Download Free The Explorers Guide To Drawing Fantasy Creatures Book in PDF and EPUB Free Download. You can read online The Explorers Guide To Drawing Fantasy Creatures and write the review.

Meet your favourite monsters, fairies, heroes, and tricksters from all around the world! Enter the enchanting world of mythical creatures and explore the history behind them in this beautifully-illustrated Greek mythology book for children aged 5-9. You’ll meet an incredible cast of mind-boggling fictional animals from all around the world. Say hello to Bigfoot in the forests of North America and learn about the Native American traditions that inspired its story. Voyage to Japan to meet kitsune, supernatural nine-tailed foxes that can turn into humans. Then jump onboard an ancient storm-battered ship to learn why mermaids were the last thing a sailor wanted to see! Learn about the societies that spawned these legendary creatures, from Ancient Greece to the indigenous tribes of Australia, and find out what the beasts tell us about the people who created them. With magic and mystery in every page, your child can discover: - Facts behind the myths - Insights into cultures from around the world and their creation stories - Stunning full-colour illustrations by Pham Quang Phuc Mythical Beasts and Magical Creatures tells you everything you need to know about supernatural animals great and small. Perfect for fans of Harry Potter and other fantasy tales, this mythology book for children is the only kids’ guide to magical creatures that explores the history behind the mythology in both an engaging and educational way. A must-have volume for children aged 5-9 with an interes in fantasy tale, Mythical Beasts and Magical Creatures is filled with supernatural stories that brings the history of mythology and magical creatures to life, and explores the societies that birthed these legendary creatures found in narratives from Ancient Greek mythology, Australian and Native American folktales. From narwhal tusks inspiring the legend of unicorns, to dinosaur bones creating rumours of dragons, there is an interesting story behind every magical beast. This beautifully-illustrated fantasy book for kids is wonderful for children who like to delve into enchanting stories and magical creatures.
If you're looking for an escape from ordinary life, the adventure starts here. The Explorer's Guide to Drawing Fantasy Creatures brings to light a fantastic realm of creatures so elusive and remote, they can be found only in myths, nightmares, and the work of artists like you. With years of perilous creature-drawing adventures behind her, Emily Fiegenschuh leads you step by step through the entire process, from expressive gesture drawings to beautifully detailed artwork, right down to all the gruesome details--like how to draw the leathery wings of dragons, the Minotaur's impressive physique, and the brilliant plumage of the Hook-Legged Bodeo. • 25 step-by-step demonstrations for creating a bevy of beasts that roam air, land and sea • Important basics of drawing, proportion and perspective to help you bring believability to your creatures • Instruction for adding living, breathing color to finished sketches • Expert tips on finding inspiration, developing personalities, designing costumes, and more. Grab your sketchbook, and venture forth, if you dare. Bring to life the creatures within these pages, as well as those lurking in the shadows of your own imagination.
This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.
It's time to get off the beaten path. Inspiring equal parts wonder and wanderlust, Atlas Obscura celebrates over 700 of the strangest and most curious places in the world. Talk about a bucket list: here are natural wonders—the dazzling glowworm caves in New Zealand, or a baobob tree in South Africa that's so large it has a pub inside where 15 people can drink comfortably. Architectural marvels, including the M.C. Escher-like stepwells in India. Mind-boggling events, like the Baby Jumping Festival in Spain, where men dressed as devils literally vault over rows of squirming infants. Not to mention the Great Stalacpipe Organ in Virginia, Turkmenistan's 40-year hole of fire called the Gates of Hell, a graveyard for decommissioned ships on the coast of Bangladesh, eccentric bone museums in Italy, or a weather-forecasting invention that was powered by leeches, still on display in Devon, England. Created by Joshua Foer, Dylan Thuras and Ella Morton, ATLAS OBSCURA revels in the weird, the unexpected, the overlooked, the hidden and the mysterious. Every page expands our sense of how strange and marvelous the world really is. And with its compelling descriptions, hundreds of photographs, surprising charts, maps for every region of the world, it is a book to enter anywhere, and will be as appealing to the armchair traveler as the die-hard adventurer. Anyone can be a tourist. ATLAS OBSCURA is for the explorer.
This 120-page artbook bestiary includes the anatomy, behavior, and origins of over 20 amazing fantasy creatures. Each interconnected through a series of recorded histories, myths, and first-hand encounters that stress the value of exploration and curiosity in the face of superstition.
Offers instructions and advice for creating realistic fantasy drawings using reference photographs of models and props, with sixteen step-by-step examples.
"Fantasy Flight Games is proud to announce Far Horizons, a sourcebook for Colonists making their living at the galaxys fringes in Star Wars: Edge of the Empire. Far Horizons offers new options for Colonists, along with new gear, spaceships, and species that all players (and GMs) will find useful." -- Publisher website.
This acclaimed fantasy classic of men, elves, and gods is at once breathtakingly exciting and heartbreakingly tragic. Published the same year as The Fellowship of the Ring, Poul Anderson’s novel The Broken Sword draws on similar Scandinavian and Anglo-Saxon sources. In his greed for land and power, Orm the Strong slays the family of a Saxon witch—and for his sins, the Northman must pay with his newborn son. Stolen by elves and replaced by a changeling, Skafloc is raised to manhood unaware of his true heritage and treasured for his ability to handle the iron that the elven dare not touch. Meanwhile, the being who supplanted him as Orm’s son grows up angry and embittered by the humanity he has been denied. A pawn in a witch’s vengeance, the creature Valgard will never know love, and consumed by rage, he will commit a murderous act of unspeakable vileness. It is their destiny to finally meet on the field of battle—the man-elf and his dark twin, the monster—when the long-simmering war between elves and trolls finally erupts with a devastating fury. And only the mighty sword Tyrfing, broken by Thor and presented to Skafloc in infancy, can turn the tide in a terrible clashing of faerie folk that will ultimately determine the fate of the old gods. Along with such notables as Isaac Asimov and Ray Bradbury, multiple Hugo and Nebula Award winner Poul Anderson is considered one of the masters of speculative fiction. This edition contains the author’s original text.
Just in time for Halloween, this lavishly illustrated sequel to the "New York Times" bestseller "A Practical Guide to Dragons" showcases the spooky, unexpected, and always fascinating world of such monsters as giants, goblins, and mummies.
There is a world that mirrors our own. Everything in this world is made of substance finer than air, finer than light, finer than thought itself - the aether. In the aether there are inner sensations such as ideas and feelings that are as tangible as anything in the material world. In The Mentalist's Handbook, Clint Marsh gives us a glimpse of the world. He offers step-by-step exercises, detailed and beautifully written explanations and definitions, and gorgeous black and white illustrations by award-winning artist Jeff Hoke. Inspired by esoteric, occult, and magic books published over the last 150 years, Marsh has aspired to create something of singular importance in the tradition of classic occult manuals. Both practical and whimsical, and complete with visual aids, this field guide to the paranormal will appeal to students of the New Age, esoteric scholars, readers of post-modern and magical-realism, angel, ghost and fairy enthusiasts, comic and graphica fans, and artists alike.