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For the first time in one volume--the complete trilogy comprised of the novels "Kesrith, Shon'jir, " and "Kutath." A race of golden-skinned, golden eyed creatures is nearly annihilated in a war with "human" fighters. It's up to three individuals to save the race from extinction. Can they retrace the galaxy-wide path of this nomadic race through millennia to reclaim the ancient world that gave them life?
For the first time in one volume--the complete trilogy comprised of the novels "Kesrith, Shon'jir, " and "Kutath." A race of golden-skinned, golden eyed creatures is nearly annihilated in a war with "human" fighters. It's up to three individuals to save the race from extinction. Can they retrace the galaxy-wide path of this nomadic race through millennia to reclaim the ancient world that gave them life?
Now in trade paperback, all three books of the epic science fiction Faded Sun trilogy—Kesrith, Shon'jir, and Kutath—collected in one volume. They were the mri—tall, secretive, bound by honor and the rigid dictates of their society. For aeons this golden-skinned, golden-eyed race had provided the universe mercenary soldiers of almost unimaginable ability. But now the mri have faced an enemy unlike any other—an enemy whose only way of war is widespread destruction. These "humans" are mass fighters, creatures of the herb, and the mri have been slaughtered like animals. Now, in the aftermath of war, the mri face extinction. It will be up to three individuals to save whatever remains of this devastated race: a warrior—one of the last survivors of his kind; a priestess of this honorable people; and a lone human—a man sworn to aid the enemy of his own kind. Can they retrace the galaxy-wide path of this nomadic race back through millennia to reclaim the ancient world that first gave them life?
The priestess-queen Melein and the warrior Niun are aided by the human Sten Duncan in the desperate attempt to save the dying planet Kutath
They told Thorn he was one of them, although he was different. To them, he was ugly: sleek-skinned, not furred, and clawless. But he was part of their power class, part of the elite: the fighters, the defenders. When the crunch came, when Thorn learned that on him might hang the future of two worlds, he had to stand alone to justify his very existence.
Sten Duncan had saved the lives of the last two of humanity's deadliest enemies, during the takeover of their planet Kesrith. Sten therefore felt responsible for them and for their future--if any.
The long-awaited sequel to the Hugo award-winning novels Cyteen and Downbelow Station. The direct sequel to Cyteen, Regenesis continues the story of Ariane Emory, Personal Replicate, the genetic clone of one of the greatest scientists humanity has ever produced, and of her search for the murderer of her progenitor-the original Ariane Emory. Murder, politics, deception, and genetic and psychological manipulation combine against a backdrop of interstellar human factions at odds to confront questions that have remained unanswered for two decades... Who killed the original Ariane Emory? And can her Personal Replicate avoid the same fate?
The Hugo and Nebula Award–winning novel from the New York Times–bestselling author of The King’s Daughter. On an Earth scarred by nuclear war, Snake harnesses the power of venom to cure illnesses and vaccinate against disease. The healer can even ease patients into death with the power of her dreamsnake. But she is not respected and trusted by all, and when she tries to help a sick nomad child, the frightened clan kills her dreamsnake. Ashamed of being misjudged and grieving the loss of her dreamsnake, Snake has one choice to maintain her livelihood: she must travel to the city, which jealously guards its knowledge. And before she faces the prejudices and arrogance of the people there, Snake must make her way across a barren desert, surviving storms and radiation poisoning, helping those she can—all while a madman stalks her every move . . . “[Dreamsnake] is filled with scenes as suspenseful as anyone could wish . . . but most of all it addresses the humanity in all of us.” —The Seattle Times “A haunting, rich, and tender novel that explores the human side of science fiction in a manner that’s all too uncommon.” —Robert Silverberg “A splendid tale, combining the sensitivity and attention to mood of the new generation of SF writers with a gripping and well-worked-out adventure . . . The novel is rich in character, background and incident—unusually absorbing and moving.” —Publishers Weekly “Instead of kicking butt, the lead character is dedicated to saving lives. . . . Snake’s blighted world is expertly drawn, and her encounters with dysfunctional societies can be bracing and challenging reading.” —The Guardian “This is an exciting future-dream with real characters, a believable mythos and, what’s more important, an excellent, readable story.” —Frank Herbert, author of the Dune series
Three notable science fiction authors pit men and women against difficult alien races in their respective stories of extraterrestrial wars of the future
“[A] fantasy masterwork . . . a dirty, blood-soaked gem of a novel [that reads] like Mad Max set in Tolkien’s Middle-earth.”—Kirkus Reviews (starred review) Jackal and his fellow half-orcs patrol the barren wastes of the Lot Lands, spilling their own damned blood to keep civilized folk safe. A rabble of hard-talking, hog-riding, whore-mongering brawlers they may be, but the Grey Bastards are Jackal’s sworn brothers, fighting at his side in a land where there’s no room for softness. And once Jackal’s in charge—as soon as he can unseat the Bastards’ tyrannical, seemingly unkillable founder—there’s a few things they’ll do different. Better. Or at least, that’s the plan. Until the fallout from a deadly showdown makes Jackal start investigating the Lot Lands for himself. Soon, he’s wondering if his feelings have blinded him to ugly truths about this world, and the Bastards’ place in it. In a quest for answers that takes him from decaying dungeons to the frontlines of an ancient feud, Jackal finds himself battling invading orcs, rampaging centaurs, and grubby human conspiracies alike—along with a host of dark magics so terrifying they’d give even the heartiest Bastard pause. Finally, Jackal must ride to confront a threat that’s lain in wait for generations, even as he wonders whether the Bastards can—or should--survive. Delivered with a generous wink to Sons of Anarchy, featuring sneaky-smart worldbuilding and gobs of fearsomely foul-mouthed charm, The Grey Bastards is a grimy, pulpy, masterpiece—and a raunchy, swaggering, cunningly clever adventure that’s like nothing you’ve read before. Praise for The Grey Bastards “Saddle up the war boar and set off on a wild, gory thrill-ride that ends in an awesome climax and begs for a sequel.”—Daily Mail (UK) “Non-stop action, though not for faint hearts . . . the Grey Bastards live up to their name in all respects.”—The Wall Street Journal