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"In graphic novel format, follows the adventures of Max Axiom as he explains the science behind volcanoes"--Provided by publisher.
Travel through time and across the globe as Max Axiom explains how and why volcanoes shape and change the Earth's surface! Young readers' curiosity about the volcanic world will erupt. Download the free Capstone 4D app for an augmented reality experience that goes beyond the printed page. Videos, writing prompts, discussion questions, and hands-on activities make this updated edition come alive and keep your collection current.
"In graphic novel format, follows the adventures of Max Axiom as he explains the science behind volcanoes"--Provided by publisher.
Join Max Axiom as he explores the science behind earthquakes. Max helps young readers understand why earthquakes happen and how we can protect against them. These newly revised editions feature Capstone 4D augmented reading experience, with videos, writing prompts, discussion questions, and a hands-on activity. Fans of augmented reality will love learning beyond the book
"Stick with Max Axiom as he explores the powerful force of magnetism. Travelling the globe and solar system, young readers will unlock the mysteries of the magnetic world. Download the free Capstone 4D app for an augmented reality experience that goes beyond the printed page. Videos, writing prompts, discussion questions, and hands-on activities make this updated edition come alive and keep your collection current."--
In graphic novel format, text and illustrations describe the eight phases of the moon.
A day of infamy and a day of bravery. Two days of tragedy and a day of triumph. Collected here are the remarkable stories of five crucial days that changed the course of history forever. Witness the surprise attack on Pearl Harbor and the D-Day invasion during World War II. Grieve with a nation during the assassinations of President John F. Kennedy and civil rights leader Dr. Martin Luther King Jr. Bask in the triumph of humanity as Apollo 11 safely delivers the first people to the moon. Through dynamic graphic novel artwork and action-packed text, readers will experience the moments in history that will be remembered forever.
This timely and hugely practical work provides a score of examples from contemporary and historical scientific presentations to show clearly what makes an oral presentation effective. It considers presentations made to persuade an audience to adopt some course of action (such as funding a proposal) as well as presentations made to communicate information, and it considers these from four perspectives: speech, structure, visual aids, and delivery. It also discusses computer-based projections and slide shows as well as overhead projections. In particular, it looks at ways of organizing graphics and text in projected images and of using layout and design to present the information efficiently and effectively.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Text and color illustrations provide information about outer space, the planets, the stars, and the people who study them.