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Macromedia's Flash 8 is the world's premier program for adding animation to websites. And with the latest version, this popular program becomes more versatile, letting beginning webmasters and expert developers alike create sophisticated web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor. This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content. It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, Flash 8: The Missing Manual moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience. Author Emily Vander Veer has more than a dozen books to her credit, including titles on web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes Flash 8: The Missing Manual from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused. Not only will Flash 8: The Missing Manual help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your website.
As this latest collection of Flash tales written by Mark Waid begins, meet Walter West, a Flash from a parallel reality where his beloved Linda Park died and the speedster doles out brutal justice to criminals as a response. Can the two Flashes co-exist long enough to stop Replicant, a villain with the combined powers of the Rogues Gallery? Better find out fast-the longer Walter West stays on Wally’s Earth, the more he poses a threat to all of reality! Collects The Flash #151-162, The Flash Annual #12, and pages from The Flash Secret Files #2.
This is one of the first books solely dedicated to Flash 8 Video development and goes a lot deeper into the subject than other books. It is suitable for those with no previous Flash experience who want to discover the best way to create video applications for the Web. It starts with the very basics, and by the end of the book the reader will be creating advanced interactive video applications, using video alpha channels, masking, blends and filters, the Camera object, and much more.
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.
In 1990, Mark Waid wrote his first Flash story. Under his keen pen, Wally West, who had already been running in the footsteps of the Flashes who came before him, matured into a Flash in his own right. Waid brought a depth of character to The Flash that changed him for good. As a child, Wally visits his Aunt Iris and her distinctly boring fiancŽ, the perpetually tardy Barry Allen. Things get interesting for Wally, first when he discovers that Barry and The Flash work together, and then when an accident in BarryÕs lab gives him powers just like his heroÕs! Young Wally is quickly in danger-not only from The FlashÕs enemies, but from the side effects of his new powers! This first book in THE FLASH BY MARK WAID series collects THE FLASH #62-68, THE FLASH ANNUAL #4-5, THE FLASH SPECIAL #1 and THE FLASH TV SPECIAL #1.
Whether you are a designer who hasn't yet used Flash, a professional animator who wants to create digital animation for the first time, or a Flash user who hasn't yet made the most of the animation features this book will show you how to bring your ideas to life. Get to grips with Flash and bring inspiration to your work using Alex Michael's easy to understand approach, demonstrating a wide selection of animation styles from a range of artists, along with key tips and tricks from the professionals.
Creating graphics for Flash games can be fun and rewarding, especially when you can channel your imagination into your art and provide potential players with a fun entertainment experience. Written for anyone creating games with Flash, Macromedia© Flash(TM) Professional 8 Game Graphics teaches the essentials of Flash game art. You'll learn all about what Flash graphics are, how to create your own, and how to import them into working game source files. The book covers vector and raster graphics and explains how both can be used to improve the performance of your game. Helpful tips and techniques are included throughout to help you become more effi cient at creating user interfaces, game character sprites, and special effects. And several real-world game examples are used to teach about the development process for creating game graphics and preparing them correctly for a smooth transition to programming. You don't have to be an artist to use this book, because the graphic techniques taught don't require a painter's hand. So if you want to create awesome graphics for your Flash games, this is the place to get started.
The Fastest Man Alive continues his monumental run in The Flash Vol. 8: Flash War! One of the biggest Flash adventures starts here, with a special story starring the classic Wally West, who's conflicted over whether to let Iris West know he is alive--and he'll need the help of the Flash to figure out what to do! But when Magenta, Wally's old love, needs his help, the Flash returns home to Keystone City, where he is confronted with violent memories of an unknown world. It's a major turning point for the Flash family! Join Wally West, Barry Allen and other DC Universe characters as they join together for the ultimate race against time. Writer Joshua Williamson (Justice League vs. Suicide Squad) continues his smash-hit run on the Fastest Man Alive with The Flash Vol. 8: Flash War! Collects The Flash #46-51 and a story from Annual #1.
Just when Barry's life had returned to something that resembled normal, one of the most powerful and dangerous foes immerges. Professor Zoom and his team of acolytes have broken Barry's father out of prison for some unknown reason and Barry must stop them before his life, reputation, and family are torn apart. Collects THE FLASH SNEAK PEEK #1 and issues #41-47.
Flash is the most popular Web animation tool in the world, widely used by Web designers, game developers, and others who want to add vibrant content to a Web site This book shows Flash newcomers how to get up and running quickly, demonstrating how to create and edit objects, add interactive elements, work with sound, animate objects, and deliver the finished product onlineExplains how to incorporate streaming video elements and create presentations for mobile devices Now thoroughly updated to cover new program features and enhancements.