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Frank Reade, Jr By Luis Senarens and "Noname"Frank Reade, Jr. was a fictional teen-age, steampunk, inventor-hero of the late 19th century. He starred in at least 179 action dime novels. His father was featured in only four novels, and relied on steam power. Frank Jr. turned to electricity and invented about every kind of land, see and air vehicle you can imagine, including electric robots. In one story, he even ventured accidentally into space. Frank's mother, Mary, is introduced in one of his stories. His wife, Emilie, son Frank III, and daughter Kate show up from time to time, as well. No matter the title, you can depend upon Frank and his sidekicks to provide fast-paced tales of adventure on, over and under land and sea. Frank Reade, Jr By Luis Senarens and "Noname"
A fictional biography of the inventing and exploring Reade family, who travel the world and seek adventure with their helicopter airships, submarines, and robots.
Reproduction of the original. The publishing house Megali specialises in reproducing historical works in large print to make reading easier for people with impaired vision.
Frank Reade and His Steam Horse is a set of short stories by Luis Senarens. Contents: Putting the "Animile" Together Barney in Ireland The Race The Prairie League The Running Fight on the Plains Midnight Deviltry The Rescue and more.
Frank Merriwell was the fictional creation of Gilbert Patten, who wrote under the pseudonym Burt L. Standish. The model for all later American juvenile sports fiction, Merriwell excelled at football, baseball, crew, and track at Yale while solving mysteries and righting wrongs. He played with great strength and received traumatic blows without injury. A biographical entry on Patten noted that Frank Merriwell "had little in common with his creator or his readers." Patten offered some background on his character: "The name was symbolic of the chief characteristics I desired my hero to have. Frank for frankness, merry for a happy disposition, well for health and abounding vitality." Merriwell's classmates observed, "He never drinks. That's how he keeps himself in such fine condition all the time. He will not smoke, either, and he takes his exercise regularly. He is really a remarkable freshie." Merriwell originally appeared in a series of magazine stories starting April 18, 1896 ("Frank Merriwell: or, First Days at Fardale") in Tip Top Weekly, continuing through 1912, and later in dime novels and comic books. Patten would confine himself to a hotel room for a week to write an entire story.
The North Pole remains unconquered; no human has ever set foot on the roof of the world! Icebreakers, whaling ships, or dog sleighs, all expeditions have failed. But Frank Reade Junior has created an invention that defies all imagination: an undersea submarine! With his astounding new underwater craft, will humanity at last reach the Earth’s last frontier?
A revealing study of the connections between nineteenth-century technological fiction and American religious faith. In Gears and God: Technocratic Fiction, Faith, and Empire in Mark Twain’s America, Nathaniel Williams analyzes the genre of technology-themed exploration novels—dime novel adventure stories featuring steam-powered and electrified robots, airships, and submersibles. This genre proliferated during the same cultural moment when evolutionary science was dismantling Americans’ prevailing, biblically based understanding of human history. While their heyday occurred in the late 1800s, technocratic adventure novels like Twain’s A Connecticut Yankee in King Arthur’s Court inspired later fiction about science and technology. Similar to the science fiction plotlines of writers like Jules Verne and H. Rider Haggard, and anticipating the adventures of Tom Swift some decades later, these novels feature Americans using technology to visit and seize control of remote locales, a trait that has led many scholars to view them primarily as protoimperialist narratives. Their legacy, however, is more complicated. As they grew in popularity, such works became as concerned with the preservation of a fraught Anglo-Protestant American identity as they were with spreading that identity across the globe. Many of these novels frequently assert the Bible’s authority as a historical source. Collectively, such stories popularized the notion that technology and travel might essentially “prove” the Bible’s veracity—a message that continues to be deployed in contemporary debates over intelligent design, the teaching of evolution in public schools, and in reality TV shows that seek historical evidence for biblical events. Williams argues that these fictions performed significant cultural work, and he consolidates evidence from the novels themselves, as well as news articles, sermons, and other sources of the era, outlining and mapping the development of technocratic fiction.
I guess I always felt even if the world came to an end, McDonald's still would be open. High school sophomore Miranda's disbelief turns to fear in a split second when an asteroid knocks the moon closer to Earth, like "one marble hits another." The result is catastrophic. How can her family prepare for the future when worldwide tsunamis are wiping out the coasts, earthquakes are rocking the continents, and volcanic ash is blocking out the sun? As August turns dark and wintery in northeastern Pennsylvania, Miranda, her two brothers, and their mother retreat to the unexpected safe haven of their sunroom, where they subsist on stockpiled food and limited water in the warmth of a wood-burning stove. Told in a year's worth of journal entries, this heart-pounding story chronicles Miranda's struggle to hold on to the most important resource of all--hope--in an increasingly desperate and unfamiliar world. An extraordinary series debut Susan Beth Pfeffer has written several companion novels to Life As We Knew It, including The Dead and the Gone, This World We Live In, and The Shade of the Moon.
With their rakish characters, sensationalist plots, improbable adventures and objectionable language (like swell and golly), dime novels in their heyday were widely considered a threat to the morals of impressionable youth. Roundly criticized by church leaders and educators of the time, these short, quick-moving, pocket-sized publications were also, inevitably, wildly popular with readers of all ages. This work looks at the evolution of the dime novel and at the authors, publishers, illustrators, and subject matter of the genre. Also discussed are related types of children's literature, such as story papers, chapbooks, broadsides, serial books, pulp magazines, comic books and today's paperback books. The author shows how these works reveal much about early American life and thought and how they reflect cultural nationalism through their ideological teachings in personal morality and ethics, humanitarian reform and political thought. Overall, this book is a thoughtful consideration of the dime novel's contribution to the genre of children's literature. Eight appendices provide a wealth of information, offering an annotated bibliography of dime novels and listing series books, story paper periodicals, characters, authors and their pseudonyms, and more. A reference section, index and illustrations are all included.
"Andy Grant's Pluck" by Horatio Jr. Alger. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.