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* the most accurate and comprehensive work on U.S. spacesuits ever published. *A unique insight into the development of US spacesuits through to the present day. * Presents in context the authors’ unique collection of 172 black and white photographs. * Explains why spacesuits are a last refuge for astronauts for survival. * Details many technically and historically interesting developments, but which never achieved fruition.
How the twenty-one-layer Apollo spacesuit, made by Playtex, was a triumph of intimacy over engineering. When Neil Armstrong and Buzz Aldrin stepped onto the lunar surface in July of 1969, they wore spacesuits made by Playtex: twenty-one layers of fabric, each with a distinct yet interrelated function, custom-sewn for them by seamstresses whose usual work was fashioning bras and girdles. This book is the story of that spacesuit. It is a story of the triumph over the military-industrial complex by the International Latex Corporation, best known by its consumer brand of "Playtex"—a victory of elegant softness over engineered hardness, of adaptation over cybernetics. Playtex's spacesuit went up against hard armor-like spacesuits designed by military contractors and favored by NASA's engineers. It was only when those attempts failed—when traditional engineering firms could not integrate the body into mission requirements—that Playtex, with its intimate expertise, got the job. In Spacesuit, Nicholas de Monchaux tells the story of the twenty-one-layer spacesuit in twenty-one chapters addressing twenty-one topics relevant to the suit, the body, and the technology of the twentieth century. He touches, among other things, on eighteenth-century androids, Christian Dior's New Look, Atlas missiles, cybernetics and cyborgs, latex, JFK's carefully cultivated image, the CBS lunar broadcast soundstage, NASA's Mission Control, and the applications of Apollo-style engineering to city planning. The twenty-one-layer spacesuit, de Monchaux argues, offers an object lesson. It tells us about redundancy and interdependence and about the distinctions between natural and man-made complexity; it teaches us to know the virtues of adaptation and to see the future as a set of possibilities rather than a scripted scenario.
Tom Wolfe at his very best" (The New York Times Book Review), The Right Stuff is the basis for the 1983 Oscar Award-winning film of the same name and the 8-part Disney+ TV mini-series. From "America's nerviest journalist" (Newsweek)--a breath-taking epic, a magnificent adventure story, and an investigation into the true heroism and courage of the first Americans to conquer space. " Millions of words have poured forth about man's trip to the moon, but until now few people have had a sense of the most engrossing side of the adventure; namely, what went on in the minds of the astronauts themselves - in space, on the moon, and even during certain odysseys on earth. It is this, the inner life of the astronauts, that Tom Wolfe describes with his almost uncanny empathetic powers, that made The Right Stuff a classic.
The goal of landing a man on the Moon and returning him safely to Earth required the development of three things: spacecraft, launch vehicles, and protective clothing. Spacesuits: Within the Collections of the Smithsonian National Air and Space Museum takes the reader through the development of the last category, the spacesuits used during this venture. Highlighting the pressure suits created during the years leading up to the lunar missions and beyond, this book features dramatic photographs of the Smithsonian's collection, as well as never-before-published historical images of spacesuit development and testing-range-of-motion studies, for example, in which researchers wore spacesuits while playing baseball and football. The book also includes a group of advanced spacesuits, which, though never used on a mission, are in many respects the most exciting suits ever created. One suit glove has steel fingernails and sharkskin pads, in an attempt to harness the abilities of the human hand. Spacesuits are surprisingly fragile; they are made for a short lifespan in the most extreme of conditions, and long-term survival is not part of their design process. The final chapter touches briefly on the current conditions of historic suits, how they have held up over time, the reasons for their deterioration, and the rewards and difficulties associated with caring for and preserving these very complex and iconic artifacts. From the first spacesuit designs of the 1930s through those worn on the landmark Apollo-Soyuz program of 1975, Spacesuits provides a behind-the-scenes look at the history of these remarkable creations, including some that have never before been publicly displayed.
Design a flexible protective layer for a space suit. Space suits have come a long way. The look and function of space suits has evolved over time, but their purpose has always been the same--to keep astronauts safe. From the first suits worn during the Mercury missions, to the latest suits being tested by NASA, there have been great improvements. Learn all about the science behind space suits and how they have changed over time. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
As the National Aeronautics and Space Administration (NASA) retires the Space Shuttle and shifts involvement in International Space Station (ISS) operations, changes in the role and requirements of NASA's Astronaut Corps will take place. At the request of NASA, the National Research Council (NRC) addressed three main questions about these changes: what should be the role and size of Johnson Space Center's (JSC) Flight Crew Operations Directorate (FCOD); what will be the requirements of astronaut training facilities; and is the Astronaut Corps' fleet of training aircraft a cost-effective means of preparing astronauts for NASA's spaceflight program? This report presents an assessment of several issues driven by these questions. This report does not address explicitly the future of human spaceflight.
The design processes behind a giant leap for mankind Neil Armstrong in a space suit on the moon remains an iconic representation of America's technological ingenuity. Few know that the Model A-7L pressure suit worn by the Apollo 11 astronauts, and the Model A-7LB that replaced it in 1971, originated at ILC Industries (now ILC Dover, LP), an obscure Delaware industrial firm. Longtime ILC space suit test engineer Bill Ayrey draws on original files and photographs to tell the dramatic story of the company's role in the Apollo Program. Though respected for its early designs, ILC failed to win NASA's faith. When the government called for new suit concepts in 1965, ILC had to plead for consideration before NASA gave it a mere six weeks to come up with a radically different design. ILC not only met the deadline but won the contract. That underdog success led to its greatest challenge: winning a race against time to create a suit that would determine the success or failure of the Apollo missions--and life or death for the astronauts. A fascinating behind-the-scenes history of a vital component of the space program, Lunar Outfitters goes inside the suit that made it possible for human beings to set foot on the Moon.
"Since its earliest days, flight has been about pushing the limits of technology and, in many cases, pushing the limits of human endurance. The human body can be the limiting factor in the design of aircraft and spacecraft. Humans cannot survive unaided at high altitudes. There have been a number of books written on the subject of spacesuits, but the literature on the high-altitude pressure suits is lacking. This volume provides a high-level summary of the technological development and operational use of partial- and full-pressure suits, from the earliest models to the current high altitude, full-pressure suits used for modern aviation, as well as those that were used for launch and entry on the Space Shuttle. The goal of this work is to provide a resource on the technology for suits designed to keep humans alive at the edge of space."--NTRS Web site.
This is the very first ‘inside story’ of a key part of the Soviet manned space programme, detailing the development of Soviet/Russian spacesuits. The authors, as participants in the programme, provide details of events, previously unknown in the West, including their technical development. These space suits were an important part of the many Soviet firsts in the space race – Yuri Gagarin’s flight, Valentina Tereskova, the first woman in space, the first space walk by Alexei Leonov, and the first transfer on orbit from one spacecraft to another. All previous books on Soviet manned space flights focus on the spacecraft and cosmonaut teams. This book provides a total overview of the successful Soviet/Russian development of space suits and subsequent space walks from Vostok to MIR and ISS.
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.