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The Far Side of Promise is an anthology of short stories spanning cyberpunk, high fantasy, psychological horror, and science fiction. In the titular story, a jaded deep-space miner sets out on a desperate bid for real food. The boundary between the virtual and real worlds becomes an Ouroboros. Alex Grant always gets what he wants—until he gets what he deserves in The Tower. Many people hide skeletons in their closets, but in The Roommate, Roy talks to his. At age ten, Kirsten Wren’s mother tried to kill her. To survive, she followed a ghost Into the Beneath. In A Queen’s Lament, a young monarch copes with love, betrayal, and demons. In Evergreen, seventeen-year-old Harper and her little sister find themselves alone after nuclear war. Neris dreams constantly of A Ghost Among Fireflies, an unseen force compelling her to visit a dangerous, destroyed world.
Kelly Donovan wants to save the Earth from aliens, but her plan has a serious snag—she needs to do it before bedtime. It’s been a few weeks since the Nolmek scattered giant crystals around the world that unintentionally gave some people super powers. They also nearly eliminated war and shared technology to solve famine, drought, and pollution, so pretty much everyone loves them. Alas, the aliens didn’t visit Earth purely out of kindness. They needed a primitive species to enslave. Kelly discovers they’re speeding up their plans, already abducting people from the super-prison right out from under the cops’ noses, the same prison her mad-scientist father is stuck in. She’s desperate to protect him, but unfortunately, no one is willing to believe the Nolmek could be bad guys. Worse, they know she’s on to them. If she can’t find proof of the aliens’ plan, stop the invasion, and be in bed before nine, she faces worse than the enslavement of humanity—she’ll be grounded.
In the wake of a twenty-year war, the people of Lucernia struggle to believe their former enemies aren’t demon-loving savages. However, that’s easy compared to the more alarming change: accepting their nation now has two queens. Many citizens in a land devoted to the God of Purity view the love between Kitlyn and Oona as unnatural, but the young women have earned guarded acceptance in the wake of their heroic deeds. Alas, unrest stirs in the shadows. Worse, Oona thinks the Talomir family line is cursed. All who have worn the crown before her have met with untimely deaths. Much work lies ahead for the new queens in helping the kingdom recover from a conflict older than its rulers. The people are restless and hurting, trust in the crown is tenuous, and the king of Evermoor demands reparations. That two women should love each other may be the last little piece to hurl the nation into rebellion. Mysterious forces attacking towns close to the border with Evermoor stoke tensions even further, threatening a relapse to war. Their crowns not even warm, Kitlyn and Oona set off to find the source of the raids and stabilize the nation… hoping to stay ahead of an ancient curse.
Ten-year-old Emma doesn’t believe in faerie tales or monsters that secret children away in the night—until she meets one. She lives in a quiet village at the edge of Widowswood with her parents, her Nan, and her little brother, Tam. Ready to abandon the whimsy of childhood, she finds the boredom of chores comforting and Nan’s fanciful bedtime stories silly. One morning, a wan and weary older girl staggers out of the woods and sets the entire town aflutter with whispers of a child-stealing monster lurking in the forest. Nan tells her of the Banderwigh: a dark soul who feeds on sorrow and drains the life from children’s tears. Darkness comes calling on Emma’s happy home, threatening the reality to which she desperately clings. The impossible becomes more and more real, forcing Emma to reach inside herself for the ability to believe. Her family depends on it.
In the realm of imagination, characters live out a thousand different lifetimes in hundreds of worlds, offering an escape from the mundane. This book contains a selection of twenty-seven chapter ones from my standalone novels and first-in-series books. Spend a while with agent Kirsten Wren chasing ghosts across the cyberpunk future or Althea as she searches the Badlands for a place to belong. Follow Risa Black into the deepest tunnels of Mars, then go with Mia Gartner an unsuspecting happy owner of a new home who has yet to discover what awaits her inside. Watch little Kelly Donovan, a nine-year-old fan of superheroes, have an awful day at school unaware she'll soon be living her wildest dream. These, and many other stories wait inside.
Fantasy roleplayers often get deep into their games, but thirteen-year-old Keith Croft is about to take it to a new level. He’s been invisible for seven years, smart but not working hard, athletic enough, but too lazy to excel. His parents are sorta cool, but only two weeks into his eighth-grade year, his friends are all busy with sports or projects and can’t hang out. On the way home one day, he stops at a neighbor’s yard sale and discovers a book for Crypts & Creepers that the lonely old woman says belonged to her granddaughter who disappeared without a trace. Days after he convinces his friends to try this bizarre game that doesn’t require electronics, strange noises in his closet wake him. His increasing inability to focus on anything other than a girl who vanished before he was born―and his obsession with her NPC ranger―drives him to dig deeper into the past, searching for what really happened to her. By the time Keith realizes the Gamemaster’s Codex holds something darker than rules within its pages, the curse that claimed the soul of a girl in 1987 has its claws in his group as well. Keith vows his friends will escape―even if he can’t.
She saw it coming. She knew it would happen―but no one believed her. Almost a year after tragedy shattered her family, sixteen-year-old Paige Thomas can’t break free from her guilt. Her mother ignores her, doting on her annoying little sister, while her father is a barely-functioning shell. He hopes a move to the quiet little town of Shadesboro PA will help them heal, but Paige doesn’t believe in happiness anymore. On her first day at school, a chance encounter with a bullied eighth grader reawakens a gift Paige had forgotten, and ingratiates her into a pack of local outcasts. For weeks, they’ve been trying to cast a ritual to fulfill their innermost desires, but all they’ve done is waste time. After witnessing Paige touch the Ouija board and trigger a paranormal event, the girls are convinced another try with their new fifth member will finally work. Once the darkness is unleashed, it’s not long before they learn it will give them exactly what they asked for―whether they want it or not.
Death isn’t a big deal in the virtual world of online gaming, but after poking her nose where it doesn’t belong, Dakota Marx finds herself running for her life―and reality doesn’t come with a respawn. At twenty-two, she’s still slinging coffee at an Amazon Cafe despite having a degree in programming. It’s not because she’s unlucky, unmotivated, or even that she fancies herself an underground activist crusading against evil corporations… hunting for a ‘real’ job would take time away from her game. Axillon99 is the world’s most popular multiplayer online experience, with a universe containing billions of planets to explore. Ever since video games broke the screen barrier, plunging players fully into their characters, reality just can’t compete. Cognition Systems International announces a ten million dollar prize to celebrate the release of the next generation Neurona 4 interface helmet. After her crew decides to try chasing the money, Dakota discovers a sinister intent behind the new technology. Going public threatens the lives of her friends, but keeping CSI’s secret could destroy the very fabric of society.
“A stunningly atmospheric fantasy that doubles as an exceptional character study . . . we can’t wait to see where Dabos takes it next.” —Entertainment Weekly (“The 10 Best YA Books of 2018”) One of Publishers Weekly’s Best YA Books of the Year A National Indie Bestseller Lose yourself in the fantastic world of the arks and in the company of unforgettable characters in this French runaway hit, Christelle Dabos’ The Mirror Visitor quartet. Plain-spoken, headstrong Ophelia cares little about appearances. Her ability to read the past of objects is unmatched in all of Anima and, what’s more, she possesses the ability to travel through mirrors, a skill passed down to her from previous generations. Her idyllic life is disrupted, however, when she is promised in marriage to Thorn, a taciturn and influential member of a distant clan. Ophelia must leave all she knows behind and follow her fiancé to Citaceleste, the capital of a cold, icy ark known as the Pole, where danger lurks around every corner and nobody can be trusted. There, in the presence of her inscrutable future husband, Ophelia slowly realizes that she is a pawn in a political game that will have far-reaching ramifications not only for her but for her entire world. The World of the Arks Long ago, following a cataclysm called the Rupture, the world was shattered into many floating celestial islands, now known as arks. Over each, the spirit of an omnipotent and immortal ancestor abides. The inhabitants of these arks each possess a unique power. Ophelia, with her ability to read the pasts of objects, must navigate this fantastic, disjointed, perilous world using her trademark tenacity and quiet strength.