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2017 Esoteric Book of the Year As voted by the membership of the Occult of Personality’s Chamber of Reflection Dr. Joscelyn Godwin, Colgate University, emeritus “Besides gratifying the bibliophile, the contents follow scholarly principles, and the notes and documentation are as thorough as one could wish .... Even if only partially provable, The Game of Saturn opens a new and darker vista on the pagan Renaissance. No student of that current should ignore it” Renaissance Quarterly Volume LXXI, No. 2 Niketas Siniossoglou. National Hellenic Research Foundation, Athens “The Game of Saturn by Peter Mark Adams is a fascinating read. The author calls it “a literary detective story”, but this may well be an understatement ... Adams decodes astral, alchemical, and sexual associations that are plausible, and shows how they may have been redeployed into visual format ... The Game of Saturn is a stimulating read, and it is difficult to put it down. It will appeal to all scholars of Renaissance intellectual history, esotericism, and Plethon. Published by Scarlet Imprint, the book is a rare example of fine printmaking, featuring beautiful reproductions of the Sola-Busca deck.” Aries - Journal for the Study of Western Esotericism 18 (2018) 287–304. The Game of Saturn is the first full length, scholarly study of the enigmatic Renaissance masterwork known as the Sola-Busca tarot. It reveals the existence of a pagan liturgical and ritual tradition active amongst members of the Renaissance elite and encoded within the deck. Beneath its beautifully decorated surface, its imagery ranges from the obscure to the grotesque; we encounter scenes of homoeroticism, wounding, immolation and decapitation redolent of hidden meanings, violent transformations and obscure rites. For the first time in over five hundred years, the clues embedded within the cards reveal a dark Gnostic grimoire replete with pagan theurgical and astral magical rites. Careful analysis demonstrates that the presiding deity of this ‘cult object’ is none other than the Gnostic demiurge in its most archaic and violent form: the Afro-Levantine serpent-dragon, Ba’al Hammon, also known as Kronos and Saturn, though more notoriously as the biblical Moloch, the devourer of children. Conveyed from Constantinople to Italy in the dying years of the Byzantine Empire, the pagan Platonist George Gemistos Plethon sought to ensure the survival of the living essence of Neoplatonic theurgy by transplanting it to the elite families of the Italian Renaissance. Within that violent and sorcerous milieu, Plethon’s vision of a theurgically enlightened elite mutated into its dark shadow – a Saturnian brotherhood, operating within a cosmology of predation, which sought to channel the draconian current to preserve elite wealth, power and control. This development marks the birth of an ‘illumined elite’ over three centuries before Adam Weishaupt’s ‘Illuminati.’ The deck captures the essence of this magical tradition and constitutes a Western terma whose talismanic properties may serve to establish an initiatory link with the current. This work fully explores the historical context for the deck’s creation against the background of tense Ferrarese-Venetian diplomatic intrigue and espionage. The recovery of the deck’s encoded narratives constitutes a significant contribution to Renaissance scholarship, art history, tarot studies and the history of Western esotericism.
Sometime in the twenty-third century, humanity went extinct, leaving only androids behind to fulfill humanity’s dreams. And, having learned well from their long-dead masters, they’ve established a hierarchical society—one with humanoid aristo rulers at the top and slave-chipped workers at the bottom, performing the lowly tasks all androids were originally created to do. Designed as a concubine for a species that hasn’t existed for two hundred years, femmebot Freya Nakamichi-47—one of the last of her kind still functioning—accepts a job from a stranger to deliver a package from mercury to Mars. Unfortunately, she’s just made herself a moving target for some very powerful, very determined humanoids desperate to retrieve the package’s contents…
A stunning visual history of tarot Used for self-exploration or divination, tarot has, for more than 500 years, been the most popular and accessible of all esoteric tools, looming large in today’s mainstream culture. Why? Because the cards are inexpensive and easy to carry—a perfect traveling companion and, therefore, an invitation to a journey inward and out. Humans are drawn to playing games and feel driven to find meaning in the chaos of paradoxical signs. The vivid iconography of the “Arcanas” speak to us like no other language, moving us to the core, weaving through each card a universal story, a metaphorical pathway of transformation. This 400-page book presents—for the first time—a close look at 500 years of figurative card decks created or used for fortune telling, divinations, and oracle purposes, and explores, one card at the time, their iconographic roots at the crossroads of the medieval imaginarium, Western esoteric wisdom, folklore, and also contemporary art and pop culture. With hundreds of images drawn from more than 100 decks, rarely published and often forgotten in library archives, this book offers the first visual history of tarot.
Discusses the orbit, atmosphere, rings, moons, surface features, exploration, and other aspects of the planet Saturn.
From a New York Times bestselling and Hugo award-winning author comes a modern masterwork of science fiction, introducing a captain, his crew, and a detective as they unravel a horrifying solar system wide conspiracy that begins with a single missing girl. Now a Prime Original series. Humanity has colonized the solar system—Mars, the Moon, the Asteroid Belt and beyond—but the stars are still out of our reach. Jim Holden is XO of an ice miner making runs from the rings of Saturn to the mining stations of the Belt. When he and his crew stumble upon a derelict ship, the Scopuli, they find themselves in possession of a secret they never wanted. A secret that someone is willing to kill for—and kill on a scale unfathomable to Jim and his crew. War is brewing in the system unless he can find out who left the ship and why. Detective Miller is looking for a girl. One girl in a system of billions, but her parents have money and money talks. When the trail leads him to the Scopuli and rebel sympathizer Holden, he realizes that this girl may be the key to everything. Holden and Miller must thread the needle between the Earth government, the Outer Planet revolutionaries, and secretive corporations—and the odds are against them. But out in the Belt, the rules are different, and one small ship can change the fate of the universe. "Interplanetary adventure the way it ought to be written." —George R. R. Martin The Expanse Leviathan Wakes Caliban's War Abaddon's Gate Cibola Burn Nemesis Games Babylon's Ashes Persepolis Rising Tiamat's Wrath ​Leviathan Falls Memory's Legion The Expanse Short Fiction Drive The Butcher of Anderson Station Gods of Risk The Churn The Vital Abyss Strange Dogs Auberon The Sins of Our Fathers
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Fans of The Martian will enjoy this extraordinary new thriller of the future from #1 New York Times bestselling and Pulitzer Prize–winning author John Sandford and internationally known photo-artist and science fiction aficionado Ctein. In 2066, a Caltech intern notices an anomaly from a space telescope—something is approaching Saturn, and decelerating. Space objects don’t decelerate. Spaceships do... A flurry of top-level government meetings produce the inescapable conclusion: Whatever built the ship is at least one hundred years ahead of our technology, and whoever can get their hands on it will have an advantage so large, no other nation can compete. The race is on, and a remarkable adventure begins. Soon a hastily thrown-together crew finds its strength and wits tested against adversaries of this earth and beyond. So buckle up, because two perfectly matched storytellers are about to take you for a ride...
A PARODY OF THE BELOVED FANTASY DOORSTOP... ER, SAGA In the land of the Eight (or was it Six?) Kingdoms—where the seasons last as long as a series of bestselling Tolkien-esque novels—trouble is brewing. The mud is growing muddier, the onions are rotting, the Wall to the North (or is it the South?) is melting, and Lord Barker of Summerseve is getting worried. His wife is addicted to Godsweede, his King is too fat to fit into his armor, and the foreshadowing is out of control. All in all, not the position you want to be in when Summer is coming. From this world of outdoor fornication with horse-people (and indoor fornication with blood relatives) comes an epic story of novella proportions. Amid plots and counterplots, power-hungry warriors and overworked ravens, poor reception and no wireless, the future of the Barkers, their BFFs, and their enemies dangles in the balance, as each strives to survive long enough to appear in at least two of the sequels. "His teeth might be wooden, but his prose is not." ---J.R.R. Madison George R. R. Washington cannot tell a lie: A Game of Groans was not prepared, authorized, licensed, approved, or endorsed by any person or entity involved in creating or producing any of the Song of Ice and Fire books or the Games of Throne television program. Please direct any inquiries to our legal counsel, Clarence R. R. Darrow.
This classic astrology text, revered by beginners and professional astrologers alike, is now available in a Weiser Classics edition. “The most important single contribution of twentieth-century astrology is that astrology is not a map of one’s fixed destiny but is a potential map of the unfolding of the authentic, higher self.” —Robert Hand, from the foreword Saturn’s darker persona is recognized universally in myth and fairytale. In this classic astrology text, renowned astrologer and Jungian analyst Liz Greene offers a fresh perspective on how to handle the influence of this much-maligned astrological symbol. In Saturn, Greene shows us how the frustrating experiences connected to this planet can be turned into opportunities for greater insight and meaning in our lives. Saturn, she says, symbolizes a psychic process—one that allows us to utilize the experience of pain for self-discovery and a more fulfilling and complete life. Greene retraces Saturn’s character through sign, house, aspect, and synastry in a brilliant analysis that reveals his other face: that of the initiator who, for the price of our honesty with ourselves, offers us greater consciousness, self-understanding, and, eventually, freedom.