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As the crusade reaches its apex, Lord Solar Macharius is drawn by a prophecy to the world of Demetrius in search of an ancient artefact - the Fist of Demetrius. Rumours and legends abound of the artefact's providence as a weapon of a primarch, the lords of Horus Heresy. With it, Macharius believes his success and victory is assured but others crave this potent weapon, and the dark eldar will do anything to obtain it.
Book two in the Macharian Crusade trilogy. As the crusade reaches its apex, Lord Solar Macharius is drawn by a prophecy to the world of Demetrius in search of an ancient artefact - the Fist of Demetrius. Rumours and legends abound of the artefact's providence as a weapon of a primarch, the lords of the Horus Heresy. With it, Macharius believes his success and victory is assured but others crave this potent weapon, and the dark eldar will do anything to obtain it.
In the last years of the Crusade, Macharius comes to Loki. This heavily industrialised world is the bastion of Lord Solar's arch-nemesis, the traitor Richter. Formerly one of Macharius's trusted advisors, Richter's betrayal is indicative of the low morale and dissent amongst the Imperial forcs. Brought to the edge of the known galaxy, thrust into a plague-ridden hell of trench warfare, Macharius faces his sternest test. As the end of the Crusade dawns, this couls be the end to th Imperium's war and the final fall of Macharius.
Omnibus edition containing all three novels in The Macharian Crusade trilogy: Angel of Fire, Fist of Demetrius and Fall of Macharius. At the dawn of the 41st millennium, Lord Solar Macharius and his vast Astra Militarum armies embark upon the reconquest of a thousand worlds. Only Macharius, his will idomitable, has the strength of purpose and leadership to bring about such an immense undertaking, a crusade the like of which has not been seen since the dark days of the Heresy. But the countless wars are all-consuming, devouring men and materiel, and soon even Macharius's trusted generals and advisors begin to question the feasibility of such a punishing and seemingly endless campaign. As the battlefront stretches across the length of the stars and over a thousand worlds, can Macharius hold his crusade together or will it end in ignominy and flame?
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Christ's robe has a strange effect on the pagan soldier who wins it in a dice game after the Crucifixion.
At the dawn of the 41st millennium, Lord Commander Macharius and his forces embark upon the re-conquest of over 1000 worlds. A man of steel and fire, Macharius is the only one with the will to lead the massed armies of the Imperium to victory.
Abby Abernathy is re-inventing herself as the good girl as she begins her freshman year at college, which is why she must resist lean, cut, and tattooed Travis Maddox, a classic bad boy.
When Filius Poe sets out for Boulder City, the country is in the grips of the Great Depression, the Hoover administration in its final days. Filius, a young engineer from Wisconsin with a number of dams under his belt, has secured a job helping to tame the mighty Colorado and hopes the sheer scale of the era's greatest engineering feat will distract him from recent, devastating losses. Meanwhile, Lena and Burr McCardell, a young mother and son fleeing a shocking betrayal, and Lew Beck, a diminutive fighter with a short fuse to match his stature--as well as thousands of other workers–have embarked upon similar pilgrimages to "the only city in America where everyone has a job." Soon, the lives of these troubled souls have intersected, offering up both the promise of second chance at love and the threat of shocking violence and wrath. Bruce Markuff, the literary equivalent of a master river guide, navigates the stories of these characters and more to offer a breathtaking vista of history and humanity.
Multimillion-copy bestselling author Gregory Maguire brings us the enchanting second novel in the series Another Day, returning to the world he first created in Wicked. The Oracle of Maracoor, the second in the trilogy called Another Day, continues the story of Elphaba’s green-skinned granddaughter, Rain. That strange land, Maracoor—across the ocean from Oz—is beset by an invading army. In the mayhem, Rain and Cossy, a child felon, break out of prison. Helped by a few flying monkeys, they struggle to escape the city before it falls under siege. Their arresting officer, Lucikles, also retreats with his family to a highland redoubt. But safety eludes them all. Chaos thunders upon them in the form of warriors, refugees, and brigands. The very fabric of reality loosens, liberating creatures of myth and legend—huge blue wolves, harpies, and giants made of the very landscape. Cued in by secrets known only to the most highly placed members of the royal court, Rain and her companions hunt the fabled Oracle of Maracoor for guidance and soothsaying. Rain has to recover her forgotten past if she is to consider returning home. Cossy, the ten-year-old convicted of murder, must become invisible to avoid being taken into custody again. Meanwhile, the Fist of Mara, an arcane artifact that renders all around it barren, hammers against human lives. If the reclusive Oracle should spin a prophecy, might the desperate wicked years promise another day, one less perilous?