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Beast Academy Guide 2A and its companion Practice 2A (sold separately) are the first part in the planned four-part series for 2nd grade mathematics. Book 2A includes chapters on place value, comparing, and addition.
Beast Academy Practice 3A is aligned to the 2010 Common Core State Standards for 3rd grade mathematics. The book provides over 300 problems ranging from introductory level exercises to very challenging puzzles and word problems on shape classification, skip-counting, and perimeter and area.
Easily implement grade appropriate lessons suitable for Grade 3 classrooms. Based on current research, these easy-to-use lessons are based on a variety of strategies to differentiate your instruction. Activities are included to allow access to all learners. ZIP file contains interactive whiteboard-compatible resources, including sample projects, templates, and assessment rubrics. This resource is correlated to the Common Core State Standards and is aligned to the interdisciplinary themes from the Partnership for 21st Century Skills.
Meet the inventive kids who are coming up with ways to save the world in this fascinating, nonfiction Level 3 Ready-to-Read, part of a series of biographies about people “you should meet!” Have you ever wondered what you could do to change the world? Find out how kids are helping the environment, inventing incredible medical devices, aiding the homeless, designing apps so other kids won’t ever have to eat alone in the cafeteria, and more! Learn all about what they’ve come up with and how their ideas are changing lives in this story of four amazing kids everyone should meet! A special section at the back of the book includes extras such as biographies of famous young inventors and contemporary activists plus interesting ideas for other ways that kids can change the world. With the You Should Meet series, learning about amazing people has never been so much fun!
Integrate interactive whiteboard technology into your instruction and engage your students with fun activities that are designed using Promethean ActivInspire software and perfect for touch-screen technology! Designed to support existing content-area lessons with standards-based, interactive activities, this resource is teacher-friendly, based on research, and easy to use. The 128-page book includes 30 easy-to-follow activities and a ZIP file with templates and examples. This resource is correlated to the Common Core State Standards, is aligned to the interdisciplinary themes from the Partnership for 21st Century Skills, and supports core concepts of STEM instruction. 128pp.
Academic writing is difficult, and Final Draft gives students all the tools they need. Writing skills and in-depth analysis of models set the stage for development. Corpus-based vocabulary, collocations, and phrases, as well as detailed information on the grammar of writing, prepare your learners for college writing courses. Students learn to avoid plagiarism in every chapter of every level. This dedicated, long-term focus on plagiarism avoidance helps ensure that these students are able to use sources and highlight their own thoughts.
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
When the food at school gets boring, the children cook up some good dishes.
Developed in conjunction with Lesley University, this classroom resource for Level 3 provides effective, research-based strategies to help teachers differentiate problem solving in the classroom and includes: 50 leveled math problems (150 problems total), an overview of the problem-solving process, and ideas for formative assessment of students' problem-solving abilities. It also includes 50 mini-lessons and a student activity sheet featuring a problem tiered at three levels, plus a ZIP file with electronic versions of activity sheets. This resource was developed with Common Core State Standards as its foundation, is aligned to the interdisciplinary themes from the Partnership for 21st Century Skills, and supports core concepts of STEM instruction. 144pp.