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The eighteenth-century English game laws have long been synonymous with petty tyranny. By imposing a property qualification on sportsmen, they effectively denied all but country gentlemen the right to take game or even to possess a gun. Those who challenged the gentry's monopoly were fined or imprisoned, usually after only a summary hearing by the local justice of the peace. In the early nineteenth century, it was claimed that one out of every four inmates in England's prisons was an offender against the game laws. Bitterly denounced at the time, they have continued to be condemned by historians as arbitrary, savage and unjust. This book is the first full scholarly examination of the English game laws. Based on material drawn from over two dozen archives - including judicial records, estate correspondence and personal diaries - it attempts to explain what the laws actually were, why they were passed, how they were enforced and why they were eventually repealed. The picture which emerges from this investigation challenges the conventional wisdom about the game laws in a number of important respects.
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter
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