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The dramatic tale of the U.S. Asiatic Fleet in World War II received little attention prior to the publication of this book in 1982, when Winslow chronicled their short and tragic story of heroism and defeat.Greatly outnumbered by vastly superior forces, and saddled with defective equipment; a lack of supplies, reinforcements, and air cover; and, towards the end, an incompetent and bungled Allied combined command, the Asiatic fleet met the Japanese head-on. Within a matter of three months, however, the beleaguered ships were totally wiped out. Captain Walter Winslow, a naval aviator on board the USS Houston, flagship of the U.S. Asiatic Fleet, was in a unique position to tell the riveting story. As an active participant in all the major battles the fleet engaged in, he had an intimate understanding of the calamities that befell it. In addition, he drew upon the his own extensive notes he kept from a POW camp while interviewing other American, British, Dutch, and Australian prisoners from the Allied fleet. Winslow also painstakingly tracked down war documents and battle reports from all the ships assigned to the fleet to paint a complete picture filled with graphic details of the fleet’s only victory at Balikpapan; the disastrous Battle of the Java Sea that broke the back of the combined Asiatic fleet; the ghastly spectacle at Sunda Strait where the Houston struggled to survive; the suspenseful episode in the submarine Perch trapped in the mud at the bottom of the sea; and the daring escape from Corregidor of eighteen crewmembers from the USS Quail who refused to surrender to the Japanese forces.
The Second World is a mire of intrigue; the game's creators have left several backdoors permitting them to terminate anyone at will, and an unlikely sequence of events has brought someone unsuspecting into their field of attention.One player has managed to upset the game world's balance, and now he's hunted by everyone. Every clan wants to recruit him for his achievements, while other powers want him for their own, more sinister purposes. Now Ros must contend against an unseen enemy backed by the world's most powerful corporation, while relying on only himself and his few trusted allies. The stakes have never been higher...Don't miss the final book in The Weirdest Noob trilogy!
Something quite odd is happening in Second World--the planet's foremost MMORPG. Something that's causing alliances to be broken, and friendships, forgotten. A worthless low-level mine becomes the stage of vicious battles, its burned ruins suddenly contested by the game's toughest clans. Every border is controlled, and every road in the province blocked off. The weak players and NPCs alike are subjected to non-stop violent raids courtesy of Eastern invaders. And the strong... The strong are scouring the virtual world for the culprit--the weirdest noob the game has ever seen.
Shadow is a man with a past. But now he wants nothing more than to live a quiet life with his wife and stay out of trouble. Until he learns that she's been killed in a terrible accident. Flying home for the funeral, as a violent storm rocks the plane, a strange man in the seat next to him introduces himself. The man calls himself Mr. Wednesday, and he knows more about Shadow than is possible. He warns Shadow that a far bigger storm is coming. And from that moment on, nothing will ever he the same...
This reference book offers a comprehensive survey of gods and goddesses from cultures across the globe, with each entry covering specific cultures, dates of worship, the role the god played, and defining characteristics and symbols.
“Evokes the sights and sounds of the ancient world with daring and imagination… An intellectual tour-de-force that challenges us to see the history of Christianity through the eyes of those who actually lived it.”—Los Angeles Times In this provocative, irresistibly entertaining book, Keith Hopkins takes readers back in time to explore the roots of Christianity in ancient Rome. Combining exacting scholarship with dazzling invention, Hopkins challenges our perceptions about religion, the historical Jesus, and the way history is written. He puts us in touch with what he calls "empathetic wonder"—imagining what Romans, pagans, Jews, and Christians thought, felt, experienced, and believed-by employing a series of engaging literary devices. These include a TV drama about the Dead Sea Scrolls; the first-person testimony of a pair of time-travelers to Pompeii; a meditation on Jesus' apocryphal twin brother; and an unusual letter on God, demons, and angels.
Presents brief entries describing the gods and goddesses from the mythology and religion of a wide variety of cultures throughout history.
Certain universal themes run throughout mythologies of the many and diverse peoples of the past. Each pantheon of deities has at least one creator god, for instance. Gods of justice, war, and love are also common. Gods of World Mythology explores some of the leading gods of the Greeks, Romans, Norse, Hindus, Chinese, Aztecs, and Igbo.
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After the long exile on Earth, John Carter finally returned to his beloved Mars. But beautiful Dejah Thoris, the woman he loved, had vanished. Now he was trapped in the legendary Eden of Mars -- an Eden from which none ever escaped alive. The Gods of Mars is a science fantasy novel by American writer Edgar Rice Burroughs, the second of his Barsoom series. It was first published in The All-Story as a five-part serial in the issues for January-May 1913.[1] It was later published as a complete novel by A. C. McClurg in September, 1918. Excerpt: For moments after that awful laugh had ceased reverberating through the rocky room, Tars Tarkas and I stood in tense and expectant silence. But no further sound broke the stillness, nor within the range of our vision did aught move.At length Tars Tarkas laughed softly, after the manner of his strange kind when in the presence of the horrible or terrifying. It is not an hysterical laugh, but rather the genuine expression of the pleasure they derive from the things that move Earth men to loathing or to tears.Often and again have I seen them roll upon the ground in mad fits of uncontrollable mirth when witnessing the death agonies of women and little children beneath the torture of that hellish green Martian fete-the Great Games. I looked up at the Thark, a smile upon my own lips, for here in truth was greater need for a smiling face than a trembling chin.