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Discover the importance of family, friendships, and what it means to be loved by those around. Present new vocabulary words in a variety of ways to ensure students are excited to expand their literacy skills. Find the antonym for each word. Match words to their definitions, then identify their part of speech. Explore character motivations by stating why Gilly didn't tell Trotter who the visitor was. Explain the expression "demon possession" by writing a story based on this idea. Write a personal reflection on the poem found in the story. Conduct a class survey on things considered to be important in daily life. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: A story about a bold and brazen eleven-year-old girl–and foster child–who has great expectations about life. Gilly runs away from her foster home looking for her real mother. Not finding her, she begins to adjust to life with the foster family. On Thanksgiving weekend, while Gilly is busy taking care of everyone with the flu, Gilly’s grandmother shows up. She has come to take Gilly to live with her in Virginia. Gilly must move to a new home against her will. She realizes how she is loved at the foster house, and learns many valuable life lessons, relationships and prejudice.
A thrilling adventure of a plane crash in the Canadian wilderness to learn the basic needs for survival. Help students think deeper about the novel and offer a great jumping off point for class discussion. Demonstrate prior knowledge of the story's setting, including animals and terrain Brian may come across. Answer true or false questions about the turtle and its eggs that Brian encountered. Describe Brian's appearance as he saw himself in the lake. Finish sentences with vocabulary words from the story. Students imaging being Brian and come up with their own survival plan. Complete a chart detailing the events Brian survives, what his reactions were, and what he learned from them. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Hatchet is a Newbery Honor winning story about a boy surviving a plane crash in the Canadian wilderness. Miles off course, Brian must wait out the search for him while surviving in the harsh environment. With nothing but a hatchet his mother gave him, Brian soon discovers his greatest tool for survival is himself. A bear, porcupine, moose and even tornado threaten to hinder Brian’s attempt at survival; however, he manages to make a shelter for himself, weapons, and finally a fire. With these tools, Brian must hunt and gather food and water in order to stay alive while he waits for a rescue plane to find him.
Travel to a strange land and find out what it's like to be a piece in a chess game. A variety of question styles ensure students stay engaged with the novel and better enjoy the story. Compare Alice's movements in the mirror world to that of a pawn in the game of chess. Answer a series of multiple choice questions to show comprehension of Alice and the Queen's interaction. Using details gathered throughout the novel, draw a map of the looking-glass world. Become familiar with synonyms by finding words that mean the same as the underlined words found in the text. Compare the real world to the looking-glass world by describing events and actions that take place in both. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Through the Looking-Glass is a fantastical story about a mirrored world beyond the reflective glass. The story follows Alice six months after her adventures in Wonderland. This time, Alice climbs through the mirror on top of her mantelpiece and finds herself in an alternate world from her own. Alice soon becomes part of a large-scale chess game, where she meets strange and interesting characters through her journey. Traveling the land, Alice meets Tweedledum and Tweedledee, learns of the Walrus and the Carpenter, runs into the Red and White Kings and Queens before being crowned Queen herself. Through the Looking-Glass is a strange tale of chess, strategy, and imagination. A great companion to the Disney movie, Alice Through the Looking Glass with Johnny Depp.
Help find a stolen painting while solving clues that lead to a hidden message. The included answer key is easy to use, making this resource the perfect comprehensive tool for any novel study. Describe a series of coincidences that occur in the novel. Infer what Petra's father may be hiding based on his actions, and what you would do in the character's shoes. Number the events that occur in Ms. Hussey's class in the order that they happen in the chapter. Predict what Calder will do once he starts questioning Mrs. Sharpe's innocence. Take the book's theme of ancestry into the real world by writing a short fictional story about ancestors interacting with historical figures. Name and describe the key locations in the book and detail how the setting impacted the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Chasing Vermeer is an action-packed story filled with mystery, danger and coincidences. Calder Pillay and Petra Andalee live on the same street, but they may as well be strangers. When a series of odd events take place, the two take notice and begin questioning the signs around them. A strange assignment from their teacher encourages them to look deeper into the works of Johannes Vermeer. When one of Vermeer's paintings is stolen, the pair team up in the hopes of solving the mystery behind the art theft. A series of coincidences lead the pair down a rabbit hole of clues that eventually lead them to solving two seemingly unrelated mysteries. Chasing Vermeer encourages the reader to follow along with the mystery to help solve a message hidden within its pages.
Discover the power behind the friendship of a boy and his dog. The easy-to-use format allows for lots of variety in activities to go along with the book. Enter the mind of Travis as he explains his feelings after shooting the deer. Identify statements about the novel as true or false. Describe how Travis' attitudes change towards certain characters from the story. Predict what will become of Old Yeller based on events from previous chapters. Conduct a study on women settlers and describe how you would feel if put in their position. Categorize the different dangers Travis faces throughout the novel on a graphic organizer. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Old Yeller tells the story of a boy, his dog, and the events that lead to their unlikely friendship. Travis Coates has no need for a dog, regardless of what his father tells him. Instead, he wants a horse. Travis’ father promises to bring one home for him if he is able to step up and take care of the farm while his father is away. The 14-year-old takes this newfound responsibility to heart and sets out to prove that he deserves the title of “man of the house”. A short time after Travis’ father leaves the farm, a stray dog wanders onto their property. The Coates family name him “Old Yeller” in part because of his filthy yellow fur. Travis wants no part of this nuisance dog. He comes to change his mind when Old Yeller saves Travis’ younger brother from a bear. From then on, Travis and Old Yeller become inseparable, leading to Old Yeller helping Travis keep up his duties on the farm. The story progresses in this manner until one task threatens the health of them both.
Travel to an imaginary land to discover the true power of friendship and the heartache of loss. Provide open-ended application and journal prompts to excite students about the reading. Make a prediction on what the story will be about based solely on the front cover of the novel. Put events in order that led to the creation of Terabithia. Find the meaning of vocabulary words, then use each word in a sentence. Students describe how they would respond to someone bullying them. Then, students create their own imaginary place like Terabithia. Keep track of events as they happen month by month in the novel with an Events Calendar graphic organizer. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: A dramatic and fascinating story of friendship! Jesse Aarons is a fourth grader who loves to run. Once the fastest and best runner at Lark Creek Elementary School in Virginia, until he was challenged by a girl—Leslie Burke. Leslie and her parents were new to this community, and they soon became best friends; their relationship was a strong one. Then, Leslie gets a great idea to create Terabithia, a secret place in the woods only for themselves. One day, while Jesse is not there, Leslie tries to cross the bridge to Terebithia, but falls in and drowns. When Jesse finds out, he is devastated. Soon after, the Burke family moves away, but Jesse believes that she has taught him something.
Travel through a wardrobe to discover your destiny. The activity sheets are great for accountability of the information. Students put themselves in Peter's shoes and imagine how he feels about staying at the Professor's house. Get into the mind of Lucy and predict what she will do about what she learns of the wardrobe. Break down the conversation Peter and Susan have with the Professor to determine why it was so strange. Answer multiple choice questions about Narnia's history based on what was read in the novel. Create a map of the Witch's fortress. Draw and describe some of the creatures from the book. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: The Lion, the Witch and the Wardrobe mirrors the difficulties of war at home with conflict in a fantastical land. Lucy, Edmund, Peter, and Susan have been sent to live in the country to get away from the air-raids that are affecting London. They find themselves in the care of an old Professor in a large house. To spend the time, the children roam about the house, investigating every nook and cranny. In one particular room lies a large wardrobe filled with fur coats. It's inside this wardrobe that the children find themselves traveling to the magical land of Narnia. Here, the children are immediately plunged into a conflict between the inhabitants of Narnia and the Witch that have cursed them. The children learn that they are part of a prophecy that foretells two human boys and two human girls will defeat the Witch and bring peace to the land. The group meet up with Aslan before an epic battle that sees the children victorious and prosperous as the new Kings and Queens of Narnia. This magical tale allows children to gain control over their destiny and fight for the rights of others.
Strangers become a community in this heartwarming story about overcoming prejudices and finding a common ground. The vocabulary lists and quizzes create a complete resource that saves time while preparing these lessons. Students make predictions on how certain characters might be connected to each other. Analyze Leona's comments about her experience dealing with officials to characterize her feelings towards them. Answer multiple choice questions about Virgil's relationship with his father. Students explore Sae Young's actions when the thunderstorm fills the rain collection barrels and relates this back to the themes of the book. Imagine being Virgil's father and create a business plan for the baby lettuce idea. Detail how the setting of the book evolves with the characters in a transformation graphic organizer. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Seedfolks follows the intertwining stories of several neighbors as they break down barriers and form a community. A vacant lot in Cleveland, Ohio is not the perfect spot for Kim to plant her lima beans. It's too cold and there's not very much sun. She does this anyways in honor of her father. Little does she know that this action will intrigue the neighbors she knows only as strangers, and cause a ripple effect throughout the neighborhood. Each chapter follows a different neighbor and their personal journey that brought them to this vacant lot. People of varying ages, genders, races and religions come together with a shared goal of growing their item of choice. Some want to start a business, while others want to win back a lost love. The garden blooms from a segregated group of individual plots into a real community as peoples' guards are lowered and they begin to really know one another. When the season ends, only time will tell whether this new community will thrive.
A dystopian future set underground brings to light the struggles that humanity will endure in order to survive. The variety of engaging activities can be easily broken up over several weeks to coordinate with assigned reading. Describe in detail the city of Ember, from how it looks to how it operates. Analyze the chapter titles and dissect what they could allude to. Explain what we as readers discover about Ember when Doon visits the library. Answer comprehension questions about events in the book surrounding Doon’s investigation in the tunnels. Create your own list of instructions that have been damaged and have a partner decipher what they are for. Plot the important moments or points of action from the story in a Pipeline Timeline graphic organizer. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: The City of Ember tells the tale of a society living underground for hundreds of years and the two kids who must bring them into the light. Hundreds of years earlier, a group of people descended underground in hopes to save the human race from extinction. They had enough supplies and power to last them for over 200 years, at which point, instructions on how to return to the surface would be revealed. The only problem is, no one knows these instructions exist, and when they are revealed, they are destroyed. It’s up to Lina and Doon to decipher the few clues they have, locate the way out, and get this news back to their people. But it’s not that easy. In their attempts to find the way out, Lina and Doon stumble on a conspiracy that involves the Mayor and city guards. As such, they are now being hunted as fugitives. Their nearly impossible task just got harder. Now they must race against the clock to escape from Ember with no knowledge of where they are going, and how they can get back to save everyone else.
Escape into the thrilling world of roller derby with Astrid, as she faces new experiences and the loss of a friend. The activities in this resource are geared for a mix of small group, partner and individual work, allowing teachers to determine student comprehension of the book’s content and vocabulary. Students make predictions about key plot points before reading the chapter. Answer multiple choice questions about Astrid’s time at roller derby camp. Determine the reason behind Astrid’s motives for lying to her mother. Identify synonyms of key vocabulary words found in the story. Imagine what it might be like for Nicole to be friends with Astrid. Put yourself in Astrid’s position and come up with a plan to apologize to Zoey. Describe and compare the different settings depicted in the story. Aligned to your State Standards and written to Bloom's Taxonomy, our worksheets incorporate a variety of scaffolding strategies along with additional crossword, word search, comprehension quiz and answer key. About the Novel: Roller Girl tells the story of 12-year-old Astrid, who discovers that people change as they grow older. Astrid is best friends with Nicole. They do everything together. One day, Astrid’s mother takes the girls to a roller derby bout. Astrid falls in love with the sport, and suggests she and Nicole sign up for the summer camp. However, Nicole doesn’t want to do roller derby; instead, she wants to go to ballet camp. Because of this, Astrid and Nicole start to drift apart. Astrid has high hopes for roller derby, but soon finds out that it’s a lot harder than she imagined. As she practices day and night, trying to get better, she learns valuable lessons on managing expectations and friendships. In the end, Astrid learns that there’s nothing wrong with friends growing and following their own path. Roller Girl is a graphic novel depicting the journey every young girl finds themselves while growing up.