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The untold story of the global poor: “Powerful, lucid, and revelatory, The Great Surge…offers indispensable prescriptions about sustaining global economic progress into the future” (George Soros, chairman of Soros Fund Management). We live today at a time of great progress for the global poor. Never before have so many people, in so many developing countries, made so much progress, in so short a time in reducing poverty, increasing incomes, improving health, reducing conflict and war, and spreading democracy. Most people believe the opposite: that with a few exceptions like China and India, the majority of developing countries are hopelessly mired in deep poverty, led by inept dictators, and have little hope for change. But a major transformation is underway—and has been for two decades now. Since the early 1990s more than 700 million people have been lifted out of extreme poverty, six million fewer children die every year from disease, tens of millions more girls are in school, millions more people have access to clean water, and democracy—often fragile and imperfect—has become the norm in developing countries around the world. “A terrific book” (Nick Kristof, The New York Times), The Great Surge chronicles this unprecedented economic, social, and political transformation. It shows how the end of the Cold War, the development of new technologies, globalization, and courageous local leadership have combined to improve the fate of hundreds of millions of people in poor countries around the world. Most importantly, The Great Surge reveals how we can accelerate the progress.
The 10th anniversary edition, with new chapters on the crash, Chimerica, and cryptocurrency "[An] excellent, just in time guide to the history of finance and financial crisis." —The Washington Post "Fascinating." —Fareed Zakaria, Newsweek In this updated edition, Niall Ferguson brings his classic financial history of the world up to the present day, tackling the populist backlash that followed the 2008 crisis, the descent of "Chimerica" into a trade war, and the advent of cryptocurrencies, such as Bitcoin, with his signature clarity and expert lens. The Ascent of Money reveals finance as the backbone of history, casting a new light on familiar events: the Renaissance enabled by Italian foreign exchange dealers, the French Revolution traced back to a stock market bubble, the 2008 crisis traced from America's bankruptcy capital, Memphis, to China's boomtown, Chongqing. We may resent the plutocrats of Wall Street but, as Ferguson argues, the evolution of finance has rivaled the importance of any technological innovation in the rise of civilization. Indeed, to study the ascent and descent of money is to study the rise and fall of Western power itself.
Reprint of the original, first published in 1876.
What is life all about? Is there any meaning to our existence? Os Guinness invites us to examine our lives and join the quest for meaning and a life well lived. Calling for a firm grasp of reason, an honest awareness of conscience, and a living sense of wonder, this volume invites you to come and find yourself on a sure path to meaning.
What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the gameworlds (and how this relates to cults in the real world); the predominance of polytheism; and, of course, how gameworld religions depict death. As avatars are multiple and immortal, death is merely a minor setback in most games. Nevertheless, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Examining EverQuest II, Lord of the Rings Online, Rift, World of Warcraft, Star Wars: The Old Republic, and many others, Bainbridge contends that gameworlds offer a new perspective on the human quest, one that combines the arts, simulates many aspects of real life, and provides meaningful narratives about achieving goals by overcoming obstacles. Indeed, Bainbridge suggests that such games take us back to those ancient nights around the fire, when shadows flickered and it was easy to imagine the monsters conjured by the storyteller lurking in the forest. Arguing that gameworlds reintroduce a curvilinear model of early religion, where today as in ancient times faith is inseparable from fantasy, eGods shows how the newest secular technology returns us to the very origins of religion so that we might "arrive where we started and know the place for the first time."
In this groundbreaking book, Barker claims that pre-Christian Judaism was not monotheistic and that the roots of Christian Trinitarian theology lie in a pre-Christian Palestinian belief about angels derived from the ancient religion of Israel. Barker's beliefs are based on canonical and deutero-canonical works and literature from Qumran and rabbinic sources.