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Card games offer loads of fun and one of the best socializing experiences out there. But picking up winning card strategies is a bit of a challenge, and though your buddies may think that picking up the rules of the game is easy, winning is a totally different story. With Card Games For Dummies, Second Edition, you’ll not only be able to play the hottest card games around, you can also apply game-winning strategies and tips to have fun and beat your opponents. Now updated, this hands-on guide shows you everything you need to know—the basics, the tricks, and the techniques—to become a master card player, with expanded coverage on poker as well as online gaming and tournaments. Soon you will have the card-playing power to: Pin down your opponents in Texas Hold’em Show off your power in Stud Poker Hit wisely in Blackjack Break hearts ruthlessly in Hearts Mix up the night with Gin and Rummy Build yourself a victory in Bridge Send them fishing in Go Fish This straightforward, no-nonsense guide features great ways to improve your game and have more fun, as well as a list of places to find out more about your favorite game. It also profiles different variations of each game, making you a player for all seasons!
Series Description: Miley Stewart looks like a regular girl-next-door, but when the lights go down, Miley is teen pop sensation Hannah Montana! Off stage, Miley wants her life to be as normal as possible, so only a few people know the truth about her dual identity. But keeping that secret is harder than Miley ever thought it would be. Hannah Montana #14: Game of Hearts When Lucas asks Lilly to be his girlfriend, Miley is so excited for her best friend! But when Lilly starts spending all of her free time with Lucas, Miley feels left out. To make matters worse, when Miley tells Lilly she caught Lucas kissing another girl, Lilly doesn't even believe her! Miley decides that it's time for Hannah Montana to teach Lucas a lesson so she can have her best friend back again. Will her plan work, or will Miley lose Lilly forever? Plus, will Lilly's girly makeover be a hit with her super-secret crush Matt?
Hearts is a classic card game that has been around for more than 200 years. With the development of multiple card-playing sites on the Internet, Hearts is more popular than ever. A great family game. The author has drawn on his own considerable experience to explain such fine points as proper cards to pass from various Hearts or Spades combinations, and explains all you need to know about popular variations like Cutthroat, Partnership, Three-Handed, and Jack of Diamonds.
Discusses how to install, run, and configure Windows XP for both the home and office, explaining how to connect to the Internet, design a LAN, and share drives and printers, and includes tips and troubleshooting techniques.
Roleplaying game set in a strange undercity that warps to match your heart's desire.
Pick a card game - any game Everyone loves to play cards and this ultimate collection has all the fun favourites, including rummy, spades, war, old maid, go fish, snip snap snorem and hearts. There are over 50 games in all, organised by type and difficulty, and complete with instructions, rules, strategies, colour illustrations and a brief note on each one's origins.
The acclaimed comic strip artist presents a hysterically honest, unnervingly accurate window into the minds of romantic partners. Tommy Siegel’s Candy Heats comics became an internet sensation drawing a global fanbase that included cultural luminaries from Ringo Starr to Alexandria Ocasio-Cortez. From the awkwardness of flirting during a pandemic to scrolling through disastrous dating profiles, Candy Hearts hilariously captures the secrets, lies, and misunderstandings behind every relationship. With dozens of never-before-seen comics, this book is the perfect Valentine’s Day (or Anti-Valentine’s Day) gift for your friends, lovers, and especially yourself.
While most poker players dream of winning $10,000,000 on poker's biggest stage, most find it impossible to win at even the smallest stakes. They usually blame bad luck for their failures whereas in reality, they are simply not skilled enough at poker. The secret to mastering poker is not in memorizing hand ranking charts or following a predetermined system. You must learn to think for yourself while at the table in order to adjust your strategy based on your specific opponents. Strategies for Beating Small Stakes Poker Tournaments will explain how. In this guide, two-time World Poker Tour champion Jonathan Little explains numerous strategies he uses that will allow you to crush your opponents, giving you the opportunity to progress to the middle and high stakes.
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.