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The world of Arator. A place of myth, magic, legends, and heroes. Populated within this world are creatures, monsters, and beings that defy explanation and the imagination. Described in this second full colored and illustrated volume are the monsters and creatures of the world of Arator. From how they live, to how they fight, even down to their inner biology, this tomb is an invaluable resource to your Arcanum gaming world which brings it more to life with the denizens that populate it.
The Gods of Arator are the supreme beings of the world of Arator. Some of these divine powers inspire respect, while others elicit fear. Within this volume are the terrifying, deadly, destructive, and darkness incarnate Gods of Death. Each god is fully detailed with full color illustrations along with how they treat their faithful and what their power base covers. Also included is how their churches interacts with their world, their belief systems, their temples, and even how each god's faithful goes about their daily life. This is the second volume in the Gods of Arator 4 Volume series. *This volume was updated on 7/2/12 The Gods of Arator Volume 2 Gods of Death has been updated to reflect the new 1.5 ruleset within the World of Arator game. These changes include the new "round" system over the "seconds" system which is meant for easier and more streamlined gameplay. The text within the volume has also been updated. Double spacing has been provided throughout the volume for easier reading.
The Gods of Arator are the supreme beings of the world of Arator. Some of these divine powers inspire respect, while others elicit fear. Within this volume are the compassionate, loving, nurturing, and dedicated Gods of Life. Each god is fully detailed with full color illustrations along with how they treat their faithful and what their power base covers. Also included is how their churches interacts with their world, their belief systems, their temples, and even how each god's faithful goes about their daily life. This volume is a must have for your Arcanum: World of Arator gaming experience. *This volume was updated on 7/2/12 The Gods of Arator Volume 1 Gods of Life has been updated to reflect the new 1.5 ruleset within the World of Arator game. These changes include the new "round" system over the "seconds" system which is meant for easier and more streamlined gameplay. The text within the volume has also been updated. Double spacing has been provided throughout the volume for easier reading.
The world of Arator. A place of myth, magic, legends, and heroes. Populated within this world are creatures, monsters, and beings that defy explanation and the imagination. Described in this full colored and illustrated volume are the monsters and creatures of the world of Arator. From how they live, to how they fight, even down to their inner biology, this tomb is an invaluable resource to your Arcanum gaming world which brings it more to life with the denizens that populate it.
This is the first book-length critical study of the three Virgilian works to be published in English for twenty years. It examines in detail the thematic design and intent of the Eclogues, Georgics and Aeneid, and documents the development of their political, moral and poetic pessimism. It presents the interrelationship of the three texts, their intertextuality, as integral to their meaning. The book is in three main parts - 'Pastoral Meditation', 'Didactic Paradox', 'Epic Vision' - corresponding to the three Virgilian works. A brief introductory chapter is concerned with questions of method and the problem of Virgil misread. A chief focus of the book is Virgil's preoccupation with the relationship between poetry, art - art's values, perceptions, visions - and the political/historical world, and the changing nature of Virgil's attitude to the socio-moral responsibilities of Rome. The evolution of Vergil's presentation both of Roman imperium and of man's place in nature and history is carefully delineated. With close scrutiny of the language, imagery, structures and design of the three texts and of their verbal and thematic interrelationship, the book offers a substantial reassessment of the major political, psychological and moral ideas of Virgil's poetic oeuvre. An intricate and persuasive picture emerges of Virgil's intellectual and poetic development and a radically new conception of Virgil's image of himself as poet. The provision of translations makes the book accessible to the Latinless reader.
At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.