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Twelve-year-old Elwood McGee never asked to have “ghost-sight,” and it involves a lot more drool-dodging than he expected. Ghosts are the WORST—and they're all over the place in this sharp-witted middle grade debut novel. Did you know that ghosts love coffee? They’re not trying to be scary. They’re just deprived of an appropriate amount of caffeine! They also bump into things by accident, are occasionally nosy, and get a little nervous when they’re seen by the living. Elwood McGee knows these ghost facts because he’s one of those rare people with the gift of ghost-sight. And it turns out ghosts are everywhere! Especially in the small Tennessee town where Elwood and his family had to move following the death of his big brother Noah, which Elwood thinks was his fault. Once Elwood figures out he can see ghosts, he becomes single-mindedly determined to use his powers to see Noah and talk to him once last time. With the help of two girls who live on his street, Elwood embarks on a journey through the surprisingly funny world of ghosts and faces the realities of letting go. At once hilarious and heart wrenching, Adam Rosenbaum makes his middle grade debut with a supernaturalish novel about grief that’s perfect for fans of Gordon Korman and Dan Gutman. A Junior Library Guild Gold Standard Selection
Joined by a living boy whose family has recently moved into the house she haunts, Dahlia, a 12-year-old ghost, tries to solve the mystery of her own death while fending off an unscrupulous ghosthunter.
Do you believe in ghosts? Whether you are a believer or a skeptic, the stories of the supernatural in Ghosts Among Us: True Stories of Spirit Encounters will keep you riveted. Macabre and fascinating, Ghosts Among Us offers true-life, haunting accounts of eerie visitations and paranormal experiences along with artistically shot black-and-white photographs of haunted sites. The personal, firsthand reports and chilling, full-length stories are bolstered by sidebars of actual accounts of "Ghosts in the News." Each chapter explores mysterious events-events that the reader will find hard to pass off as mere coincidence. In her quest to uncover explanations for each incident, Leslie Rule extensively researched library archives and interviewed credible witnesses, historians, renowned psychics, and parapsychologists. Throughout Ghosts Among Us, Rule's findings are mesmerizing. She writes about being raised in a haunted house. "To top that," Rule explains, "[my mother] introduced me to a serial killer when I was fourteen." The reader is invited to skip ahead to learn about that chilling episode...but the pages prior to that offer their own gripping, spell-binding encounters.
Ghost Rules is a peek behind the corporate curtain that HR does not readily make known.Knowledge workers often ask, "What do I need to do to get ahead?". You may get lucky and find the promotion path is easily trodden. However, as you proceed on your career journey and ascend, this path can become less clear. You will need to make wise choices at forks along your way to stay on course and find higher ground.Ghost Rules distills some of the essences from the secrets of ambitious professionals. It touches on alignment, communication, visibility, and much more. Did you know you need to know who has the votes? There is nuance and situational awareness to every role. Ghost Rules can give you a different perspective. You will need to inject your own judgment and adapt the insights to your current career situation to claim an advantage.
Ghosts aren’t meant to stick around forever... Shelly and her grandmother catch ghosts. In their hair. Just like all the women in their family, they can see souls who haven’t transitioned yet; it’s their job to help the ghosts along their journey. When Shelly’s mom dies suddenly, Shelly’s relationship to ghosts—and death—changes. Instead of helping spirits move on, Shelly starts hoarding them. But no matter how many ghost cats, dogs, or people she hides in her room, Shelly can’t ignore the one ghost that’s missing. Why hasn’t her mom’s ghost come home yet? Rooted in a Cree worldview and inspired by stories about the author’s great-grandmother’s life, The Ghost Collector delves into questions of grief and loss, and introduces an exciting new voice in tween fiction that will appeal to fans of Kate DiCamillo’s Louisiana’s Way Home and Patrick Ness’s A Monster Calls.
"I see you You go about your life like nothing ever happened. You think you're safe now that it's done, like a problem that you've solved once and for all. You're wrong. I remember what you did. You might have killed me, but I'm not gone. I stayed behind and I won't go until you've paid." This book includes: * Your first opportunity to play mortals as characters with the Storytelling System * The mystery of the World of Darkness grows with five ghost stories to play around your gaming table * A great prequel to Vampire, Werewolf and Mage chronicles.
“An intense snapshot of the chain reaction caused by pulling a trigger.” —Booklist (starred review) “Astonishing.” —Kirkus Reviews (starred review) “A tour de force.” —Publishers Weekly (starred review) A Newbery Honor Book A Coretta Scott King Honor Book A Printz Honor Book A Time Best YA Book of All Time (2021) A Los Angeles Times Book Prize Winner for Young Adult Literature Longlisted for the National Book Award for Young People’s Literature Winner of the Walter Dean Myers Award An Edgar Award Winner for Best Young Adult Fiction Parents’ Choice Gold Award Winner An Entertainment Weekly Best YA Book of 2017 A Vulture Best YA Book of 2017 A Buzzfeed Best YA Book of 2017 An ode to Put the Damn Guns Down, this is New York Times bestselling author Jason Reynolds’s electrifying novel that takes place in sixty potent seconds—the time it takes a kid to decide whether or not he’s going to murder the guy who killed his brother. A cannon. A strap. A piece. A biscuit. A burner. A heater. A chopper. A gat. A hammer A tool for RULE Or, you can call it a gun. That’s what fifteen-year-old Will has shoved in the back waistband of his jeans. See, his brother Shawn was just murdered. And Will knows the rules. No crying. No snitching. Revenge. That’s where Will’s now heading, with that gun shoved in the back waistband of his jeans, the gun that was his brother’s gun. He gets on the elevator, seventh floor, stoked. He knows who he’s after. Or does he? As the elevator stops on the sixth floor, on comes Buck. Buck, Will finds out, is who gave Shawn the gun before Will took the gun. Buck tells Will to check that the gun is even loaded. And that’s when Will sees that one bullet is missing. And the only one who could have fired Shawn’s gun was Shawn. Huh. Will didn’t know that Shawn had ever actually USED his gun. Bigger huh. BUCK IS DEAD. But Buck’s in the elevator? Just as Will’s trying to think this through, the door to the next floor opens. A teenage girl gets on, waves away the smoke from Dead Buck’s cigarette. Will doesn’t know her, but she knew him. Knew. When they were eight. And stray bullets had cut through the playground, and Will had tried to cover her, but she was hit anyway, and so what she wants to know, on that fifth floor elevator stop, is, what if Will, Will with the gun shoved in the back waistband of his jeans, MISSES. And so it goes, the whole long way down, as the elevator stops on each floor, and at each stop someone connected to his brother gets on to give Will a piece to a bigger story than the one he thinks he knows. A story that might never know an END…if Will gets off that elevator. Told in short, fierce staccato narrative verse, Long Way Down is a fast and furious, dazzlingly brilliant look at teenage gun violence, as could only be told by Jason Reynolds.
In the faux-documentary style of The Blair Witch Project comes the campfire story of a missing girl, a vengeful ghost, and the girl who is determined to find her sister--at all costs. Once a year, a road appears in the forest. And at the end of it, the ghost of Lucy Gallows beckons. Lucy's game isn't for the faint of heart. If you win, you escape with your life. But if you lose.... Sara's sister disappeared one year ago--and only Sara knows where she is. Becca went to find the ghost of Lucy Gallows and is trapped on the road that leads to her. In the sleepy town of Briar Glen, Lucy's road is nothing more than local lore. But Sara knows it's real, and she's going to find it. When Sara and her skeptical friends meet in the forest to search for Becca, the mysterious road unfurls before them. All they have to do is walk down it. But the path to Lucy is not of this world, and it has its own rules. Every mistake summons new horrors. Vengeful spirits and broken, angry creatures are waiting for them to slip, and no one is guaranteed safe passage. The only certainty is this: the road has a toll and it will be paid. Sara knows that if she steps onto the road, she might not come back. But Becca needs her. And Lucy is waiting.
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.
There's been an accident! Something's wrong! She doesn't know who she is, and doesn't know why she's invisibly floating through the buildings and grounds of a half-remembered boarding school. Then, to her horror, she encounters the ancient evil that four peculiar sisters have unwittingly woken -- and learns she is their only hope against a deadly danger. A ghost, uncertain of her identity, watches the four Melford sisters hatch a plan to get their parents' attention and slowly becomes aware of the danger from a supernatural power unleashed by the girls and their friends from the boys boarding school run by the Melfords.