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The Great Wall: The Art of the Film chronicles the making of this landmark East-meets-West production, accompanied by insight and interviews with key cast and crew, including a foreword by the director. This official companion book takes an in-depth look at the artwork and design of this extraordinary film. It explores the intricate inner workings of the wall and its arsenal of weaponry, designs of The Nameless Order’s livery, blueprints of key locations and vivid concept art of the terrifying monsters created for the movie in lush detail. Packed with fascinating storyboards, sketches, final film frames and behind-the-scenes shots from the set, The Great Wall: The Art of the Film is a stunning celebration of an epic movie that no fan should miss. © 2016 LEGENDARY. ALL RIGHTS RESERVED.
An original graphic novel inspired by the major motion picture The Great Wall from Legendary, Universal Pictures, China Film Co., Ltd and Le Vision Pictures, directed by Zhang Yimou (Hero, House of Flying Daggers) and starring Matt Damon, Pedro Pascal and Willem Dafoe. The Great Wall: Last Survivor is written by Arvid Nelson (Rex Mundi) with art by Gian Fernando (13 Legends). What if an army was created to defend our world from an enemy so dangerous, its very existence must be kept a secret? Built to keep out the ferocious Tao Tei, The Great Wall is the most powerful defensive structure ever built; but it is the heroes within that make the wall great: The Nameless Order. Set sixty years prior to the film, in the mysterious lands of ancient China, tragedy forces young Bao into joining The Nameless Order and upholding the corps’ four principles: Discipline, Loyalty, Secrecy, and Sacrifice. Challenged by rivals, haunted by his past, and tested by desires, Bao spends his life preparing for one singular moment: when he will have to defend the world from ferocious monsters that have come to devour us all.
When a mercenary warrior (Matt Damon) is imprisoned within The Great Wall, he discovers the mystery behind one of the greatest wonders of our world. As wave after wave of marauding beasts besiege the massive structure, his quest for fortune turns into a journey toward heroism as he joins a huge army of elite warriors to confront this unimaginable and seemingly unstoppable force.
The official behind-the-scenes companion to New Line Cinema’s international blockbusters IT and IT Chapter Two. The 2017 film IT brought a disturbing new vision to Stephen King’s classic horror novel of the same name. In 2019, the story continued with IT Chapter Two, in which Bill Skarsgard delivered another acclaimed performance as the terrifying Pennywise the Clown. Collecting the best artwork produced during the making of both of these films—including concept art, sketches, storyboards, and behind-the-scenes photography—The World of IT explores the films’ singular aesthetic and meticulous world-building. This compendium includes commentary from director Andy Muschietti; producer Barbara Muschietti; the acclaimed ensemble cast; and other creative players who helped bring King’s perennial bestseller to life.
An in-depth, fully illustrated look at the art and artists behind the awe-inspiring world of J.K. Rowling’s Fantastic Beasts and Where to Find Them. Led by Academy Award®–winning production designer Stuart Craig, a number of art departments were responsible for creating the unforgettable characters, locations and beasts from the 2016 fantasy film that expanded on the Wizarding World of Harry Potter. In this beautifully illustrated volume, Dermot Power—a concept artist on the film—takes you on a magical journey through a design process every bit as wonderful as that encountered by Newt Scamander: from the earliest gatherings of the artists, designers and filmmakers to the magical time of the film’s production. Bursting with hundreds of production paintings, concept sketches, storyboards, blueprints and matte paintings, and filled with unique insights about the filmmaking journey from Stuart Craig and the artists themselves, this superb book presents a visual feast for readers, and will welcome fans of Harry Potter films into the world of Fantastic Beasts and Where to Find Them.
Who can forget the over-the-top, white-on-white, high-gloss interiors through which Fred Astaire danced in Top Hat? The modernist high-rise architecture, inspired by the work of Frank Lloyd Wright, in the adaptation of Ayn Rand's The Fountainhead? The lavish, opulent drawing rooms of Martin Scorsese's The Age of Innocence? Through the use of film design—called both art direction and production design in the film industry—movies can transport us to new worlds of luxury, highlight the ornament of the everyday, offer a vision of the future, or evoke the realities of a distant era. In Designs on Film, journalist and interior designer Cathy Whitlock illuminates the often undercelebrated role of the production designer in the creation of the most memorable moments in film history. Through a lush collection of rare archival photographs, Whitlock narrates the evolving story of art direction over the course of a century—from the massive Roman architecture of Ben-Hur to the infamous Dakota apartment in Rosemary's Baby to the digital CGI wonders of Avatar's Pandora. Drawing on insights from the most prominent Hollywood production designers and the historical knowledge of the venerable Art Directors Guild, Whitlock delves into the detailed process of how sets are imagined, drawn, built, and decorated. Designs on Film is the must-have look book for film lovers, movie buffs, and anyone looking to draw interior design inspiration from the constructions and confections of Hollywood. Whitlock lifts the curtain on movie magic and celebrates the many ways in which art direction and set design allow us to lose ourselves in the diverse worlds showcased on the big screen.
The Pulitzer Prize-winning film critic assembles and introduces more than one hundred essays and articles about film, with entries by and about movie stars, famous directors, industry executives, and critics. Tour.
Pixar Animation Studios, the innovators behind Toy Story, Finding Nemo, and Ratatouille, created this genre-defying film with an intriguing and unorthodox question in mind: What if mankind had to leave Earth, and somebody forgot to turn off the last robot? WALL-E (Waste Allocation Load Lifter-Earth Class) is this last, soulful robot. When his lonely work is interrupted by the arrival of the sleek probe-droid EVE, a rollicking adventure across the galaxy ensues. The Art of WALL-E features the myriad pieces of concept art on which this fantastic, futuristic film was built, including storyboards, full-color pastels, digital and pencil sketches, character studies, color scripts, and more. Astute text-featuring quotes from the director, artists, animators, and production team-unearths the filmmakers' historical inspirations and recounts the creative process in intimate detail. This richly illustrated portal into the artistic spirit of Pixar reveals a studio confidently pushing the limits of animation.
Verslag van een project van de kunstenaars Marina Abramović en Ulay, waarbij zij, ieder voor zich, over de Chinese Muur lopen en elkaar na drie maanden halverwege ontmoeten.
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.