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Young Mage Alexio Sopholus has returned home after ten years away at the Mage Academy. Although short and slight of build due to childhood sickness, he has found academic acclaim through his studies. Upon arrival in his home of Korpolis, he reacquaints himself with his old human friends and his former home. His only desire is to take up the position of forest caretaker left to him by his deceased master. The Forest of Allund is a place filled with equal parts myth, mystery, and fear. There he meets a wandering Amazon, but most importantly, his large and intelligent animal friends reside there. They all help him guard the forest from outside intruders. Soon the nature of the forces that govern and protect this place are made evident to him as he find new sources of knowledge and power. Although he only seeks peace and quiet, he is soon thrust into a war with a new barbarian tribe, the Zilar. They seek total domination of all the lands and are not above using slavery, genocide, and brutal repression to get their way. Alexio is forced to fight them directly using all the powers at his command. Initially successful in his efforts he finds his victories have only made him the object of intrigue by his leaders who fear his power and his popularity. His efforts at protecting the land are met with suspicion, fear and betrayal by his own leaders. Seeing the destruction, deceit, and betrayal around him, Alexio is forced to conclude that all his most cherished beliefs, principles, ethics and morality are all but useless against the foes arrayed against him. To protect himself and his friends he must wage war. It will be a war without pity, mercy, and against the laws of Gods and Men. It may also make him an outcast in his own land.
Prophecy and rebellion ignite a race for ultimate power. In the heart of the tumultuous Empire of Lumiaron, Naira has at last been united with the scent of the cup-flower, personified in the assassin, Louis. A hidden faith whispers her name, singing songs of prophecies that tell of a savior. As her destiny unfolds, Naira must grapple with her role and the will of the Gods. Power has shifted. The once-shadowy figure of Brice Rennaurd now wears the Emperor's face and sits upon his throne. He is not content with political might and reaches for a greater prize with bloody hands. Only the rebel dukes stand between Rennaurd and the Blood Gate. But men cannot follow three leaders. Enter Alund, the Imperial Prince, a figure of hope amidst chaos. The purpure sash lies heavy on his chest, and empires demand a cost. Will Alund rise to the occasion or crumble under the weight of rebellion? Isabella continues her journey under Herself's tutelage, overcoming her blindness with a burgeoning power. For her too, the Gods have plans and her youth is no barrier to Their demands. In the third installation of the Sangwheel Chronicles, old and new faces converge, and the sparks of rebellion ignite the empire. As prophecy intertwines with politics, only one thing is certain - the empire will never be the same. Join Louis, Naira, Alund, and Isabella as they navigate a world teetering on the edge of change in The Lion Vessel. Uncover the secrets that lie in wait, the faith hidden beneath years of silence, and the power that could either save or shatter an empire. Can our heroes protect the people against Brice Rennaurd? Or will they be swept away in the storm? Prepare yourself for a tale of prophecy, rebellion, and the undeniable power of belief. Immerse yourself in The Lion Vessel today!
Armies are gathering but Astalus, the Thracian court wizard, is in a quandary. Shocking news has arrived from an unlikely source. A spy, arrested brazenly entering the city, claims to be a prince from a royal household that was overthrown, the family members murdered over sixty years ago. Intriguingly, the spy's claim to be from Allund is more than a coincidence, for the army marching against them is also from Allund. Who indeed to trust? The stranger brings with him news of an army from Trosgarth, which can only mean one thing. Drachar's shade has been summoned and the Prophecy is coming to pass. Old alliances are broken and many monarchs slain. No sign yet exists of the king predicted by the Prophecy, who will save them all. Astalus, normally so certain and confident, is suddenly plummeted into his worst nightmare, for soon Thrace could be threatened by demons and, against them, there is no salvation. In a land fraught with betrayal, fear and death, the shadows are deepening.
Universal Studios created the first cinematic universe of monsters--Dracula, Frankenstein, the Mummy and others became household names during the 1930s and 1940s. During the 1950s, more modern monsters were created for the Atomic Age, including one-eyed globs from outer space, mutants from the planet Metaluna, the Creature from the Black Lagoon, and the 100-foot high horror known as Tarantula. This over-the-top history is the definitive retrospective on Universal's horror and science fiction movies of 1951-1955. Standing as a sequel to Tom Weaver, Michael Brunas and John Brunas's Universal Horrors (Second Edition, 2007), it covers eight films: The Strange Door, The Black Castle, It Came from Outer Space, Creature from the Black Lagoon, This Island Earth, Revenge of the Creature, Cult of the Cobra and Tarantula. Each receives a richly detailed critical analysis, day-by-day production history, interviews with filmmakers, release information, an essay on the score, and many photographs, including rare behind-the-scenes shots.
Vastra is a man possessed. Where other men require food to sustain them, his craving is for power. He seeks an Eldric talisman, ensnaring two men to aid him. Fate guides his hand and, unwittingly, he chooses Kaplyn, who is seeking to escape his own destiny and Lars, shipwrecked and friendless, an outcast on the Allund shore. An unlikely trio, they form a fragile alliance but, recklessly ambitious, Vastra will betray them in a heartbeat. Throughout their journey, there are clear signs that demons are active, stealing souls to slake their hunger. Their journey takes them to a mysterious tower, beset by traps, where Kaplyn triggers a chain of events unleashing the full power of a prophecy that could doom them all. Deep in the heart of a mountain lays a power that not even Vastra has the audacity to envision. But who really is guiding Vastra’s destiny? Kaplyn has the talisman and, for all of Vastra’s threats, he is unwilling to part with it.