Download Free The Forgotten Gods Book in PDF and EPUB Free Download. You can read online The Forgotten Gods and write the review.

Set in the world of the New York Times–bestselling Winner’s Trilogy, Marie Rutkoski's The Midnight Lie is an epic LGBTQ romantic fantasy about learning to free ourselves from the lies others tell us—and the lies we tell ourselves. Where Nirrim lives, crime abounds, a harsh tribunal rules, and society’s pleasures are reserved for the High Kith. Life in the Ward is grim and punishing. People of her low status are forbidden from sampling sweets or wearing colors. You either follow the rules, or pay a tithe and suffer the consequences. Nirrim keeps her head down, and a dangerous secret close to her chest. But then she encounters Sid, a rakish traveler from far away, who whispers rumors that the High Kith possess magic. Sid tempts Nirrim to seek that magic for herself. But to do that, Nirrim must surrender her old life. She must place her trust in this sly stranger who asks, above all, not to be trusted.
Intrigue, romance, and magic abound in The Hollow Heart, the heart-stopping conclusion to Marie Rutkoski’s Forgotten Gods duology. At the end of The Midnight Lie, Nirrim offered up her heart to the god of thieves in order to restore her people’s memories of their city’s history. The Half Kith who once lived imprisoned behind the city’s wall now realize that many among them are powerful. Meanwhile, the person Nirrim once loved most, Sid, has returned to her home country of Herran, where she must navigate the politics of being a rogue princess who has finally agreed to do her duty. In the Herrani court, rumors begin to grow of a new threat rising across the sea, of magic unleashed on the world, and of a cruel, black-haired queen who can push false memories into your mind, so that you believe your dearest friends to be your enemies. Sid doesn’t know that this queen is Nirrim, who seeks her revenge against a world that has wronged her. Can Sid save Nirrim from herself? Does Nirrim even want to be saved? As blood is shed and war begins, Sid and Nirrim find that it might not matter what they want...for the gods have their own plans.
The tables have turned, and now Detective Inspector Cass Jones is a wanted man on the streets of London. Framed for murder and hunted by his former colleagues, Cass needs every ally he can get—including a very unexpected figure from his past. While detectives Hask and Ramsey search for the killer behind the lethal Strain II virus, Mr. Bright continues to pull strings from the shadows, and there are dire warnings of a final battle that could tear everything apart. As he searches for his kidnapped nephew while eluding his own pursuers, Cass is determined to find the answers—even if he has to confront the darkest secrets of the history of humanity to do it.
With no memory of his past, a lone hero must fight two battles—one to understand his identity and one to defeat the demon that now plagues Faerûn Demascus wakes up on the cold stone slab of an ancient altar. He doesn’t know who he is. He doesn’t know where he’s from. He doesn’t even know his own name until a stranger tells it to him. But someone—or something—wants to kill him. This he knows with the certainty of the grave. At the same time, a demon from a dead universe—a gift from the Chained God—is freed from its fossilized prison. Its essence takes root in the nightmare reality of the living, sparking a transformation once thought halted by forgotten heroes. Dodging knives, uncovering clues left by his past life, and dueling demons, Demascus must figure out who he is, who his enemies are, and what battles he is fighting. Along the way, he will discover that he is the last of the forgotten heroes—the only thing that stands between the light of the world and the phantasmagorical torments of the Abyss.
TV presenter Graham Hancock's multi-million bestseller Fingerprints of the Gods remains an astonishing, deeply controversial, wide-ranging investigation of the mysteries of our past and the evidence for Earth's lost civilization. Twenty years on, Hancock returns with a book filled with completely new, scientific and archaeological evidence, which has only recently come to light... The evidence revealed in this book shows beyond reasonable doubt that an advanced civilization that flourished during the Ice Age was destroyed in the global cataclysms between 12,800 and 11,600 years ago. Near the end of the last Ice Age 12,800 years ago, a giant comet that had entered the solar system from deep space thousands of years earlier, broke into multiple fragments. Some of these struck the Earth causing a global cataclysm on a scale unseen since the extinction of the dinosaurs. At least eight of the fragments hit the North American ice cap, while further fragments hit the northern European ice cap. The impacts, from comet fragments a mile wide approaching at more than 60,000 miles an hour, generated huge amounts of heat which instantly liquidized millions of square kilometres of ice, destabilizing the Earth's crust and causing the global Deluge that is remembered in myths all around the world. A second series of impacts, equally devastating, causing further cataclysmic flooding, occurred 11,600 years ago, the exact date that Plato gives for the destruction and submergence of Atlantis. But there were survivors - known to later cultures by names such as 'the Sages', 'the Magicians', 'the Shining Ones', and 'the Mystery Teachers of Heaven'. They travelled the world in their great ships doing all in their power to keep the spark of civilization burning. They settled at key locations - Gobekli Tepe in Turkey, Baalbek in the Lebanon, Giza in Egypt, ancient Sumer, Mexico, Peru and across the Pacific where a huge pyramid has recently been discovered in Indonesia. Everywhere they went these 'Magicians of the Gods' brought with them the memory of a time when mankind had fallen out of harmony with the universe and paid a heavy price. A memory and a warning to the future... For the comet that wrought such destruction between 12,800 and 11,600 years may not be done with us yet. Astronomers believe that a 20-mile wide 'dark' fragment of the original giant comet remains hidden within its debris stream and threatens the Earth. An astronomical message encoded at Gobekli Tepe, and in the Sphinx and the pyramids of Egypt,warns that the 'Great Return' will occur in our time...
Volunteer kitten rescuer Margaret "Cleo" Carroll is having a monumentally crappy day. She was kicked out of her rental, her cat just died, and she'd rather stick rusty spoons in her eyes than beg help from her parents.Her house-bus breaking down on the side of the road in Butt-Fuck-Nowhere is the last straw. So when three drool-worthy strangers offer her a deal that seems too good to be true, tequila is to blame for her accepting.But once a deal is made in the name of magic, it cannot be undone. The consequences of reneging are severe, and Cleo has no desire to spend the rest of her days as a rodent. Especially not after her new travel companions show some claws of their own.A girl with no idea who she really is, three men who are much more than they first appear, and an ancient goddess on a power trip.All Cleo wanted to do was rescue some kittens.**PLEASE NOTE: A portion of this story was published in the limited run charity anthology "Petting Them" but this is the extended, full version of Forgotten Gods Book 1 - Feral Magic.**
In a world steeped in darkness, a new breed of evil has fallen… London’s ruined economy has pushed everyone to the breaking point, and even the police rely on bribes and deals with criminals to survive. Detective Inspector Cass Jones struggles to keep integrity in the police force, but now, two gory cases will test his mettle. A gang hit goes wrong, leaving two schoolboys dead, and a serial killer calling himself the Man of Flies leaves a message on his victims saying “nothing is sacred.” Then Cass’ brother murders his own family before committing suicide. Cass doesn’t believe his gentle brother did it. Yet when evidence emerges suggesting someone killed all three of them, a prime suspect is found—Cass himself. Common links emerge in all three cases, but while Cass is finding more questions than answers, the Man of Flies continues to kill...
Shadow is a man with a past. But now he wants nothing more than to live a quiet life with his wife and stay out of trouble. Until he learns that she's been killed in a terrible accident. Flying home for the funeral, as a violent storm rocks the plane, a strange man in the seat next to him introduces himself. The man calls himself Mr. Wednesday, and he knows more about Shadow than is possible. He warns Shadow that a far bigger storm is coming. And from that moment on, nothing will ever he the same...
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history
And if no one ever teaches you to dream the unlimited dream, if no one ever teaches you to breathe the breath of God's nostrils in spring, and if no one ever teaches you to look at a midnight sky and contemplate the concepts of forever, no one ever teaches you this, then you will be forever separated by God, its natural kingdom, its illustrious beauty, its intoxicating magic and enchantment. You will never know it. You are to learn that this is what the true nature of your being is, and that when you learn this you will know that the Lord God of your being is not trying to take you from life but to wake you up in the midst of it. And it is not one that argues for its limitation but barrels down the walls that limit you from expression. - Ramtha