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Godfrey is a very gossipy parrot - there is nothing he likes better than passing on a rumour and stirring up some trouble. Until one day Lion decides enough is enough and plans to teach Godfrey a lesson. But will Godfrey really mend his ways?
Creative Activities for the Early Years contains over 160 art and music activities for use with children aged 0-5. These tried and tested activities, which include songs, rhymes, and story suggestions, are ideal for use in all early years settings. Whether your topic is the autumn, the Chinese New Year or the coastline, you can be sure that children will find the art and music ideas in this book interesting and entertaining. The activities encourage children to use their imagination to communicate ideas, and develop their gross and fine motor skills. The activities are grouped by popular early years themes and can be used as a complete programme or as a dip-in resource.
Introducing the works of a major Chinese writer—liberal, cosmopolitan, and lyrically exotic—once banned but now embraced, and newly "discovered" in the West. Xu Xu 徐訏 (1908-1980) was one of the most widely read Chinese authors of the 1930s to 1960s. His popular urban gothic tales, his exotic spy fiction, and his quasi-existentialist love stories full of nostalgia and melancholy offer today’s readers an unusual glimpse into China’s turbulent twentieth century. These translations--spanning a period of some thirty years, from 1937 until 1965--bring to life some of Xu Xu’s most representative short fictions from prewar Shanghai and postwar Hong Kong and Taiwan. The Afterword illustrates that Xu Xu’s idealistic tendencies in defiance of the politicization of art exemplify his affinity with European romanticism and link his work to a global literary modernity.
Three children become lost in the woods where they encounter a creature from the fabulous land of It who soon leads them on the adventure of a lifetime. The Itofit is a fantasy tale about three curious children who, after getting lost in the woods, meet a creature named It from the land of It. The Itofit is also lost. He cannot remember much from the past, and is trying to find his way back home. It is a perfect day for an adventure, so the children decide to help the Itofit, and together they all embark on a magical journey through woods, and swamps, and the amazing land of It. En route, they encounter strange opinionated and kooky characters, some of whom are quite horrific. Beside the Itofit and the children, are buoyant Baloomerangs who float on air, and curious Snigglesnorfs who sniggle - not to mention a dreadful district inquisitor, and the Durjge Dorque, both riding evil vegetable monsters. These devious people tangle with the children, leading them off into a series of adventures and misadventures.
A bit Each Peach Pear Plum, a bit Go, Dog, Go!, this read-aloud joy is deceptively simple yet packed with delights for the very young--a preschool standout deserving of modern-classic status. A little mouse makes her way around the world, and invites preschoolers along as she sets out: Red house / Blue house / Green house / Tree house! / See the tiny mouse in her little brown house? Seamless, simple, and inspiring, the rhyming story abounds in concepts for the very young, with a particular focus on colors, and a delightful search-and-find element on every spread--the intrepid mouse herself! * "Wonderful...Delightful" --Kirkus (starred review) * "Excellent...Perfectly aimed at the very youngest" --The Horn Book (starred review) "Appealing...Calls for engagement on multiple levels" --PW "Fun...offers multiple opportunities for reader interaction" --SLJ
This work traces the etymologies of the entries to their earliest sources, shows their kinship to both Spanish and English, and organizes them into families of words in an Appendix of Indo-European roots. Entries are based on those of the Diccionario de la lengua espaola de la Real Academia Espaola.
UNDISCLOSED How far would you get to help a stranger? Your bedroom is your shelter. There, in front of the computer screen, no one can hurt you. Are you sure, though? Carlos is a loser. The content of his computer is more relevant than what awaits him out there in the world: a suffocating job and loneliness, lots of loneliness. He spends his little free time browsing the web and fantasizing about Nora, a teenage musician who dreams of making a name of her own in the music world. This virtual relationship is the only thing that prevents him from taking the blade and ending it all. One night, Carlos gets a mysterious message from Nora concealed in a song from the sixties. Upon discovering it is a call for help, he obsesses and scrutinizes every video the singer uploads to find other messages. It is then when his world collapses, and the ghosts from his darkest past come to light. In this psychological thriller, where nothing can be taken for granted, you will discover what humans are capable of.
The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
Godfrey is a gossipy parrot. There's nothing he likes better than passing on rude ramarks and stirring up trouble. Most of the animals in the jungle aren't quite sure who this chatterbox is. Then one day, Lion decides enough is enough and tries to teach Godfrey a lesson. But will Godfrey really mend his ways? A comical, hugely energetic picture book about a very naughty parrot.