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Presents colorful paintings on split pages to allow young readers to mix up the pictures to make new artistic creations. On board pages.
Try to spot more differences in the designs on the pages than your friends.
What do you get when you mix a heart with an apple?
From the creator of the all-time classic VERY HUNGRY CATERPILLAR comes a sweetly resonant story about the power of friendship--now available for little hands When a best friend moves away, it can be painful for the child who is left behind. But the spunky boy in this upbeat story makes up his mind to find his missing playmate. Friends tells a story alive with love and perseverance, brightened with vibrant art and Eric Carle's trademark fostering of imagination. Praise for Friends: “This story of love and determination is illustrated with Carle's extraordinary signature artwork. For anyone who would cross rivers and scale mountains for a beloved friend, this warmhearted story will create an emotional response. Young readers will learn the value of friendship and its many challenges.” —School Library Journal “Often dynamic and quite beautiful . . . A picture-book tribute to the strength of childhood friendships.” —Booklist
Use your hand to mix up the colours. It's like magic...Smudge, rub, shake and have fun!..An exuberant invitation to play...'Irresistible.' - 'The Wall Street Journal'
The first truly interactive book about sculpture for children that asks young readers to create their own unique piece of art.
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.
Now available in a deluxe keepsake edition! A Time Best YA Book of All Time (2021) Run away to the Metropolitan Museum of Art with E. L. Konigsburg’s beloved classic and Newbery Medal­–winning novel From the Mixed-Up Files of Mrs. Basil E. Frankweiler. When Claudia decided to run away, she planned very carefully. She would be gone just long enough to teach her parents a lesson in Claudia appreciation. And she would go in comfort-she would live at the Metropolitan Museum of Art. She saved her money, and she invited her brother Jamie to go, mostly because be was a miser and would have money. Claudia was a good organizer and Jamie bad some ideas, too; so the two took up residence at the museum right on schedule. But once the fun of settling in was over, Claudia had two unexpected problems: She felt just the same, and she wanted to feel different; and she found a statue at the Museum so beautiful she could not go home until she bad discovered its maker, a question that baffled the experts, too. The former owner of the statue was Mrs. Basil E. Frankweiler. Without her—well, without her, Claudia might never have found a way to go home.
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
"Adapted from the hardcover edition"--Back cover.