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Magical fiction from the author of the #1 New York Times bestselling Wandmaker's Guidebook! Magic is real -- and it runs in the family -- in this charming fantasy adventure about a boy who must balance his magical education with the demands of big-brotherhood, perfect for fans of Jenny Nimmo and Angie Sage.Henry Leach the Eighth doesn't know it yet, but he's descended from a long line of wandmakers. That means he has inherited mysterious powers, a trunk full of strange artifacts... and a whole host of problems.His biggest problem at the moment, however, is his little sister, Brianna. She's always had a special talent for getting in his way. And she takes troublemaking to new heights when she's caught in the crossfire of Henry's first major spell!Heartfelt, funny, and imaginative, Wandmaker is sure to leave young readers spellbound.
The First Wandmaker continues the Elfdreams series. Buoyed by Magick, Drelves prevail against the forces of Aulgmoor and their embittered leader Saligia. War costs the Drelves dearly. Leadership of the forest people falls on the shoulders of the beautiful young Teacher and even younger Spellweaver. Conflicts embroil all peoples of Parallan, including Drelves, Drolls, Kiennites, dryads, water sprites, tree sprites, tree harders, and rare healers calledMenders. Threads of Magick connect other peoples, places, and times to Parallan. Dreamraiders use the power of Translocation, meddle in the affairs of the World of the Three Suns, and pit Drelve against Drelve, brother against brother, and Spellweaver against Spellweaver. What motivates the powerfulDream Master? What secrets do mysterious gray stones hold? What roles have the mysterious Thirttene Friends and a greenish Drelvish Menderish, Spellweaverishfellow? Escape to an elfdream! Deathquest to Parallan, the Orb of Chalar, the Death of Magick, the Chalice of Mystery, the Dawn of Magick, and The Lost Spellweaver... The Donothor and Elfdreams of Parallan series...different Sci-Fi/ Fantasy.
Learn the art of wandmaking from this ancient guidebook. It includes a blank wand and natural elements to make it your own. Become a wandmaker's apprentice. This guidebook covers every aspect of making your own wand, from the type of wood to the powers that you can create with natural elements like sand, herbs, feathers and more. Your personal powers can be placed in the twist off handle. What kind of wand will you make? Kit includes: 24 pp book with pull-out drawer; wooden wand with removable handle; 3 different feathers; 3 vials with different colored sand; vial of multi-colored stones.
Learn the secrets of wandmaking and gain a powerful new tool for magical workings of all sorts. This enchanting, one-of-a-kind guidebook is for anyone who's ever wanted to know how magic wands work or longed to have a real magic wand of his or her own. Written by the foremost authority on the making of wands, this book is the first devoted solely to the art of wandmaking and its mysteries. Discover how a tree branch is transformed into a wand of magic, from selecting the wood and working in harmony with the tree spirits (or dryads) to understanding the magical correspondences of different stones, colors, and metals. Wandlore reveals aspects of wand theory that have never been discussed before in print—such as how the four-part design of a magic wand relates to the four alchemical elements, and the role of astrology, elemental correspondences, and the spheres of existence in wandmaking. It shares the magical process for empowering wand cores using phoenix feathers, unicorn hair, and elements of other mythical creatures. This groundbreaking masterwork belongs in the library of every practicing magician, witch, wizard, or druid.
It was only an old book that the professor found while traveling by train through Scotland. A scholar of medieval history, Professor George Smith was on sabbatical studying Scottish legends and myths when he chanced to meet an aged Scotsman and his granddaughter on their way to her new boarding school in the Isles of Skye. The young girl had accidentally left her book behind, and the professor picked it up meaning to send it on to her. But then he looked inside and discovered it was no ordinary book. It was a school textbook on magic. Could it be real? Could it have actually been left by accident and found by chance? Or was it all an elaborate hoax played on the unsuspecting professor? Did he ever find the secret Isles of Skye School of Magick? Did he ever discover the hidden world of wizards and witches implied by the book's very existence? Or did they find him? The professor vanished soon afterwards, and the answers are unknown. Read the book and decide for yourself. Magical Wands: A Cornucopia of Wand Lore is that textbook from The Isles of Skye School of Magick. The first chapter begins with a basic overview of magic wands followed by an introduction to magical theory including the four planes of existence (Astral, Spectral, Physical, and Daemonic), the five metaphysical elementals (Quintessence, Air, Fire, Earth, and Water), and the three preternatural phases of Light, Twilight, and Darkness. It also contains sets of the commonly used spells associated with each of these elementals and phases. The first chapter then describes the different types of wands, their components, how they are crafted, and how they are used to cast spells. Chapter two teaches the 17 principles of wand making. Chapters three through six comprehensively cover the materials used to make magic wands including magical creatures (both beings and beasts), magical woods, mystical crystals, and mystical metals. Chapter seven documents 26 famous and infamous witches and wizards, their wands, and how well their wands suited their needs. Chapter eight concludes the textbook by nicely summarizing the contents of the entire textbook. Each of the chapters ends with student exercises, the answers of which are included in the back of the textbook which also includes a glossary, references, and afterword by the editor. If you have ever wondered what young witches and wizards actually study in their hidden magic schools, then this book is for you.
The Wandmaker's Burden continues the Elfdreams series. The First Wandmaker and his followers translocate from their beloved Lost Sons, establish a new home in a great underworld cavern, and cross paths with. the mysterious Dream Raiders. The transplanted Drelves encounter Carcharians, Duoths, Shellies, Bugwullies, Pollywoddles, Boxjellies, sea lions, Mountain Giants, cave wargs, and sea elves. Yannuvia has drunk from the Cup of Dark Knowledge, sipped the Seventh Nectar, walked in the gray light, and used the Dream Master's wand. Mender's blood has touched him. 13 limbed monsters, perplexing enemies, steadfast friends, and seductive temptresses complicate the Wandmaker's life. Are Carcharians allies? Are Duoths enemies? How will the Central Sphere and its 88 satellites aid the First Wandmaker? What powers will the Omega Stones bestow? What of the mysterious graparbles and beautiful sea elf Piara? What is the cost of the Dream Raider's help? Will Yannuvia make the right choices?Can he bear the Wandmaker's burden?
The Wand is a wizard's single most important instrument, yet it is more than a mere tool. The Wand is an extension of the wizard, part if the wizard, one with the wizard. It is a weapon and a defense. It can conjure objects, cast spells, and transfigure. It can protect life and it can kill. In the hands of a wizard, a wand is pure power. For the first time ever, The Wandmaker will reveal closely guarded, ancient secrets of Wizard Wands, including history, wands around the world, wand elements, wand construction, and wand care. Richly detailed with numerous illustrations, Wandlore is a must for all wizards. Wandlore is the first title from the Principles of Wizardry - a series of textbooks covering all topics magical for wizards and humans who love wizardry. Visit us online at www.arhbooks.com and www.leagueofwizardry.com .
After nightfall, Scarecrow and friends have a playtime adventure! Scarecrow plays by the light of the moon.He jumps rope and dances and belts out a tune.Ghoulies and ghosties have fun through the night.Then as the sun rises, they scurry from sight.As night time falls and the moon appears, magic is building in the air. The time has finally come, and Scarecrow is ready to play. Slowly, all his friends start to arrive and they all have a good time. But soon, playtime is over and the sun starts to rise. Back at his post, Scarecrow bids his friends good night as he thinks of the next time the moon will rise and the magic will return.SCARECROW MAGIC is spooky fun that's just perfect for Halloween!
"The lore, history, and symbolism of the wand; how to make your own for different uses or occasions; and lots of wand spells and rituals are included in this book"--Publisher's summary.
Discover the wands of your favorite Harry Potter characters. In the Harry Potter films, each wand is as unique as the witch or wizard who wields it. From Hermione Granger’s elegant, vine-wrapped wand to the bone-inlaid wands of the Death Eaters, each was designed and crafted by the filmmakers to reflect its owner’s identity. Harry Potter: The Wand Collection is a visual guide to these magical wands, their makers, and the characters who mastered them. Profiles of each wand feature stunning new photography of the original props, wand statistics, insights from the cast and crew, and other filmmaking secrets from the Warner Bros. archive. This collectible volume is an ideal resource for both wand-wielding veteran fans seeking to learn the history behind these beloved items and a new generation just beginning their journey into the wizarding world.