Mark Mulle
Published: 2017-11-12
Total Pages: 216
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GENRE: Children's Adventure (An Unofficial Minecraft Book for Kids Ages 9 - 12 (Preteen) Book 1: Tom's Guide Bill washed ashore to an unknown island completely devoid of any form of humans or civilization. At first he was worried at the sheer emptiness of the place, how was one to survive in the wild? As a modern man, Bill is worried of his survival and safety. It's quickly changed when he stumbles upon an odd book. Placed on a pedestal, it's certainly hoping for attention. Bill takes the book and finds out that a person named Tom had written the book. What's even more surprising is that the book contained numerous entries about surviving in this unknown island. Bill is unsure if he should trust the book but gives it a try. As the only one on the island, Bill strives to survive and overcome the odds that a life in the wilds has for him. With monsters lurking about in the dark, an inexperienced man with so little knowledge can only get so far. Slowly but surely, Bill tries to make his mark on the island and builds a home for himself in the island. Armed only with the knowledge written by Tom and the mystery of the island, can Bill survive long enough to get out of the island? Will he be able to fend off the beasts that make their way into his makeshift home at night or will he succumb to the treacherous nature of the unknown island? Only Tom's guide can help him on his journey, or will it be his fall? Book 2: The Mysterious Island Bill has just begun to get used to the life alone in the island. While it's not the most ideal way of life for him, a man must learn to survive on his own. Tom's journal has become his greatest companion through the days, as a wellspring of knowledge and guide that make his life in the island easier than one can imagine. Home is still a place that Bill wants to go back to and he still dreams of his life before the island. One day, he stumbles upon some visiting natives, a pair of tribal individuals who were visiting to gather some goods from the island. Bill asks for their aid to get back home but alas, it's due to the island's power that Bill can't go home just yet. In order to break the series of misfortune, Bill must find Tom in order to give the journal back; and only then can Bill truly get home. However, the big question is, where is Tom? With so many secrets sprawling about in the island and the promise of home becoming more and more complicated, Bill must rise to the occasion to prove that he can get through the obstacles presented to him. Book 3: The Journey Ends Bill has made his way through the Nether. Guided only by the hearsay of the villagers along with his gut feeling, Bill must wade through numerous undead and walk through the thin paths of land between lava. No matter how many times, Bill wakes up to the Nether, it will never grow on him. Despite that, his drive to get home gives him the willpower to press onwards. With skeletons and endermen and fortresses to explore, there are surely a lot of things on Bill's plate. Armed with the weapons he's crafted along with the guidance of what he's learned from the past few days, Bill tries his best to outwit all the dangers of the Nether. Had he prepared enough for this journey? Will he be able to find Tom in due time? And if he does manage to find the writer of the journal, can they escape the treacherous nature of the beasts of Nether? This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft(R)/ /TM & (c)2009-2016 Mojang/Notch.