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Inspired by Latinx folklore, legends, and myths from the Iberian Peninsula and Central and South America, this “clever, funny, and entertaining” (Kirkus Reviews) third book in the Charlie Hernández series follows Charlie as he faces off against an army of the dead. After hitchhiking across Central and South America to rescue the Witch Queen and face off against La Mano Peluda, Charlie Hernández is pretty much grounded for life. But after all he’s been through, some quiet time at home with his parents might be nice. Though it would be better if he didn’t have to share his room with his obnoxiously perfect cousin Raúl, who’s staying with them. But quiet is hard to come by when you’re the fifth and final morphling, and it’s not long before death walks back into Charlie’s life. Or at least, the dead do, starting with a mysterious young calaca who corners him at school, dropping cryptic hints about trouble brewing in the 305. With the League of Shadows focused on repairing fractured alliances and tracking gathering armies, this one’s up to Charlie to solve. Following the clues only leads to more questions, and not even teenage investigative journalist extraordinaire Violet Rey can figure out how a sudden rooster infestation, earthquakes, missing persons, and a pet-napping gang of lizard-men—whom Charlie doesn’t recognize from any legend—are all connected. Most concerning of all is when they learn a map has been stolen that reveals the locations of the Golden Dooms, the twelve ancient calaca watchmen who form the magical barrier between the realms. To stop the impending invasion, Charlie and Violet must outwit an ancient evil and unravel the most sinister of schemes. That is, unless they’d rather watch the Land of the Living get overrun by the dead.
"A young calaca's appearance at school sends Charlie on a quest to investigate suspicious activity in Miami and learn the truth behind the Golden Dooms"--
Young Rupert, with an unquenchable thirst for knowledge and experience, has been raised in complete isolation from the world by his enigmatic grandparents. His life takes an extraordinary turn when a violent storm uncovers a long-concealed treasure. In the aftermath of the storm, his grandparents vanish. Completely alone, the bewildered boy seizes upon the opportunity to leave his forest home at last. Out in the wider world, Rupert encounters new friends and learns that the kingdom's beloved royal family has been slain by brutal usurpers, who now rule the land with cunning and cruelty. But astonishing revelations convince Rupert that he has a pivotal role in restoring justice to the land. As Rupert and his comrades face imprisonment, bloody skirmishes, desperate conditions, and alluring yet sinister encounters, the darkest moments may reveal astonishing wonders. Unfolding events take on a deeper meaning as Rupert's mysterious gifts guide him toward shattering revelations and truths about his identity and his destiny.
This story is about a man called Rhymes Ramose and the way he tried to destroy the world after a man called King Hovercraft killed his sister Hanneck Ramose. It also tells the story about how people tried to stop him from destroying the world for Rhymes Ramose holds the rest of us responsible for his sisters death. The story begins when a plane crashes in a desert. The pilot asks a man called Captain John Coiners why a ship is left in the desert. The pilots name is Keith Black. John tells him that he was the captain of the ship and that the ship is called the Red Dragon. He also tells him the history about how they found the Fiddle of Doom and that his son Michael burnt a Golden Eagle and that Michael was put into prison. He tells Keith that he would do anything for his son. He also tells Keith Black about a man called Treeon Littlewood and the story that he told him and the crew of the Red Dragon.
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
“Well worth it for ravenous fans of quest stories.” —Kirkus Reviews “A highly recommended adventure series” —School Library Journal Inspired by Hispanic folklore, legends, and myths from the Iberian Peninsula and Central and South America, this bold sequel to Charlie Hernández & the League of Shadows, which Booklist called “a perfect pick for kids who love Rick Riordan” in a starred review, follows Charlie as he continues on his quest to embrace his morphling identity. Charlie Hernandez still likes to think of himself as a normal kid. But what’s normal about being a demon-slaying preteen with an encyclopedic knowledge of Latino mythology who can partially manifest nearly any animal trait found in nature? Well, not much. But, Charlie believes he can get used to this new “normal,” because being able to sprout wings or morph fins is pretty cool. But there is a downside: it means having to constantly watch his back for La Mano Peluda’s sinister schemes. And when the leader of La Liga, the Witch Queen Jo herself, is suddenly kidnapped, Charlie’s sure they’re at it again. Determined to save the queen and keep La Liga’s alliances intact, Charlie and his good friend Violet Rey embark on a perilous journey to track down her captors. As Charlie and Violet are drawn deeper into a world of monstruos and magia they are soon left with more questions than answers—like, why do they keep hearing rumors of dead men walking, and why is Charlie suddenly having visions of an ancient evil: a necromancer priest who’s been dead for more than five centuries? Charlie’s abuela once told him that when dead men walk, the living run in fear. And Charlie’s about to learn the truth of that—the hard way.
"All disasters are in some sense man-made." Setting the annus horribilis of 2020 in historical perspective, Niall Ferguson explains why we are getting worse, not better, at handling disasters. Disasters are inherently hard to predict. Pandemics, like earthquakes, wildfires, financial crises. and wars, are not normally distributed; there is no cycle of history to help us anticipate the next catastrophe. But when disaster strikes, we ought to be better prepared than the Romans were when Vesuvius erupted, or medieval Italians when the Black Death struck. We have science on our side, after all. Yet in 2020 the responses of many developed countries, including the United States, to a new virus from China were badly bungled. Why? Why did only a few Asian countries learn the right lessons from SARS and MERS? While populist leaders certainly performed poorly in the face of the COVID-19 pandemic, Niall Ferguson argues that more profound pathologies were at work--pathologies already visible in our responses to earlier disasters. In books going back nearly twenty years, including Colossus, The Great Degeneration, and The Square and the Tower, Ferguson has studied the foibles of modern America, from imperial hubris to bureaucratic sclerosis and online fragmentation. Drawing from multiple disciplines, including economics, cliodynamics, and network science, Doom offers not just a history but a general theory of disasters, showing why our ever more bureaucratic and complex systems are getting worse at handling them. Doom is the lesson of history that this country--indeed the West as a whole--urgently needs to learn, if we want to handle the next crisis better, and to avoid the ultimate doom of irreversible decline.
The Pet Force must contend with their archenemy Vetvix's latest secret weapon--a ferocious dog called K-Niner.