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Gloranthan History, Myths, and Culture source book for RPGs.
Core Rulebook
One of the greatest roleplaying games of all time comes back in a new edition designed for the 21st Century! Building on the previous editions of the game, the all new RuneQuest system has been developed under the watchful eyes of Messrs Stafford and Perrin, and has been subjected to the longest and most open playtesting period that any Mongoose game has been through. Released as a 100-page hardback book, priced at $19.95, RuneQuest gives players all the core rules they need to begin playing - indeed, with the monsters included in this book, Games Masters can construct complete scenarios with this single tome.
Roleplaying in Glorantha for the 13th Age rules system.
RuneQuest Core book
KING OF SARTAR is a collection of ancient Gloranthan manuscripts published for the first time. It provides an anecdotal chronology of the history of Dragon Pass, from the extermination of all life in the Dragonkill War, its eventual resettlement by humankind, the Lunar Empire's invasion and conquest of the Pass, and finally its liberation by the King of Sartar. Fully indexed, with maps.
Developers looking to leverage J2EE need guidance on the features of each tool, and on using them together to create real-world systems. This handbook provides both--discussing the tools in the context of practical J2EE applications which demonstrate every aspect of J2EE development.
New Orleans in the 1920's is a city of many faces. The gaiety of Mardi Gras is juxtaposed with the rampant corruption that earned New Orleans the nickname "The City That Care Forgot." The genteel decline of the French Quarter, the location of the city's original settlement, stands in contrast to the rich opulence of the Garden District, where the Americans later built their mansions. Voodoo and Catholicism exist peacefully side by side. And beneath it all, the face of the Mythos can sometimes be glimpsed .... This guidebook includes detailed chapters on: the history of New Orleans, the French Quarter and the greater city, and the bayous and coastal area. A chapter on voodoo includes guidelines for integrating it into Call of Cthulhu. New occupations unique to the Crescent City and the area are suggested, and five secret societies are covered. A scenario designed to acquaint investigators with most of New Orleans' areas completes the book.