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This book is an interactive novel which takes you on a ghostly, time travelling adventure with multiple paths and puzzles that you must solve to reach one of multiple, thrilling climaxes.You are Dave Ingram. When you and your fiancée are given a chance to move into Craven Manor, you think that you have just been given the deal of a lifetime. That is until you discover the house is haunted. When your fiancée is possessed by one of the spirits inhabiting the house, you learn that the only way to free her is with the aid of a time travelling amulet. In an attempt to remove the ghosts from the house, you must travel through time and learn the truth about what happened there, so that you can either fight the threat in the present, or possibly attempt to prevent it in the past. The choice is yours.
When Mark Spencer and his family moved into the beautiful old Allen House in Monticello, Arkansas, they were aware of its notorious reputation for being haunted. According to local lore, the troubled spirit of society belle Ladell Allen, who had mysteriously committed suicide in the master bedroom in 1948, still roamed the grand historic mansion. Yet, Mark remained skeptical—until he and his family began encountering faceless phantoms, a doppelganger spirit, and other paranormal phenomena. Ensuing ghost investigations offered convincing evidence that six spirits, including Ladell, inhabited their home. But the most shocking event occurred the day Mark followed a strange urge to explore the attic and found, crammed under a floorboard, secret love letters that touchingly depict Ladell Allen's forbidden, heart-searing romance—and shed light on her tragic end. This haunting true ghost story includes several photographs of the Allen House.
The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction. Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart. Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.
Daniel is desperate for a fresh start. So when a mysterious figure slides a note under his door offering the position of groundskeeper at an ancient estate, he leaps at the chance, even though it seems too good to be true. Alarm bells start ringing when he arrives at Craven Manor. The abandoned mansion is straight out of those old gothic mysteries: the front door hangs open, and leaves and cobwebs coat the marble foyer. It's clear no one has lived here in a long time... but he has nowhere else to go. Against his better judgment, he moves into the groundskeeper's cottage tucked away behind the old family crypt. But when a candle flickers to life in the abandoned tower window, Daniel realizes he isn't alone after all. Something awful happened here long ago, and it's a paranormal mystery Daniel is afraid to solve. Because Craven Manor is hiding a terrible secret... One that threatens to bury him with it.
Shiver at the story of the malevolent apparition of 50 Berkeley Square no one has survived seeing. Listen for the tapping cane, when Jeremy Bentham’s mummified body walks through the corridors of University College. Watch out for the Roman centurion who still patrols the causeway linking Mersea Island to Essex. Shudder at the ghosts of kings and queens that keep returning to their old home at Windsor. Beware the black dog of Shap Fell: a sighting presages fatal accidents. England’s history echoes with stories of unquiet spirits and hauntings, of headless highwaymen and grey ladies, of premonitions of death and indelible blood-stains. Here, county by county and place by place, Jennifer Westwood and Jacqueline Simpson gather together all the most interesting supernatural tales from The Lore of the Land. From a ghostly army marching across Cumbria to landlords’ appeals against rates (because no one will rent their haunted house), from the phantom hitchhiker of the Blackwall Tunnel to Francis Drake’s drum summoning him when England is in danger, these fascinating and unforgettable stories are part of our legendary past – and present.
How far will she go to save the damned? Keira is caught in a deadly battle. Her ability to help ghosts move on from the mortal world has made her a threat to Artec, a powerful corporation intent on trapping the tortured dead for profit. They've been tracking her for years and now, finally, there's nowhere left for her to run. Artec fears Keira and everything she's capable of. They will stop at nothing to eliminate her―including sending armed men after everyone she holds dear. Desperate and quickly running out of time, Keira races to hone her abilities as she searches for a way to destroy the twisted organization for good. But at least now she's no longer alone. Her friends have offered to follow wherever she leads, even if that means a direct strike deep into the heart of Artec's central base...and to the certain death waiting for them there.
This collection of ten original (and one reprinted) essays provides an in-depth examination of one of America's foremost contemporary playwrights. Established critics as well as younger scholars examine well-known works such as Getting Out, 'night, Mother, The Laundromat, and the adaptation of The Secret Garden. Lesser known plays such as The Holdup, Sarah and Abraham, Traveler in the Dark, and Loving Daniel Boone are also discussed. This casebook includes an interview with Norman commenting on her work and her place in American theater as well as a review of 'night, Mother by drama critic Robert Brustein. The essays analyze Norman's works in comparison to the works of other playwrights and examine the mother/daughter relationships of the characters as well as Norman's sense of a woman's place within a patriarchal culture.