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The explosive second book in the Jitters series by L.G. Cunningham is sure to be a hit for fans of Jumanji and Goosebumps. Izzy Miller has grown out of 'family-game-night'. As a mature and sporty twelve-year-old, playing boring board games with her family is not her idea of a good time. But when her brainiac twin, Noah, discovers an ancient board game and casts the dice, he unknowingly sets off a chain of events that freezes time and leaves the twins with a frightening choice - play or never see your family again. To make it across the board, the Miller twins must face life-threatening (and yet eerily familiar) tasks involving a sweltering jungle swamp, a battleship at sea and a castle with a mystery murderer on the loose. Will Izzy regret her lack of board game knowledge? Can she rely on her Einstein-like brother to solve the clues? And what has the grinning skeleton got to do with The Game With No Name?
It's been quite a few years now since Bryan Ansell first put pen to paper to produce the initial draft of The Rules With No Name: these rules have been playtested, developed and enjoyed many, many times since then and it is a travesty that they have not been seen on bookshelves until now. Very little editing to the original text was required, but I have added a painting and terrain guide for completeness and sincerely hope that Bryan likes the way his rules have been laid out and presented. Here's what Bryan originally wrote in his introduction to the playtest version of these rules all those years ago: These are intended primarily as a straightforward, simple set of Western gunfight rules, suitable for a quick, cheerful game, possibly involving a large number of participants. However, we wanted to include a degree of tactical skill, involvement with the rule system and an element of tension and surprise. We hope that we have succeeded in doing so without making the game at all puzzling or complicated. Consumption of alcoholic beverage and high-carbohydrate snacks and the playing of these rules are not necessarily mutually exclusive. We have tried not to introduce a lot of fussy rules to cover every eventuality, so if you are playing with large groups of strangers, you might like to use a gamesmaster; a god-like figure whose word is law. Fortunately, even the most competitive gamers don't come to a Western gunfight looking for an argument, so the way should be clear for a good time to be had by all. However, for those of you who prefer a more sophisticated game, especially if you intend to run a campaign, with the extra level of detail and involvement that familiarity permits, there is a selection of optional rules for you to mix and match according to your tastes. Set in the time of the American Old West where life was cheap and survival was the order of the day, these rules are written in a very conversational style that are a joy to read as well as play, and there are many suggestions by Bryan as to how the players can choose to extend and adapt the rules to suit their own levels of skill and/or to simply increase their sense of enjoyment. In this fast paced game all facets of life and the characters in the Old West as depicted in those many Hollywood and Italian 'Cowboy' films are covered; from the hardened gunslinger and town drunk to the law abiding owner of the General Store; all have to hone and develop their particular skills over the course of the game... or end up having that eternal slug of whisky in the saloon in the sky! So, get out those toy soldiers, strap on that six gun and get yourself a whole lot of pleasure by having a game with friends using these action-packed and fun- filled rules.
Rates a variety of common men's and women's given names on their connotations of success, morality, health, warmth, cheerfulness, and masculinity or femininity
Inspired by the traditional Choctaw story “No Name,” this modern adaptation features a present-day Choctaw teenager surviving tough family times––his mother leaving his mean-spirited father––with the help of a basketball coach, a Cherokee buddy, and a quiet new next-door girlfriend.
Letting go has never been more intoxicating than in this electrifying story from #1 New York Times bestselling author Nora Roberts. TV producer Johanna Patterson knows that the entertainment industry is a man’s world—especially for a man like Sam Weaver. His tough good looks have propelled him to movie stardom. But Johanna can’t be won over by a pretty face. The problem is that Sam is not quite the man Johanna thought he was. He’s better. And for a woman who forgot what it means to be surprised, Sam has an uncanny way of making her lose her self control with his easy confidence and laid-back charm. And the mind-blowing kisses help, too… A NORA ROBERTS CLASSIC AVAILABLE DIGITALLY FOR THE FIRST TIME
Welcome to Life Online. The incredibly popular and most advanced virtual reality game on the planet, where things aren't always what they seem, and the tenuous boundary between the real world and the virtual world can too easily become blurred through a chance encounter. As it did for Lila, who, after a momentary whim brought her into contact with an amnesic boy struggling to keep a pack of ravenous wolves at bay, now finds her online life has become intricately linked with his... As Lila teaches him everything she can about Life Online, she discovers more than she ever could have expected and more than he ever could have imagined.
Reprint of the original, first published in 1863.
A graphic novel by Will Eisner that recounts the story of three families from different generations that struggle to find power, wealth, and happiness.