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Vandals have struck at Damian's school--someone has been spray-painting graffiti in the boys' bathroom! To make matters worse, the vandals can't even spell. If the crooks aren't stopped, the whole school will be on cleaning duty. Damian knows he's the school's only hope of solving this bad spell of crime!
Vandals have struck at Damian's school--someone has been spray-painting graffiti in the boys' bathroom! To make matters worse, the vandals can't even spell. If the crooks aren't stopped, the whole school will be on cleaning duty. Damian knows he's the school's only hope of solving this bad spell of crime!
When someone begins painting graffiti on walls throughout the town, Cameron Thompson, a detective's son, teams up with his best friend, Tarann, to figure out if a new kid, a school artist, or a scary guy is the culprit. Original.
For the first time in one place, Roger M. Sobin has compiled a list of nominees and award winners of virtually every mystery award ever presented. He has also included many of the “best of” lists by more than fifty of the most important contributors to the genre.; Mr. Sobin spent more than two decades gathering the data and lists in this volume, much of that time he used to recheck the accuracy of the material he had collected. Several of the “best of” lists appear here for the first time in book form. Several others have been unavailable for a number of years.; Of special note, are Anthony Boucher’s “Best Picks for the Year.” Boucher, one of the major mystery reviewers of all time, reviewed for The San Francisco Chronicle, Ellery Queen Mystery Magazine, and The New York Times. From these resources Mr. Sobin created “Boucher’s Best” and “Important Lists to Consider,” lists that provide insight into important writing in the field from 1942 through Boucher’s death in 1968.? This is a great resource for all mystery readers and collectors.; ; Winner of the 2008 Macavity Awards for Best Mystery Nonfiction.
Along the train lines north of New York City, twelve-year-old neighbors Myla and Peter search for the link between Myla’s necklace and the disappearance of Peter’s brother, Randall. Thrown into a world of parkour, graffiti, and diamond-smuggling, Myla and Peter encounter a band of thugs who are after the same thing as Randall. Can Myla and Peter find Randall before it’s too late, and their shared family secrets threaten to destroy them all? Drawing on urban art forms and local history, Finding Mighty is a mystery that explores the nature of art and the unbreakable bonds of family.
Who's leaving insulting messages on the walls at Beebe Bluff Middle School? Is there really a Martian staying in Lucky Duck Park? Doug is on the case as he sleuths out the answers to these puzzling questions and others.
The Graffiti Genius is a bittersweet romantic tale of what inspires a person. It is also a mystery mingled with suspense. Its setting of abandoned warehouses is as much a part of the story as its three main characters: a young woman unaware of her power as a muse, a gifted, young, Hispanic artist who portrays her, and an art conservator more used to salvaging multi-million dollar masterpieces than graffiti in a setting filled with waist-high weeds, drug deals, and homicides. The youthful artist finds his inspiration in the shy but irresistible model, and the art conservator finds her inspiration in discovering their identity while she neglects her restoration of a masterpiece. The artist also wrestles bitterly with his fathers murder as an innocent victim in a South American drug war, his familys journey to America where they struggle to survive, and his desire to join his brother, who has stayed to fight against the drug lords in his native land. As for the art conservator, she finds her toughness tested by the artists lack of loyalty to his talent and the looming demolition of the warehouses that will pulverize his paintings. Desperation makes her more ingenious in her quest to spare his finest works. In such a deadly setting, though, her efforts turn into a race to save the muse, the artist, and his art from violent forces threatening to put an end to all of them.
This book fills a gap in the study of mystery cults in Graeco-Roman Antiquity. Focusing on the visual language surrounding these cults, it aims to understand how images depict mysteries in different cults: Dionysus, Mithras, Mother of the Gods, and Isiac cults.
When graffiti starts appearing on buildings all over Aquamarina, Violet and Wally follow the clues to find the culprit! In Book 3 of the series, join the Undersea Mystery Club as they explore the ocean to help their aquatic friends! It's the first day of school, and Violet can't wait to see all of her friends. But after a mysterious blob of paint appears on the school building, Violet and her best friend Wally get to work looking for clues. Soon, the sleuths find themselves not only solving a mystery, but helping out the last person in Aquamarina they'd expect . . . After the adventure, readers can turn to the back of the book to find STEAM facts about famous artists who incorporated nature, math, and science into their works!