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The epic conclusion to the New York Times–bestselling Summoner trilogy, by Taran Matharu! Fletcher and his friends fight for survival in the ether, where they pursue a mortally dangerous quest to rebuild their world and broker peace. Even as hatred threatens to turn friend into foe in The Battlemage, Fletcher must lead a small army of soldiers into battle to protect his ancestral homeland, and face his biggest challenge yet: his nemesis, the albino orc, Khan, who seeks to destroy everything Fletcher holds dear.
"I can command storms, summon fire and unmake stone," Balfruss growled. "It's dangerous to meddle with things you don't understand." Balfruss is a battlemage, sworn to fight and die for a country that fears and despises his kind. Vargus is a common soldier -- while mages shoot lightning from the walls of the city, he's down in the front lines getting blood on his blade. Talandra is a princess and spymaster, but the war may force her to risk everything and make the greatest sacrifice of all. Magic and mayhem collide in this explosive epic fantasy from a major new talent.
The last thing I expected was to gain the spells of the woman in my bed. Hell, I didn't even know magic existed until I'd cast a spell that morning. Then a beautiful teacher from a magical academy told me I could become the universe's most powerful mage.To get there, I need to become stronger. I need to ace all my examinations. And, most of all, I need to master the most potent spells.But I have to start somewhere.This begins my first year at the Mazirian Academy.
He can summon demons. But can he win a war? Fletcher is working as a blacksmith's apprentice when he discovers he has the rare ability to summon demons from another world. Chased from his village for a crime he did not commit, Fletcher must travel with his demon, Ignatius, to an academy for adepts, where the gifted are taught the art of summoning. Along with nobles and commoners, Fletcher endures grueling lessons that will prepare him to serve as a Battlemage in the Empire's war against the savage Orcs. But sinister forces infect new friendships and rivalries grow. With no one but Ignatius by his side, Fletcher must decide where his loyalties lie. The fate of the Empire is in his hands.
Nimbulan, the last Battlemage and the founder of the school for Communal Magic, is seeking to create a permanent protection for the kingdom of Coronnan, a spell-crafted border to keep enemies out. His search for the key to this magic leads him to a terrifying discovery—the dragons, the guardians of magic, are in terrible danger…
Gereint Enseichen of Casmantium knows little and cares less about the recent war in which his king tried to use griffins and fire to wrest territory from the neighboring country of Feierabiand. . .but he knows that his kingdom's unexpected defeat offers him a chance to escape from his own servitude. But now that the griffins find themselves in a position of strength, they are not inclined to forgive and the entire kingdom finds itself in deadly peril. Willing or not, Gereint will find himself caught up in a desperate struggle between the griffins and the last remaining Casmantian mage. Even the strongest gifts of making and building may not prove sufficient when the fiery wind of the griffins begins to bury the life of Casmantium beneath the burning sands . . .
While Fletcher and his friends undertake a mortally dangerous quest in the ether, albino orc Khan is on a mission to destroy Hominum and all that Fletcher loves.
The people of Perizzi have survived the battlemage war, but their future is looking darker than ever. BYRNE is a member of the Watch, investigating a series of murders in which the corpse was drained entirely of life. FRAY's expertise with magic is needed to catch the killer, but working with the Watch destroyed his father, years before. CHOSS is a champion fighter, trying to diffuse a war in the underworld that threatens to turn the streets red with rivers of blood. KATJA is a spy from a foreign land, attempting to prevent a massacre that will topple two dynasties and destroy the fragile peace in the city for ever. Watchmen and spies, assassins and criminals will clash on the streets in this magic-fuelled adventure from the author of Battlemage.
Talis Storm and friend Mara discover a terrible secret. The Jiserian Empire has targeted their city for attack. To save his city, Talis must discover the power of magic locked away inside the ancient temple.