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In the city of the dead, long since ruined and far from human civilization, lives a single human child. His name is Will, and he's being raised by three undead. The three pour love into the boy, and teach him all they know. But one day, Will starts to wonder: "Who am I?" Will must unravel the mysteries of this faraway land, and unearth the secret pasts of the undead. He must learn the love and mercy of the good gods, and the bigotry and madness of the bad. And when he knows it all, the boy will take his first step on the path to becoming a Paladin.
Heralded as a hero for his hand in slaying the wyvern in Whitesails, Will steps into his own as the paladin of a faraway land. He uses his new decoration to rally men in the name of liberating Beast Woods from its demon plight, but the battle ahead won't be an easy one. He'll come to learn the hard way that heroes don't just fight--they protect. The greatness of their deeds lives on in song and the hearts of men, a candle of courage for all even in the darkest of times. And for Will, his own saga is just beginning...
A man dies alone after living a stagnant and fruitless life—but that's not where his story ends, as a boy named William is born into a land of fantasy and magic. Raised in a city of the dead by his new family—a mummy, a skeleton, and a ghost—he can remember glimpses of his past life, enough to know his time on Earth was wasted, and he vows not to let that happen again.
Now that he's of age, Will leaves the temple on his own and sets out into the world as a warrior, priest, and sorcerer of Gracefeel. Incredible things, both good and bad, inevitably lie ahead...but the immediate future is uncertain. Two centuries have elapsed since the battle against the High King of the Eternals. Are there any humans left in the land beyond, or is Will truly alone now? Even if he finds other people, will he find allies in them? Or is the darkness of the outside world deeper than he ever dreamed?
After returning from the battle at the Rust Mountains, what awaited Will was not a fairytale ending or another terrifying threat, but the commonplace events of his everyday life. His friendship and a fierce battle with his dependable ally, the swordsman Reystov. An adventure in a snow-filled forest with the troubadour Bee. A battle with an ancient indomitable giant. And prayers and conversation with the god of the flame. Penned by the Paladin, these are the stories of a single winter.
Menel's brush with death taught Will to take nothing for granted. With important lessons learned, the adventurers regroup and free Beast Woods of the demon scourge. The road ahead is long for Will, who now carries responsibility for the woods and the people who live there, but now is the time for celebration. The troubadour Bee sings a poem, a living testament to the immortals who raised the Faraway Paladin. Will discovers that great heroes transcend time, and their deeds light a flame of courage in the hearts of men. And so, a new tale of a hero just born begins its journey down the ages...
THE NEW GATE—an online game transformed into a life-and-death struggle for its players. Thanks to the valiant efforts of Shin, the most powerful of them all, an end to the game and freedom for everyone seemed within reach. But just moments after Shin defeats the game’s final boss, he finds himself bathed in an unknown light and transported some 500 years into the future of the in-game world. Thrown from a simple game gone wrong into a strange new land, one young swordsman of unrivalled strength is about to embark on a legendary journey!
W E L C O M E T O T H E N E X T W O R L D ​Seventeen years ago, Takafumi’s uncle fell into a coma, but now he’s back like a man risen from his grave. Soon, Takafumi discovers two bizarre things: His uncle treasures video games above all else, and, while comatose, he was actually transported to another world as some heroic guardian! Now, not only does Takafumi have to room with an uncle who is literally magical, he also has to catch the guy up on two decades of history—smartphones, high-speed internet, modern anime tropes…and the traumatic outcome of the ’90s console war!
Will and his new allies at last set out for the Rust Mountains to face the dragon Valacirca. After a nostalgic reunion and an unexpected encounter, the curtain of battle must rise in the lost underground kingdom. What fate awaits the Faraway Paladin? The god of undeath is clear: "I will say it once more. If you challenge him, you will die."