounters. As Carra and his contributors take you into the dressing rooms and out onto the pitches of the world's most celebrated stadiums, they relive some of the defining moments of their playing careers as well as many more from the greatest football matches ever played - from title deciders and cup finals to against-all-odds comebacks, tactical masterclasses and old school classics. Packed full of hilarious stories, exclusive anecdotes and refreshing appraisals, in The Greatest Games Jamie Carragher takes you into the heart of these matches, revealing new insights into the teams, players and coaches that have shaped football.
Bildner tells a heartwarming father-and-son story against the backdrop of the"Greatest Game Ever Played," the 1958 NFL championship. Full color. 11x 8 1/2.
THE GREATEST GAME EVER PLAYED is the story of Francis Ouimet and Harry Vardon, who in pursuit of their passion for a game that captivated them as children, broke down rigid social barriers that made their sport accessible to everyone on both sides of the Atlantic and beyond, positioning golf as one of the most widely played games in the world. Ouimet and Vardon were two men from different generations and vastly different corners of the world whose lives, unbeknownst to them at the time, bore remarkable similarities, setting them on parallel paths that led with a kind of fated inevitability to their epic battle at Brookline years in the future. This collision resulted in the big bang' that gave rise to the sport of golf as we know it today. For Mark Frost, Francis Ouimet and Harry Vardon represent everything that's right about sports in general and sportsmen in particular; gentlemen, champions, teachers, leaders, and each in their own quiet way, heroes. In THE GREATEST GAME EVER PLAYED, Frost attempts to create penetrating studies of both of these men, along with over dozens of the game's seminal figures, within the dramatic framework offered by the tournament when they finally met, one of the most thrilling sports events in history, the 1913 U.S. Open.
Clara's adventure begins on Christmas Eve with an amazing present - a magic doll. Soon she is flying in a sleigh to the Land of Sweets where she meets the Sugarplum Fairy... An enchanting retelling of the classic story, written for children beginning to read alone. "Irresistible for children learning to read." - Child Education Plus
The second novel in William Kennedy’s much-loved Albany cycle depicts Billy Phelan, a slightly tarnished poker player, pool hustler, and small-time bookie. A resourceful man full of Irish pluck, Billy works the fringes of the Albany sporting life with his own particular style and private code of honor, until he finds himself in the dangerous position of potential go-between in the kidnapping of a political boss’s son.
Intertwines the personal histories of baseball Hall of Famers Juan Marichal and Warren Spahn with the events of their sixteen-inning pitching duel at San Francisco's Candlestick Park in the summer of 1963.
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.
Improve your chess by studying the greatest games of all time, from Adolf Anderssen's 'Immortal Game' to Magnus Carlsen's world championship victories, and featuring a foreword by five-times World Champion Vishy Anand. This book is written by an all-star team of authors. Wesley So is the reigning Fischer Random World Champion, the 2017 US Champion and the winner of the 2016 Grand Chess Tour. Michael Adams has been the top British player for the last quarter of a century and was a finalist in the 2004 FIDE World Championship. Graham Burgess is the author of thirty books, a former champion of the Danish region of Funen, and holds the world record for marathon blitz chess playing. John Nunn is a three-time winner of both the World Solving Championship and the British Chess Federation Book of the Year Award. John Emms is an experienced chess coach and writer, who finished equal first in the 1997 British Championship and was chess columnist of the Young Telegraph. The 145 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British and American experts and illustrated with over 1,100 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional twelve games. Another new edition in 2010 included a further thirteen games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software. This 2021 edition, further updated and expanded, now includes 145 games. The authors have made full use of the new generation of chess analysis engines that apply neural-network based AI.