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The Faerie are not just little sprites with wings. They are an entire spiritual race of beings that exists on another level of reality, the Faerie realms. In The Faerie Way by Hugh Mynne you will not only find out the truth about these peaceful people, but also you will learn the practical techniques you need to visit them and obtain wisdom that can change your life. If the idea of journeying to a spiritual world sounds shamanic, it is because shamanism is at the core of the Faerie faith. The methods for traveling to their world involve altering your consciousness through relaxation, visualization, prayer, and knowledge. To the Faerie initiate, darkness and light, life and death, male and female are aspects of one totality ó and every tree, flower, and blade of grass sings with its own spirit. This book will help you look under the Faerie mounds and open you to the holiness of all life's cycles and chances, and the eternal beauty underlying all. For guidance on your path, you will read about four previous explorers of the Faerie realms, one of whom is George "A.E." Russell who not only wrote about the Faerie, but also painted pictures of them. The book includes five of his paintings, in full color, which have never been published before. The journey you can take is magical. Through contact with immensely powerful allies and animal helpers in the Faerie world you'll reunite with your Faerie "Co-Walker" to heal old wounds, overcome personal demons, and even help rebuild our shattered world. Start working with this book now.
A history of popular superstitions, tales, and magic in British literature. In The Fairy Way of Writing, Kevin Pask seeks to explain the origins and popularity of enchantment in Shakespeare’s plays. Writers John Dryden and Joseph Addison originated the phrase “fairy way of writing” to define the concept of an English creative imagination founded on a synthesis of high literary culture and the popular culture of tales and superstitions. Beginning with Chaucer, Johnson, Dryden, and Milton, Pask argues that the fairy way of writing not only sets the stage for the fairy tale, the Gothic novel, and children’s literature but also informs genres beyond the English canon, including painting, twentieth-century fantasy fiction, and French fairy tales. In addition to English writers and visual artists such as Pope, Blake, and Keats, who were directly engaged with Shakespearean fantasy, Pask also examines fairy tales, letters, and paintings by the French writers Madame d'Aulnoy, Charles Perrault, Madame de Sévigné, and the Swiss-born artist Johann Heinrich Füssli (Fuseli). The Fairy Way of Writing alters the traditional sense of English literary history and of Shakespeare’s singular place in it, insisting on the importance of often-overlooked literary and visual works. It recovers a distinctive aspect of English literary culture from across the entire early modern era and beyond, one that has been studied in the context of individual periods and writers but is only now explored in relation to the history of European nationalism and the creation of the modern literary system.
All-new collection of magical stories from slapstick comedy to Gothic horror.
Open a Portal to the Otherworld Ann Moura's bestselling Green Witchcraft series continues with this book of secrets exploring the Faerie realm. Full of first-person accounts of profound experiences with magical creatures, this book is an in-depth resource for understanding and working with the Other People as well as elves, dragons, unicorns, and sprites. Green Witchcraft IV provides deep insights for establishing relationships with the Otherworld and for working magic more powerfully. Whether you're interested in learning more about portals and vortices or elementals and nature spirits, Ann Moura gives you the answers you seek. Within these pages, you will also discover practical information and hands-on advice for incorporating magical objects and practices, including: • Herbs • Gemstones • Secret Names • Meditations • Dreams • Out-of-Body Experiences • Glamour Magic • Ley Lines • Dimensional Shifts • Spiritualism • Offerings and Gifts The gateway to the Otherworld awaits those who seek it. Learning the mind-set and heart-set described in this book will help you open the doorway to your own safe and rewarding encounters with the fae.
The Earth needs your help. The Fae are calling you to harness the power of Nature. In return they offer assistance to enable you to thrive in this very modern world, in balance and harmony, and with a sprinkle of very real magic. The Way of The Faery Shaman, gives insight as to who the Faeries really are, which element they are connected to, and how to work with that element in order to bring about the magic that is actually all around us.
Henry thinks he is simply saving a butterfly from being eaten by Mr Fogarty's cat - but he is in fact saving the life of a misdirected exiled fairy prince. A prince who has to get back to his own land in order to thwart a threatened attack by the Faeries of the Night. But time is against Pyrgus Malvae and soon he is relying on Henry and Mr Fogarty not just to get him home but also to solve the puzzle that surrounds his exile. A wonderful, gripping, page-turning read full of the kind of detail that will ensure that this fabulous fantastic novel will have readers young and old holding their breath as the story unfolds.
You can be a warrior, if you choose to be. Fifteen-year-old Branwen's life is changed forever when enemy Saxon troops attack her homeland and her brother is killed. Branwen wants to jump into action and avenge her brother's death, but instead she is sent to a neighboring stronghold where she'll be safe from harm. Yet while she is surrounded by exquisite beauty and luxury in her new home—as a princess should be—she feels different from the other girls. Deep down, Branwen has the soul of a warrior. Then a mystical woman in white foretells a daunting prophecy: Branwen will be the one to save her homeland. Suddenly forced to question everything—and everyone—around her, she realizes that the most difficult part of her journey is still to come. With no time to lose, Branwen must make a choice: continue on the path her parents intended for her . . . or step into the role of a true Warrior Princess.
Tania has brought the long-lost Queen Titania back to Faerie from the Mortal World of modern London. But when they cross between the worlds, they find only devastation. The Sorcerer King of Lyonesse—ancient enemy of the Faerie Court—has been released from his amber prison. As the wicked sorcerer regains his power, King Oberon, Tania's father, is imprisoned and the Faerie Court is being destroyed. Tania and her true love, Edric, must travel the Realm to try to find and rescue King Oberon, who is their only hope for defeating the evil Sorcerer King. And Tania must prepare for battle . . . and to fight a war that she may not survive.
I'm Selena Pearce, and in the past few days I've been kidnapped by faeries, gifted with powerful magic, and forced by the gods to compete in a twisted game to the death. Growing up on the magical island of Avalon should be great... but I have no magic to speak of. And my parents forbid me from leaving. So when I sneak out to Earth for a night and meet a hottie named Julian with ice blue eyes that leave me breathless, of course I say yes to a date with him. But when Julian pulls me through a magical portal, I realize he isn't human. He's a half-blood faerie sent to bring me to his realm of the Otherworld. Because apparently, I'm a half-blood faerie, too. And I've been chosen to compete in the annual Faerie Games--a brutal, gladiator-like competition where half-bloods fight to the death. Too bad I can't get my new magic under control. But with all eyes on me, I only have two options: Die in the Faerie Games, or win and earn my freedom. Now the other players--including Julian, who still captivates me even though I should hate him--better watch out. Because I'm determined to get home. And I'll fight anyone blocking my path to get there. Full of magic, mythology, adventure, and romance, The Faerie Games is the first book in an addicting young adult urban fantasy series by USA Today bestselling author Michelle Madow that will keep you reading late into the night!
Tania is a princess of Faerie. And now she must return to the Mortal World. Once upon a time, Tania was an ordinary girl. But then she was swept into another world, where she was the long-lost princess of the elegant and magical court of Faerie, and only she could save the court from great peril. Now Tania—and her true love, Edric—will go back to the Mortal Realm to seek Queen Titania, lost hundreds of years ago while searching for Tania. Their return leads to struggles with Tania's much-loved mortal parents and friends as she and Edric try to conceal their secret. But much more serious dangers lurk: The sinister Lord Drake is not yet defeated, they are pursued by dark supernatural forces, and Tania's two worlds are about to collide in amazing and frightening ways she never could have anticipated.