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From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.
Journalist Hannah Vogel returns in A Game of Lies by award-winning author Rebecca Cantrell In preparation for the 1936 Berlin Olympics, the Nazis have rid the streets of anti-Semitic material and other propaganda, and present a peace-seeking face to the world. Journalist and part-time spy for the British, Hannah Vogel, shudders to think of what lies under the temporary coat of gloss. Posing as travel reporter Adelheid Zinsli and lover of SS officer Lars Lang, Hannah has been collecting Nazi secrets from Lang and smuggling them back to Switzerland. Wanted by the SS, her travel in and out of Germany has always been fraught with danger, but this trip is especially treacherous. Surrounded by former colleagues who could identify her, Hannah tries to keep a low profile while reporting on the Games as Adelheid. Her relationship with Lang gets more complicated as he sinks into alcoholism; the whispers she hears about his work in the SS give her chills. Whose side is he on? Hannah agrees to meet her mentor, Peter Weill, at the Stadium, but before he can reveal information that will expose the Nazis, he dies in front of her. Hannah suspects poison. Hannah must discover who killed Weill and get his secret package out of the country before the Olympics end and the Nazis tighten their noose...and before her true identity is revealed. And her partner may be the very one about to expose her... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Messenger rocked your world, and now she's back. But have her lies finally caught up with her? Trust doesn't come easy for Kesh Lasota. She survived life as a slave, survived the Dreamweaver's touch, but surviving Marshal Kellee and the mysterious Talen is a whole other game, one she's not sure she's ready for. When the three are captured by a bloodthirsty fae general sweeping through the last of Halow's human colonies, the only weapons they have left are lies. And so Kesh must pretend to be the gladiator they all expect, while Kellee is forced to fight against her, and Talen is... Well, just who is Talen when he can command soldiers with a glance and move among the fae elite as though he belongs? Trust doesn't come easy for Kesh Lasota, neither does love. She must survive both, or everything she's fought for will be lost forever, including her men. The enchanting & mind-blowing Messenger series continues with more action, more romance, and more exciting twists! Genre: Paranormal science fantasy. Messenger Chronicles reading order: Shoot the Messenger, #1 Game of Lies, #2 The Nightshade's Touch, #3 Prince of Dreams, #4 Her Dark Legion, #5 (Coming late 2019)
This book offers a rich philosophical and historical perspective on the mechanics, moral dilemmas, and rippling implications of psychoanalysis. Original, witty, incisive, these essays provide a new understanding of the uses and abuses and the ultimate significance of truth telling and lying, trust and confidence as they operate in psychoanalysis
Perfect for fans of We Were Liars, here is the thrilling sequel to Mind Games, from the #1 New York Times bestselling author of And I Darken. This explosive sequel to Mind Games, which New York Times bestselling author Holly Black called "a brutal, exciting gem of a book," is a lightning-fast, wickedly smart tale of two sisters trapped in a web of deceit. For years, Annie and Fia have been in an endless battle for survival against the Keane Foundation. Now the sisters have found allies who can help them escape. But Annie's visions of the future and Fia's flawless instincts can't always tell them who to trust. The sisters can only rely on each other—and even their extraordinary gifts may not be enough to save them.
This work poses the basic rules of golf as a metaphor for life and argues that life is a game that can be played successfully. The book enumerates some basic rules of life (twenty-one in total) and shows how others have followed and violated these rules to their ultimate victory or defeat. Many popular culture references are culled from both North America and abroad to demonstrate the universality of uncluttered philosophies. Autobiographical snapshots along the way to add credibility to the project. Play It Where It Lies! clarifies the academic, heady malaise in which philosophy presently finds itself, and offers a path of life that is freed from the rigors and confusion of religion. In doing so, this work encourages an authentic life of decency and determination that most always involves 'playing' in the life in which one is, not in the one he or she wishes.
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
Hans-Georg Gadamer’s theory of hermeneutics is one of the most important modern theories of interpretation and understanding, and at its heart is the experience of reading literature. In this clear and comprehensive guide to Gadamer’s thought, Karl Simms: presents an overview of Gadamer’s life and works, outlining his importance to hermeneutic theory and its place in literary studies explains and puts into context his key ideas, including ‘dialogue’, ‘phronēsis’, ‘play’, ‘tradition’, and ‘horizon’ shows how Gadamer’s ideas have been influential in the interpretation of literary texts explains Gadamer’s debates with key contemporaries and successors, such as Habermas, Ricoeur and Derrida provides detailed suggestions for further reading. With a significance that crosses disciplinary boundaries from cultural studies, literary theory and philosophy through to history, music and fine arts, Gadamer’s pioneering work on hermeneutic theory remains of crucial importance to the study of texts in the humanities.
In this fascinating analysis of the development, structure, and strategies of sports, Bell argues that games are an institution that not only reflect society but also mold society. He develops a typology of seven game levels from the primitive to the decadent and examines the history of game development in Western civilization, through the relation of the various game levels to national ambitions and strategies. To Play the Game is both enlightening and entertaining, an original contribution to the growing scholarship on sports.