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Gilles Deleuze once claimed that ‘modern science has not found its metaphysics, the metaphysics it needs.’ The Force of the Virtual responds to this need by investigating the consequences of the philosopher’s interest in (and appeal to) ‘the exact sciences.’ In exploring the problematic relationship between the philosophy of Deleuze and science, the original essays gathered here examine how science functions in respect to Deleuze’s concepts of time and space, how science accounts for processes of qualitative change, how science actively participates in the production of subjectivity, and how Deleuze’s thinking engages neuroscience. All of the essays work through Deleuze’s understanding of the virtual—a force of qualitative change that is ontologically primary to the exact, measurable relations that can be found in and among the objects of science. By adopting such a methodology, this collection generates significant new insights, especially regarding the notion of scientific laws, and compels the rethinking of such ideas as reproducibility, the unity of science, and the scientific observer. Contributors: Manola Antonioli, Collège International de Philosophie (Paris); Clark Bailey; Rosi Braidotti, Utrecht U; Manuel DeLanda, U of Pennsylvania; Aden Evens, Dartmouth U; Gregory Flaxman, U of North Carolina; Thomas Kelso; Andrew Murphie, U of New South Wales; Patricia Pisters, U of Amsterdam; Arkady Plotnitsky, Purdue U; Steven Shaviro, Wayne State U; Arnaud Villani, Première Supérieure au Lycée Masséna de Nice.
Gilles Deleuze once claimed that "modern science has not found its metaphysics, the metaphysics it needs." The Force of the Virtual responds to this need by investigating the consequences of the philosopher's interest in (and appeal to) "the exact sciences." In exploring the problematic relationship between the philosophy of Deleuze and science, the original essays gathered here examine how science functions in respect to Deleuze's concepts of time and space, how science accounts for processes of qualitative change, how science actively participates in the production of subjectivity, and how D.
Known in Silicon Valley as "a salesman's salesman", Thomas Siebel has created Siebel Systems to produce customer-specific brochures and presentations--and even products--on demand. This book demonstrate how Siebel Systems centers on enlarging the role of the sales rep to sales project coordinator. Illustrations.
Called by many France's foremost philosopher, Gilles Deleuze is one of the leading thinkers in the Western World. His acclaimed works and celebrated collaborations with Félix Guattari have established him as a seminal figure in the fields of literary criticism and philosophy. The long-awaited publication of What Is Philosophy? in English marks the culmination of Deleuze's career. Deleuze and Guattari differentiate between philosophy, science, and the arts, seeing as means of confronting chaos, and challenge the common view that philosophy is an extension of logic. The authors also discuss the similarities and distinctions between creative and philosophical writing. Fresh anecdotes from the history of philosophy illuminate the book, along with engaging discussions of composers, painters, writers, and architects. A milestone in Deleuze's collaboration with Guattari, What Is Philosophy? brings a new perspective to Deleuze's studies of cinema, painting, and music, while setting a brilliant capstone upon his work.
Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.