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Wham-O's irresistible toys practically define childhood for an entire generation. The Frisbee, Hula Hoop, SuperBall, Slip 'N Slide, Silly String, and Hacky Sack are all cherished companions that brought kids together and still enjoy an enduring popularity today. Super-Book ("the most fantastic book ever created by science") showcases these amazing toys and a wide array of entertaining and downright odd playthings dreamed up by a company started by two childhood friends. Released in time for the 60th anniversary of Wham-O and featuring an engaging history of each plaything, colorful vintage packaging and ads, as well as photographs of the toys, this boisterous book is sure to inspire nostalgia and a trip to the nearest park, Frisbee in hand.
Do you like Lionel toy trains? Enjoy corporate history? Or just want to take a nostalgic journey back to your childhood? Then Inside The Lionel Trains Fun Factory: The History of a Manufacturing Icon and The Place Where Childhood Dreams Were Made is for you. It delivers a fascinating trip through the rise, fall and rise again of Lionel, one of the manufacturing and pop icons in modern American life. The impeccable research by Lionel historian Robert J. Osterhoff, along with hundreds of unpublished photos and images, tells the history of Lionel's trains, factories, employees and business practices from the late 19th century until today.
This is a comprehensive career study and filmography of Mack Sennett, cofounder of Keystone Studios, home of the Keystone Kops and other vehicles that showcased his innovative slapstick comedy. The filmography covers the more than 1,000 films Sennett produced, directed, wrote or appeared in between 1908 and 1955, including casts, credits, synopses, production and release dates, locations, cross-references of remade stories and gags, footage excerpted in compilations, identification of prints existing in archives, and other information. The book, featuring 280 photographs, also contains biographies of several hundred performers and technical personnel connected with Sennett.
From its founding in 1912, the short-lived Keystone Film Company—home of the frantic, bumbling Kops and Mack Sennett's Bathing Beauties—made an indelible mark on American popular culture with its high-energy comic shorts. Even as Keystone brought "lowbrow" comic traditions to the screen, the studio played a key role in reformulating those traditions for a new, cross-class audience. In The Fun Factory, Rob King explores the dimensions of that process, arguing for a new understanding of working-class cultural practices within early cinematic mass culture. He shows how Keystone fashioned a style of film comedy from the roughhouse humor of cheap theater, pioneering modes of representation that satirized film industry attempts at uplift. Interdisciplinary in its approach, The Fun Factory offers a unique studio history that views the changing politics of early film culture through the sociology of laughter.
From its founding in 1912, the short-lived Keystone Film Company—home of the frantic, bumbling Kops and Mack Sennett's Bathing Beauties—made an indelible mark on American popular culture with its high-energy comic shorts. Even as Keystone brought "lowbrow" comic traditions to the screen, the studio played a key role in reformulating those traditions for a new, cross-class audience. In The Fun Factory, Rob King explores the dimensions of that process, arguing for a new understanding of working-class cultural practices within early cinematic mass culture. He shows how Keystone fashioned a style of film comedy from the roughhouse humor of cheap theater, pioneering modes of representation that satirized film industry attempts at uplift. Interdisciplinary in its approach, The Fun Factory offers a unique studio history that views the changing politics of early film culture through the sociology of laughter.
This novel is set in the golden decade before the Great War, when the music halls were the people's entertainment, before radio, television or cinema and bigger than all of them. The biggest draw of the day was entrepreneur Fred Karno, whose colossal comedy companies toured the country bringing laughter, slapstick, excitement and, above all, spectacle to the music hall stage. Arthur Dandoe is a young comedian trying to make his way up the hierarchy of the Fred Karno company. Along the way he develops a bitter professional and romantic rivalry with another ruthlessly ambitious performer; a young man destined to become the most celebrated on the planet - Charlie Chaplin.
Introducing The Black and White Factory, an interactive and entertaining picture book in the vein of Hervé Tullet's Press Here and Mix It Up! Welcome to the Black and White Factory! Penguin, zebra, and panda will take you on a top-secret tour to see some black and white products that are made here, like salt and pepper shakers, dice, half decks of playing cards (only spades and clubs!), chess pieces, and tuxedos, in addition to a few special experimental projects. There are a few rules, though: No messes. No colors. No surprises allowed. EVER. But when the tour gets to the bar code room, some color has seeped in! It's up to the reader to try and rub it off and tilt the book so that it comes off, but nothing works! The animals then use a giant cleaning contraption and need you to help blow into the nozzle to power the machine, and it starts to work! But there's too much color to clean, and it blows color all over the factory. And the animals love it! But of course, they'll have to change the rules a bit now: messes, colors, surprises allowed. forEVER!
Our Bible Fun Factory Lesson Plans are "the essentials". The lessons that every single Christian child between 4-12 needs to be taught. As we explore Genesis, we find out that God is creative and he appreciates when we are creative as well. Lessons Included: Lesson 1: God's Creation Lesson 2: Noah & the Great Flood Lesson 3: God's Promise to Abraham Lesson 4: Abraham & Sarah Have a Baby Lesson 5: Isaac & Rebekah Find Each Other We have 3 core beliefs when we create Bible Lesson Plans: 1) They should be EASY for the teacher to teach. 2) They should be FUN for the child. 3) They should actually TEACH the child bedrock principles of the Christian Faith and the Bible. ------------------------------------------------------------------ Each of the Lessons Include: -Materials List (Don't worry, nearly everything can be gathered up at a moments notice from your own house. For example, you might need to grab a big spoon) -Complete Lesson (Including our much loved "teaching script" that tells you exactly what to say!) -Scripture Reading (we put the scripture reading in the lesson, to make it easy!) -2 Games (Kids LOVE games, each game teaches an important element of the overall lesson and lets the kids get up out of their seat and move around. Typically one game is geared to young children 4-7 and another for the 8-12 year olds) -2 Intro Activities (These activities get the kids engaged in the lesson and help to fill the time as kids trickle in.) -2 Lesson Activities (These activities vary from object lessons, crafts, treasure hunts, and more) -Closing Prayer (Our closing prayers are each designed to leave the kids with a positive message and reminder of the lesson). Class Length: The lessons are designed to run for one hour, but can easily be expanded to cover more time if needed. Age Level: The lessons include age-appropriate activities, discussion, and questions for children ages 4-12. Equally effective with mixed age groups or single age classes. Prep Time: Each lesson was designed to be taught after only 5-10 minutes of prep time. You don't need to go around collecting craft materials or spending an hour before class getting organized. You can literally "glance & go". Denomination: Our lessons can be used by churches of all denominations, as the topics covered are truly the foundation of Christian faith. In addition, any Bible translation can be used.
A former Senior Partner and Global Managing Director at the legendary design firm IDEO shows how to design conversations and meetings that are creative and impactful. Conversations are one of the most fundamental means of communicating we have as humans. At their best, conversations are unconstrained, authentic and open—two or more people sharing thoughts and ideas in a way that bridges our individual experiences, achieves a common goal. At their worst, they foster misunderstanding, frustration and obscure our real intentions. How often do you walk away from a conversation feeling really heard? That it moved the people in it forward in some important way? You’re not alone. In his practice as a designer, Fred Dust began to approach conversations differently. After years of trying to broker communication between colleagues and clients, he came to believe there had to a way to design the art of conversation itself with intention and purpose, but still artful and playful. Making Conversation codifies what he learned and outlines the seven elements essential to successful exchanges: Commitment, Creative Listening, Clarity, Context, Constraints, Change, and Create. Taken together, these seven elements form a set of resources anyone can use to be more deliberate and purposeful in making conversations work.