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WHEN BLOCH, a popular London novelist, starts writing a fictionalized story featuring his unremarkable friend Oscar, the invented details from the story start to come true. Gradually, Oscar embarks on a surreal odyssey into fame, while Bloch descends into the dark places of his soul. Oscar falls in love with Najette, a bewitching painter, but their relationship hangs in the balance as his myth balloons out of all proportion. At the centre of the hype and spin stands the demon-like publicist Ryan Rees, whose power enables him to manufacture the truth, and the story builds to an unforgettable, startling climax...
Digital Fabrications, the second volume in our new Architecture Briefs series, celebrates the design ingenuity made possible by digital fabrication techniques. Author Lisa Iwamoto explores the methods architects use to calibrate digital designs with physical forms. The book is organized according to five types of digital fabrication techniques: tessellating, sectioning, folding, contouring, and forming. Projects are shown both in their finished forms and in working drawings, templates, and prototypes, allowing the reader to watch the process of each fantastic construction unfold. Digital Fabrications presents projects designed and built by emerging practices that pioneer techniques and experiment with fabrication processes on a small scale with a do-it-yourself attitude. Featured architects include AEDS/Ammar Eloueini, Atelier Manferdini, Brennan Buck, MOS, Office dA, Florencia Pita/MOD, Mafoomby, URBAN A+O, SYSTEMarchitects, Andrew Kudless/Matsys, IwamotoScott, Atelier Hitoshi Abe, Chris Bosse, Tom Wiscombe/EMERGENT, Thom Faulders Architecture, Jeremy Ficca, SPAN, GNUFORM, Heather Roberge, PATTERNS, Ruy Klein, and servo.
"—Bobbie Ann Mason"This is fiction of immense beauty, full of wisdom and informed by rare grace."—Steve Yarbrough
The spectacular success of the scientific enterprise over the last four hundred years has led to the promise of an all encompassing vision of the natural world. In this elegant picture, everything we observe is based upon just a few fundamental processes and entities. The almost infinite variety and complexity of the world is thus the product of emergence. But the concept of emergence is fraught with controversy and confusion. This book ponders the question of how emergence should be understood within the scientific picture, and whether a complete vision of the world can be attained that includes consciousness.
Digital Fabrications is a collection of essays and half-true stories about design software and hardware. Written from the perspective of architectural design, each piece expands on emerging trends, devices, foibles, and phenomena engendered by an increased reliance on interactions with interfaces in the discipline. The essays ask, how do we characterize our post-digital design labor? What are the politics of design software? How is architecture adapting to a world largely dependent on platforms and scripts? What are the spatial mechanisms of the internet and VR? Using storytelling techniques, this book accepts that software is everywhere, and narrows in on a few ways it has taken command of our cultural products. From the perspective of architectural design, a field traditionally associated with sketching and its own myths of creativity, computers are an essential workplace tool. Projects rely on a wide assortment of software packages and standalone applications, but rarely do architects reflect on the structure of those programs or how they have infiltrated our disciplinary conventions. PDFs and JPGs are as much a part of our vocabulary as plans, sections, and elevations. A drawing today might refer to a rendering, a CAD document, a proprietary BIM file, or anything that describes a project visually. While one way of examining this disciplinary shift might be to re-imagine what digital drawing can be, this collection of essays puts forth another way: to look at the behaviors, phenomena, collective trends, and oddities emerging as a result of global software proliferation. In other words, this book accepts that software is everywhere, and narrows in on a few ways it has taken command of our cultural products.
Gathers examples of tableaux, portraits, still-life constructions, and photo-collages, and provides information about each photographer.
Presents detailed instructions, patterns, supply lists, and illustrations for creating, arranging, and displaying naturally and fancifully decorative fabric and paper flowers.
The varied cultural functions of dress, textiles, and clothwork are used in this collection of essays to examine long-standing assumptions about the Middle Ages. At one end of the spectrum, questions of dress call up feminist theoretical investigations into the body and subjectivity, while broadening those inquiries to include theories of masculinity and queer identity as well. At the other extreme, the production and distribution of textiles carries us into the domain of economic history and the study of material commodities, trade and cultural patterns of exchange within western Europe and between east and west. Contributors to this volume represent a broad array of disciplines currently involved in rethinking medieval culture in terms of the material world.
In Fabrications of the Greek Past, Vaia Touna demonstrates that present-day meanings of historical artifacts are created by social actors through their ever-contemporary acts of identification, such as their interpretations, categorizations, representations, and classifications.
Fabricate 2020 is the fourth title in the FABRICATE series on the theme of digital fabrication and published in conjunction with a triennial conference (London, April 2020). The book features cutting-edge built projects and work-in-progress from both academia and practice. It brings together pioneers in design and making from across the fields of architecture, construction, engineering, manufacturing, materials technology and computation. Fabricate 2020 includes 32 illustrated articles punctuated by four conversations between world-leading experts from design to engineering, discussing themes such as drawing-to-production, behavioural composites, robotic assembly, and digital craft.