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Chester W. Chester IV inherits a run-down mansion and millions in back taxes. In order to pay the taxes, he initially decides to auction off the mansion and its contents, but then he discovers a massive computer (the Generalized Nonlinear Extrapolator, or "Genie") that can bring any situation or time to life.
NOW IN PAPERBACK-FROM THE AUTHOR OF MARSBOUND Grad- school dropout Matt Fuller is toiling as a lowly research assistant at MIT when he inadvertently creates a time machine. With a dead-end job and a girlfriend who left him for another man, Matt has nothing to lose in taking a time-machine trip himself-or so he thinks.
Experience the Bible as a singular, powerful story and prepare to be swept away by Scripture as never before! Wangerin's "Bible storybook for adults" features brilliant settings, dramatized scenes, and added dialogue—all gleaned from extensive research. The Book of God reads like a novel, dramatizing the sweep of biblical events, bringing to life the men and women of this ancient book in vivid detail and dialogue. From Abraham wandering in the desert to Jesus teaching the multitudes on a Judean hillside, this award-winning bestseller follows the biblical story from start to finish. Priests and kings, apostles and prophets, common folk and charismatic leaders—individual stories offer glimpses into an unfolding revelation that reaches across the centuries to touch us today. The Book of God: Follows the biblical story in chronological order Filled with carefully researched cultural and historical background Includes biblical events viewed through the eyes of minor characters Master storyteller Walter Wangerin Jr. shares the story of the Bible from beginning to end as you've never read it before, retold with exciting detail and passionate energy. Experience the Bible in a beautiful new way!
The Time Machine by H. G. Wells is a science fiction classic, which lends itself well to visualization. This version, illustrated by Yoann Laurent-Rouault, an illustrator master who graduated from the Beaux-Arts, and published in the international literary collection Memoria Books, is a reference on the time travel theme. Wells transports us in the year 802 701, in a society made up of the “Elois”, who live peacefully in a kind of big Garden of Eden, eating fruits and sleeping high up, while underground lives another species, also descending from men, the “Morlocks”, who do not stand the light anymore, living in the dark for too long now. At night, they return to the surface, going back up by the wells, in order to kidnap some Elois that they eat ; these last became livestock unknowingly. In The Time Machine, made into a movie several times, the last of them in 2002 by Simon Wells, the great-grandson of H. G. Wells, time is both a pretext to move the class struggle and warn... and also, in a way, a full character, who fascinates, arbitrates, transcends... The illustrations come to reinforce the time travel and provide a new experience to the reader.
Every age has characteristic inventions that change the world. In the 19th century it was the steam engine and the train. For the 20th, electric and gasoline power, aircraft, nuclear weapons, even ventures into space. Today, the planet is awash with electronic business, chatter and virtual-reality entertainment so brilliant that the division between real and simulated is hard to discern. But one new idea from the 19th century has failed, so far, to enter reality—time travel, using machines to turn the time dimension into a two-way highway. Will it come true, as foreseen in science fiction? Might we expect visits to and from the future, sooner than from space? That is the Time Machine Hypothesis, examined here by futurist Damien Broderick, an award-winning writer and theorist of the genre of the future. Broderick homes in on the topic through the lens of science as well as fiction, exploring some fifty different time-travel scenarios and conundrums found in the science fiction literature and film.
Appearing from the remote future, Nexx Central agent Ravel is emplaced in America, circa 1936. His mission: to undo successive tamperings of the time stream which threaten the survival of Mankind. He falls in love with a lovely, simple girl, Lisa, but in the midst of his happiness is called away to Dinosaur Beach. Dinosaur Beach is a Nexx Central station located millions of years in the past, in the Jurassic Age. But shortly after Ravel's arrival, the station is attacked and destroyed, and Ravel begins a terrifying odyssey through time. For the attackers were another time-tampering team from still a different future era. And Ravel himself is not only in growing danger but the human world as we know it...
It's a rare day when Terrans meet eye-to-eyestalk with the slimy little sticky-fingers - er, that is to say, the noble alien Groaci. This time the races clash on the planet Popu-Ri, once the home of a mighty interstellar power. Popu-Ri has sunk into decline...but its ancient treasures remain. Though not for long, if the Groaci have their way. Groaci also finds Popu-Ri just the place to build a galactic warfleet. Still, for the Corps Diplomatique Terrestrienne to respond would threaten the delicate balance of human/Groaci forces on the cocktail circuit. Therefore the ambassador must keep the lid on by doing nothing. But how to do nothing without seeming an inneffectual pantywaist? Send an observer! Yep, the Ambassador has it all figured out. But he made one little mistake; he sent Retief...
Mankind was at war with the hideous Gool...and losing. Then, beyond Ganymead, one man fought the searing brain probe of an alien spy...and won. He mastered the power of its telepathic mind-control, captured the secret of its matter transmitters, and learned how to destroy the Gool Overlords. He called intelligence with news of the victory and headed home. Straight into a barrage of Terran nuclear warheads. Past missiles, shells, and assassins, he made it home - alone, badly wounded, and branded a traitor by conventional Terran wisdom that said no one could survive the Gool brain probe. No one, that is, except a brainwashed puppet deliberately allowed to survive to serve the Goos as a spy. But he must survive Earth's attempts to kill him - because no matter how much his fellow humans want him dead, he knows that he is the only one who can lead them against the Gool and have a chance at victory.
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
A completely updated new edition of David Lowenthal's classic account of how we reshape the past to serve present needs.