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A unique account of the way architects, dramatists, and philosophers transformed theatre space in the eighteenth century.
Pieces of the Frame is a gathering of memorable writings by one of the greatest journalists and storytellers of our time. They take the reader from the backwoods roads of Georgia, to the high altitude of Ruidoso Downs in New Mexico; from the social decay of Atlantic City, to Scotland, where a pilgrimage for art's sake leads to a surprising encounter with history on a hilltop with a view of a fifth of the entire country. McPhee's writing is more than informative; these are stories, artful and full of character, that make compelling reading. They play with and against one another, so that Pieces of the Frame is distinguished as much by its unity as by its variety. Subjects familiar to McPhee's readers-sports, Scotland, conservation-are treated here with intimacy and a sense of the writer at work.
How organizations can use practices developed by expert designers to solve today's open, complex, dynamic, and networked problems. When organizations apply old methods of problem-solving to new kinds of problems, they may accomplish only temporary fixes or some ineffectual tinkering around the edges. Today's problems are a new breed—open, complex, dynamic, and networked—and require a radically different response. In this book, Kees Dorst describes a new, innovation-centered approach to problem-solving in organizations: frame creation. It applies “design thinking,” but it goes beyond the borrowed tricks and techniques that usually characterize that term. Frame creation focuses not on the generation of solutions but on the ability to create new approaches to the problem situation itself. The strategies Dorst presents are drawn from the unique, sophisticated, multilayered practices of top designers, and from insights that have emerged from fifty years of design research. Dorst describes the nine steps of the frame creation process and illustrates their application to real-world problems with a series of varied case studies. He maps innovative solutions that include rethinking a store layout so retail spaces encourage purchasing rather than stealing, applying the frame of a music festival to understand late-night problems of crime and congestion in a club district, and creative ways to attract young employees to a temporary staffing agency. Dorst provides tools and methods for implementing frame creation, offering not so much a how-to manual as a do-it-yourself handbook—a guide that will help practitioners develop their own approaches to problem-solving and creating innovation.
First published in New Zealand in 1957, Owls Do Cry, was Janet Frame's second book and the first of her thirteen novels. Now approaching its 60th anniversary, it is securely a landmark in Frame's catalog and indeed a landmark of modernist literature. The novel spans twenty years in the Withers family, tracing Daphne's coming of age into a post–war New Zealand too narrow to know what to make of her. She is deemed mad, institutionalized, and made to undergo a risky lobotomy. Margaret Drabble calls Owls Do Cry "a song of survival"—it is Daphne's song of survival but also the author's: Frame was herself misdiagnosed with schizophrenia and scheduled for brain surgery. She was famously saved only when she won New Zealand's premier fiction prize. Frame was among the first major writers of the twentieth century to confront life in mental institutions and Owls Do Cry is important for this perspective. But it is equally valuable for its poetry, its incisive satire, and its acute social observations. A sensitively rendered portrait of childhood and adolescence and a testament to the power of imagination, this early novel is a first–rate example of Frame's powerful, lyric, and original prose.
The South Beach Frame is a bracket designed by Handley Industries that enables crafters to mount and illuminate their art glass on wall. This title presents 13 patterns designed to take advantage of the South Beach Frame. It includes instruction section that features tips for using the patterns for stained glass, fused glass and mosaic projects.
Ethernet is a core networking technology used by every high tech business. While the basic protocols have changed little, new options such as Fast Ethernet and Gigabit Ethernet have increased the complexity of the topic. Ethernet has been the flavor of choice for networking administrators since the early 1980s because of its ease of use and scalability. Written by one of the foremost experts on Ethernet standards and configuration, Charles E. Spurgeon, Ethernet: The Definitive Guide includes everything you need to know to set up and maintain an Ethernet network. Ethernet: The Definitive Guide teaches you everything you need to know about the IEEE 802.3 Ethernet standard and its protocols. The book is logically separated into five parts: Introduction to Ethernet provides a tour of basic Ethernet theory and operation, including a description of Ethernet frames, operation of the Media Access Control (MAC) protocol, full-duplex mode and auto-negotiation. Ethernet Media Systems is the heart of the book. This sectionof Ethernet: The Definitive Guide shows you how to build media-specific Ethernet networks, from a basic 10BASE-T Ethernet offering 10 Mbps over twisted-pair cables, to an advanced 1000BASE-X Gigabit Ethernet, providing up to 1 Gbps of data transfer over fiber optic cables. Building Your Ethernet System teaches you how to build twisted-pair and fiber optic media segments, as well as how to build your Ethernet using repeaters and hubs. Performance and Troubleshooting is divided into two chapters. The first describes both the performance of a given Ethernet channel, as well as the performance of the entire network system. The second includes a tutorial on troubleshooting techniques and describes the kinds of problems network administrators are likely to encounter. The last part of the book includes a complete glossary of terms used throughout the book, a resource list, descriptions of thick and thin coax-based Ethernet systems, a guide to AUI equipment installation and configuration, and a listing of troubleshooting numbers. This book is the definitive guide for anyone wanting to build a scalable local area network (LAN) using Ethernet.
At publication date, a free ebook version of this title will be available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more. In this beautifully written and deeply researched study, Hannah Frank provides an original way to understand American animated cartoons from the Golden Age of animation (1920–1960). In the pre-digital age of the twentieth century, the making of cartoons was mechanized and standardized: thousands of drawings were inked and painted onto individual transparent celluloid sheets (called “cels”) and then photographed in succession, a labor-intensive process that was divided across scores of artists and technicians. In order to see the art, labor, and technology of cel animation, Frank slows cartoons down to look frame by frame, finding hitherto unseen aspects of the animated image. What emerges is both a methodology and a highly original account of an art formed on the assembly line.
The two-volume set LNCS 9172 and 9173 constitutes the refereed proceedings of the Human Interface and the Management of Information thematic track, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: information visualization; information presentation; knowledge management; haptic, tactile and multimodal interaction; service design and management; user studies.