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From our nation's inception there has been a constant dynamic of tension between those political philosophies that we have labeled the left and the right, despite the fact that the vast majority of American voters really fall into the category of moderates. During the early years, the shifts between the two were dramatic and frequent: the Federalists on one side, the Jeffersonians on the other, as the young democracy came to grips with the two opposing political forces that were to mold the new nation. On one hand we have those concerned with business, conservatism, and the development of capital and wealth. They want the government to provide security that will protect the nation's interest while allowing free-market forces to increase prosperity. On the other hand we have the left, concerned with personal rights, equality, and the fostering of prosperity for all citizens through an active and involved federal government. By explicating the Presidency from George Washington to George W. Bush, The Great Game of Politics examines the American Presidency as a cyclic reflection of the concerns of the electorate. It presents the excitation of the ideologies of our two major parties in a constant left-right swing where the will of the people sets the pendulum in motion and determines the direction the country will take for another four years. From the early years, where the tension that forged the nation initially required numerous shifts to establish an acceptable political equilibrium, to the revered legacies of Franklin D. Roosevelt and Ronald Reagan, whose presidencies not only initiated major political shifts, but also instituted fundamental changes in the apparatus of government that would prove to be integral to the administrations that followed them, both Democratic and Republican. They seized the reins of government and made a lasting mark. Indeed the truly great presidents--Washington, Jefferson, Madison, Jackson, Lincoln, Theodore and Franklin Delano Roosevelt, and Reagan--shaped the course of history for our nation and in doing so proved themselves to be masters of The Great Game of Politics.
From the 9/11 attacks to waterboarding to drone strikes, relations between the United States and the Middle East seem caught in a downward spiral. And all too often, the Central Intelligence Agency has made the situation worse. But this crisis was not a historical inevitability—far from it. Indeed, the earliest generation of CIA operatives was actually the region’s staunchest western ally. In America’s Great Game, celebrated intelligence historian Hugh Wilford reveals the surprising history of the CIA’s pro-Arab operations in the 1940s and 50s by tracing the work of the agency’s three most influential—and colorful—officers in the Middle East. Kermit “Kim” Roosevelt was the grandson of Theodore Roosevelt and the first head of CIA covert action in the region; his cousin, Archie Roosevelt, was a Middle East scholar and chief of the Beirut station. The two Roosevelts joined combined forces with Miles Copeland, a maverick covert operations specialist who had joined the American intelligence establishment during World War II. With their deep knowledge of Middle Eastern affairs, the three men were heirs to an American missionary tradition that engaged Arabs and Muslims with respect and empathy. Yet they were also fascinated by imperial intrigue, and were eager to play a modern rematch of the “Great Game,” the nineteenth-century struggle between Britain and Russia for control over central Asia. Despite their good intentions, these “Arabists” propped up authoritarian regimes, attempted secretly to sway public opinion in America against support for the new state of Israel, and staged coups that irrevocably destabilized the nations with which they empathized. Their efforts, and ultimate failure, would shape the course of U.S.–Middle Eastern relations for decades to come. Based on a vast array of declassified government records, private papers, and personal interviews, America’s Great Game tells the riveting story of the merry band of CIA officers whose spy games forever changed U.S. foreign policy.
The Great Game in West Asia examines the strategic competition between Iran and Turkey for power and influence in the South Caucasus. These neighbouring Middle East powers have vied for supremacy and influence throughout the region and especially in their immediate vicinity, while both contending with ethnic heterogeneity within their own territories and across their borders. Turkey has long conceived of itself as not just a bridge between Asia and Europe but in more substantive terms as a central player in regional and global affairs. If somewhat more modest in its public statements, Iran's parallel ambitions for strategic centrality and influence have only been masked by its own inarticulate foreign policy agendas and the repeated missteps of its revolutionary leaders. But both have sought to deepen their regional influence and power, and in the South Caucasus each has achieved a modicum of success. In fact, as the contributions to this volume demonstrate, as much of the world's attention has been diverted to conflicts and flashpoints near and far, a new great game has been unravelling between Iran and Turkey in the South Caucasus.
The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over one of the volatile areas in the world: the long border region stretching from Iran through Pakistan to Kashmir. In Great Games, Local Rules, Alexander Cooley, one of America's most respected Central Asia experts, explores the dynamics of the new competition over the region since 9/11. All three great powers are pursuing important goals: basing rights for the US, access to natural resources for the Chinese, and increased political influence for the Russians. But Central Asian governments have proven themselves powerful forces in their own right, establishing local rules that serve to fend off foreign involvement, enrich themselves and reinforce their sovereign authority. Cooley's careful and surprising explanation of how small states interact with great powers in this vital region greatly advances our understanding of how world politics actually works in this contemporary era.
Playing the Great Game explores and analyzes the tension between the British political and military authorities that has been generated by the impact of all these wars. It argues that excessive political interference in the conduct of such wars, which is often resource-driven, has been the predominate cause of the many difficulties encountered.
From our nation's inception there has been a constant dynamic of tension between those political philosophies that we have labeled the left and the right, despite the fact that the vast majority of American voters really fall into the category of moderates. During the early years, the shifts between the two were dramatic and frequent: the Federalists on one side, the Jeffersonians on the other, as the young democracy came to grips with the two opposing political forces that were to mold the new nation. On one hand we have the concerned with business, conservatism, and the development of capital and wealth. They want the government to provide security that will protect the nation's interest while allowing free-market forces to increase prosperity. On the other hand we have the left, concerned with personal rights, equality, and the fostering of prosperity for all citizens through an active and involved federal government. By explicating the Presidency from George Washington to George W. Bush, The Great Game of Politics examines the American Presidency as a cyclic reflection of the concerns of the electorate vis à vis the excitation of the ideologies of our two major parties in a constant left-right swing where the will of the people sets the pendulum in motion and determines the direction the country will take for another four years. From the early years, where the dynamic tension that forged the nation initially required numerous shifts to establish an acceptable political equilibrium, to the revered legacies of Franklin Delano Roosevelt and Ronald Reagan, whose presidencies not only initiated major political shifts but also instituted fundamental changes in the apparatus of government that would prove to be integral to the administrations that followed them, both Democratic and Republican. They seized the reins of government and made a lasting mark. Indeed the truly great presidents3⁄4Washington, Jefferson, Madison, Jackson, Lincoln, Theodore and Franklin Delano Roosevelt, and Reagan3⁄4shaped the course of history for our nation and in doing so proved themselves to be masters of The Great Game of Politics. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Great Game sheds new light on Asia’s political influence on Russia at the turn of the twentieth century. Winner of the CHOICE Outstanding Academic Title of the Choice ACRL The Great Game, 1856–1907 presents a new view of the British-Russian competition for dominance in Central Asia in the second half of the nineteenth century. Evgeny Sergeev offers a complex and novel point of view by synthesizing official collections of documents, parliamentary papers, political pamphlets, memoirs, contemporary journalism, and guidebooks from unpublished and less studied primary sources in Russian, British, Indian, Georgian, Uzbek, and Turkmen archives. His efforts amplify our knowledge of Russia by considering the important influences of local Asian powers. Ultimately, this book disputes the characterization of the Great Game as a proto–Cold War between East and West. By relating it to other regional actors, Sergeev creates a more accurate view of the game’s impact on later wars and on the shape of post–World War I Asia.
For nearly a century the two most powerful nations on earth, Victorian Britain and Tsarist Russia, fought a secret war in the lonely passes and deserts of Central Asia. Those engaged in this shadowy struggle called it 'The Great Game', a phrase immortalized by Kipling. When play first began the two rival empires lay nearly 2,000 miles apart. By the end, some Russian outposts were within 20 miles of India. This classic book tells the story of the Great Game through the exploits of the young officers, both British and Russian, who risked their lives playing it. Disguised as holy men or native horse-traders, they mapped secret passes, gathered intelligence and sought the allegiance of powerful khans. Some never returned. The violent repercussions of the Great Game are still convulsing Central Asia today.
From the romantic conflicts of the Victorian Great Game to the war-torn history of the region in recent decades, Tournament of Shadows traces the struggle for control of Central Asia and Tibet from the 1830s to the present. The original Great Game, the clandestine struggle between Russia and Britain for mastery of Central Asia, has long been regarded as one of the greatest geopolitical conflicts in history. Many believed that control of the vast Eurasian heartland was the key to world dominion. The original Great Game ended with the Russian Revolution, but the geopolitical struggles in Central Asia continue to the present day. In this updated edition, the authors reflect on Central Asia's history since the end of the Russo-Afghan war, and particularly in the wake of 9/11.
Since the 1950s, China and India have been locked in a monumental battle for geopolitical supremacy. Chinese interest in the ethnic insurgencies in northeastern India, the still unresolved issue of the McMahon Line, the border established by the British imperial government, and competition for strategic access to the Indian Ocean have given rise to tense gamesmanship, political intrigue, and rivalry between the two Asian giants. FormerFar Eastern Economic Review correspondent Bertil Lintner has drawn from his extensive personal interviews with insurgency leaders and civilians in remote tribal areas in northeastern India, newly declassified intelligence reports, and his many years of firsthand experience in Asia to chronicle this ongoing struggle. His history of the “Great Game East” is the first significant account of a regional conflict which has led to open warfare on several occasions, most notably the Sino-India border war of 1962, and will have a major impact on global affairs in the decades ahead.