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A star-flung empire the prize — in a deadly war of succession The Silvertree Empress is dead, the last of her line. The heir named in her will is an impossibility, her favorite, Keira Renault, member of a family deposed and disgraced generations before — the man she claimed as the power behind her throne. As the Empire’s notables jockey for position behind the various claimants, Keira must defeat his rivals in simulation and reality — and somehow hold the factions together long enough for the Empire to survive.
Beyond the Game brings together the fifteen greatest stories by one of the most highly acclaimed sports journalists working today, Gary Smith. From the inspirational story of an extraordinary mentally retarded man named Radio and the high school football team that has adopted him for over thirty years, to the unforgettable profile of basketball coach Jim Valvano and his courageous battle against cancer, these stories are more than just great sportswriting. They are great writing, period. Each of Smith's stories -- of dreams and fears, failure and triumph, self-destruction and salvation -- will profoundly touch you and remain with you, long after you have closed the pages of this book. Book jacket.
Jim Dent, the award-winning, New York Times bestselling author of The Junction Boys, returns with a powerful Texas story which transcends college football, displaying the courage and determination of one of the game's most valiant players. Freddie Steinmark was a small but scrappy young man when he arrived at the University of Texas in 1967. A tenacious competitor, Freddie became UT's star safety by the start of the 1969 season, but he'd also developed a crippling pain in his thigh. Freddie continued to play, helping the Longhorns to rip through opponents like pulpwood. His final game was for the 1969 national championship, when the Longhorns rallied to beat Arkansas in a legendary game that has become known as "the Game of the Century." Tragically, bone cancer took Freddie off the field when nothing else could. But nothing could extinguish his irrepressible spirit or keep him away from the game. Today, a photo of Freddie hangs in the tunnel at Darrell K. Royal-Texas Memorial Stadium, where players touch it before games en route to the field. With Courage Beyond the Game, a Brian's Song for college football, Jim Dent once again brings readers to cheers and tears with a truly American tale of bravery in the face of the worst odds.
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.
This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.
Beyond the Beyond is the first role-playing game developed exclusively for the Playstation console by Sony Computer Entertainment. With this guide, you can learn to perform magic spells, use weapons, and gain powerful hit points with every combat win.
How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.
Parker Of all the hot guys in the club, of course I find myself tangled up with a baseball player. Our chemistry is out of the park, igniting as his athletic body moves next to mine. I know exactly who he is, but the infamous Holden Bailey has no idea who I am, or my connection to the team. I prefer it that way. I give in to one dance with Holden and send him home alone. He can have any woman he wants, but for some reason, he wants me. His pursuit is relentless. He wrote the playbook on being a player, though. Giving in could cost me my heart. Holden I thought getting traded to the Blaze was life changing, but it's nothing compared to meeting Parker Monroe. From the moment she bumps into me on the crowded dance floor, I can't tear my eyes away. She's gorgeous, intelligent, and definitely not interested. At least not in the player the media portrays me to be. I need to convince her that with her, I'm authentic, and what we have is the real thing. Game on. When the truth gets twisted, it looks like I'm playing her. But she has it all wrong. The way I feel about Parker is beyond the play. She's my end game.