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The Ghost Was Always The Machine is an artist's book which blends digital and analog platforms. You'll be bouncing between this book and web pages. You'll only be able to access the web pages with passwords which can be deduced from the content of the poems and the hints laid out in the analog portion of the book. The poems in this book must be exhumed, peeled apart, summoned, disassembled, and re-assembled. It is strongly encouraged that you take notes. Write in this book. Dog-ear the pages. Bookmark websites. Use the book as an umbrella. Eat pizza off of it. Make this book your own. There are more poems than are listed in the table of contents. You'll have to be clever if you want to find all the poems.
When Emmaline Beaumont's father started building the ghost machine, she didn't expect it to bring her mother back from the dead. But by locking himself in the basement to toil away at his hopes, Monsieur Beaumont has become obsessed with the contraption and neglected the living, and Emmaline is tired of feeling forgotten. Nothing good has come from building the ghost machine, and Emmaline decides that the only way to bring her father back will be to make the ghost machine work...or destroy it forever.
An examination of the human impulse towards self-destruction suggests that in the course of human evolution, a pathological split between emotion and reason developed
The Vertical Plane: The Mystery of the Dodleston Messages: A unique supernatural detective story.
Although forbidden to see each other, Ryan and Sarah continue their investigation of the mysterious happenings at the dredge by communicating through video clips, text messages, midnight meetings, and journaling. The reader may view videos on a website by using links and passwords found in the text.
We live in a digital age, buy and sell in a digital economy, and consume—oh do we consume—digital media. The digital lies at the heart of our contemporary, information-heavy, media-saturated lives, and although we may talk about the digital as a cultural phenomenon, the thing itself—digitality—is often hidden to us, a technology that someone else has invented and that lives buried inside our computers, tablets, and smartphones. In this book, Robin Boast follows the video streams and social media posts to their headwaters in order to ask: What, exactly, is the digital? Boast tackles this fundamental question by exploring the origins of the digital and showing how digital technology works. He goes back to 1874, when a French telegraph engineer, Jean-Maurice-Émile Baudot, invented the first means of digital communication, the Baudot code. From this simple 5-bit code, Boast takes us to the first electronic computers, to the earliest uses of graphics and information systems in the 1950s, our interactions with computers through punch cards and programming languages, and the rise of digital media in the 1970s.Via various and sometimes unanticipated historical routes, he reveals the foundations of digitality and how it has flourished in today’s explosion of technologies and the forms of communication and media they enable, making real the often intangible force that guides so much of our lives.
Are you a ghost or a machine? You don't need to be a superstitious believer to support the side of the ghosts. Machine people reduce everything to lifeless, mindless, purposeless atoms of matter: the ultimate little machines. For "ghost" people, reality reduces to dimensionless, mathematical singularities, which are none other than the hyperrational monadic souls posited by Pythagoras and Leibniz. Ghost people subscribe to atoms (minds) with atomic number zero, i.e. minds/souls are made of massless, dimensionless photons. Machine people start with hydrogen atoms, with atomic number one. All "ghost" entities are associated with zero and infinity. All machine people deny the existence of zero and infinity. Mathematically, these are the two numbers where the ghosts and the machines collide head on. This book is all about demonstrating that there are indeed ghosts in the machines.
Mentality and Machines was first published in 1985. Minnesota Archive Editions uses digital technology to make long-unavailable books once again accessible, and are published unaltered from the original University of Minnesota Press editions. Mentality and Machines — with a new preface and an extended postscript—is a general essay on the philosophy of mind, oriented to philosophical and psychological questions about real as well as imagined, robots and machines. The second edition retains all of the essays from the original book, including Gunderson's influential critique ("The Imitation Game") of A.M. Turing's treatment of the question "Can machines think?" and his controversial distinction between program-receptive and program-resistant aspects of the mind. This edition's postscript includes further reflections on these themes and others, and relates them to recent writings of other philosophers and computer scientists.
George meets Ms. Bixby's Last Day in this inspiring, heartfelt novel-in-verse, the second in a new series from bestselling author K.A. Holt. This second book in a new series by K.A. Holt will appeal to fans of House Arrest, Rhyme Schemer, and Knockout, in addition to fans of Jason Reynolds's Track series. Ben Y's just about had it with school. Every corner she turns, she’s being called "Benita," getting Dress Coded by Mr. Mann for some supposedly inappropriate item of clothing, or running into the ineffable, inescapable, indefinable Ace—who makes her feel weird, weirdly seen, and strangely at peace, all at once. Even her best buds—Ben B, Jordan J, and Javier; the kids under the stairs—are all far too content following the rules and making their school newspaper under the attentive direction of their beloved teacher, Ms. J. And home's no better. Last year, Ben Y's older brother died, and the family is still learning how to cope—if by coping you mean coming home to cry at lunch, or secretly building a friendship bracelet empire, or obsessively visiting a chatroom to talk to Benicio's ghost. When Benito suddenly starts typing back, Ben Y must act. But what happens when those very actions make Ben Y's deepest secrets impossible to hide? Readers will easily identify with the variety of funny, authentic lovable characters—not to mention the emphasis on a Minecraft-like game and fun visuals like online chats and doodles. Parents, kids, educators and librarians alike will love the way the book celebrates all the different ways to be smart—and recognizes all the different ways it's hard to be a kid. With a lovable cast of characters and raw, authentic emotion, this heartwarming, laugh-out-loud novel-in-verse tells an honest story about friendship, family, and personal identity that celebrates different types of intelligence and shows how every kid deserves to become their own "divergent" self. NEW UNDERSTANDING OF IDENTITY: The main character in this book is struggling to figure out how she defines herself, both on the inside and to others. It's a struggle many young readers will recognize from their own experiences. FRIENDSHIP ISSUES: This book navigates the difficulty of changing friendships, particularly when a new friend joins the group. It's an issue nearly every kid goes through in middle school, and will ring authentic to all young readers. POPULAR AUTHOR: K.A. Holt's books have been nominated for awards in over 30 states. She is popular on the school speaking circuit and presents keynote speeches throughout the year and all over the world, making her a trusted name and a favorite for middle grade readers. PERFECT FOR RELUCTANT READERS: Fewer words on each page make this book engaging and approachable for all different types of readers. The characters in the book also struggle with reading, but they are not shamed or looked down on for it, so readers with similar difficulties will feel understood. NEWSPAPER THEME: The kids in this story work on their school newspaper, turning their tech skills into something their teachers approve of—and something that allows them to stand up for what they believe in. MINECRAFT APPEAL: The characters in the book play Sandbox, which readers will instantly recognize as a fictionalized version of the immensely popular Minecraft, a game with over 74 million monthly players. Playing Sandbox is depicted as both cool and educational, which will uplift rather than shame young readers for playing video games, and inspire parents, teachers, and librarians to consider non-traditional approaches to traditional school. Perfect for: • Fans and players of Minecraft and other video games • Reluctant readers • Fans of Kari Holt • Educators
'As charming and touching as it is astute and insightful' Adam Alter, New York Times bestselling author of Irresistible and Drunk Tank Pink 'This a very useful book, even perhaps for people who have never been near a computer in their lives' Jake Kerridge, Sunday Telegraph Seen any ghosts on your smartphone lately? As we're compelled to capture, store and share more and more of our personal information, there's something we often forget. All that data doesn't just disappear when our physical bodies shuffle off this mortal coil. If the concept of remaining socially active after you're no longer breathing sounds crazy, you might want to get used to the idea. Digital afterlives are a natural consequence of the information age, a reality that barely anyone has prepared for - and that 'anyone' probably includes you. In All the Ghosts in the Machine, psychologist Elaine Kasket sounds a clarion call to everyone who's never thought about death in the digital age. When someone's hyperconnected, hyperpersonal digital footprint is transformed into their lasting legacy, she asks, who is helped, who is hurt, and who's in charge? And why is now such a critical moment to take our heads out of the sand? Weaving together personal, moving true stories and scientific research, All the Ghosts in the Machine takes you on a fascinating tour through the valley of the shadow of digital death. In the process, it will transform how you think about your life and your legacy, in a time when our technologies are tantalising us with fantasies of immortality.